Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not some random library. It
is the standard game library for a most beautiful
language known far and wide for it's power and easy of
use, both when it comes to the
Jer,
Don't try hide your feelings by sugarcoating things. Please tell us
what you really think about Pygame...
; )
Jim
On Feb 15, 2007, at 3:44 AM, Jer Juke wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is.
On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote:
[an angry diatribe]
I believe the standard response to the problem you describe is to say
something like, if it's important to you, feel free to help us out
and do some work to make it happen. But with the attitude you put on
display here, I
Hi,
I have a problem when trying to fade-in a text.
Using the alpha-channel when blitting in an image works fine, but not a
surface generated by Font.render().
Below is a complete example, (using two external files test.png and
freesansbold.ttf, replace with your own image and font).
I am
On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not some random library. It
is the standard game library for a most beautiful
language known far and wide for it's
Jer Juke wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not some random library. It
is the standard game library for a most beautiful
language known far and wide for it's power and easy of
use, both when
Jer Juke wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not some random library. It
is the standard game library for a most beautiful
language known far and wide for it's power and easy of
use, both when
Bob Ippolito wrote:
On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not some random library. It
is the standard game library for a most beautiful
language known far
altern wrote:
Bob Ippolito wrote:
On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not some random library. It
is the standard game library for a most beautiful
Luke Paireepinart wrote:
altern wrote:
Bob Ippolito wrote:
On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote:
Yeah, you heard me. Normally I wouldn't feel any need
to pick out some random library and state how awful I
think it is. But this is not some random library. It
is the standard game
On Thu, Feb 15, 2007 at 07:40:13AM -0600, Brendan Speer wrote:
On 2/15/07, Goran [EMAIL PROTECTED] wrote:
I have a problem when trying to fade-in a text.
Using the alpha-channel when blitting in an image works fine, but not a
surface generated by Font.render().
Surface.convert_alpha
On 2/15/07, Bob Ippolito [EMAIL PROTECTED] wrote:
I think it would've taken a lot less time to compile some version (any
version) of pygame for Python 2.5 than to write this message.
I'd beg to differ.
Pygame 1.7 had a lot of dependencies which was a real pain in the
backside to compile.
FWIW, I've compiled pygame-1.7.1 (as well as Numeric-24.2 for
surfarray) for Python2.5-win32 and would be happy to contribute the
installer to the pygame site if there's need. I also tried compiling
pygame-1.8 a couple of weeks back, but it seemed to have a lot of new
dependencies for headers and
Jer Juke wrote:
Yeah, you heard me
(snip)
...these people are a disgrace and a detriment to
python game development efforts on the whole.
You're not impressing anybody with your vicious attack on people who
maintain and support Pygame. You're doing them a great disservice, and
On 2/15/07, Kamilche [EMAIL PROTECTED] wrote:
Jer Juke wrote:
Yeah, you heard me
(snip)
...these people are a disgrace and a detriment to
python game development efforts on the whole.
You're not impressing anybody with your vicious attack on people who
maintain and support Pygame.
On 2/15/07, Rikard Bosnjakovic [EMAIL PROTECTED] wrote:
On 2/15/07, Bob Ippolito [EMAIL PROTECTED] wrote:
I think it would've taken a lot less time to compile some version (any
version) of pygame for Python 2.5 than to write this message.
I'd beg to differ.
Pygame 1.7 had a lot of
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