[pygame] pygame is a disgrace

2007-02-15 Thread Jer Juke
Yeah, you heard me. Normally I wouldn't feel any need to pick out some random library and state how awful I think it is. But this is not some random library. It is the standard game library for a most beautiful language known far and wide for it's power and easy of use, both when it comes to the

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Jim Froehlich
Jer, Don't try hide your feelings by sugarcoating things. Please tell us what you really think about Pygame... ; ) Jim On Feb 15, 2007, at 3:44 AM, Jer Juke wrote: Yeah, you heard me. Normally I wouldn't feel any need to pick out some random library and state how awful I think it is.

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Jack Nutting
On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote: [an angry diatribe] I believe the standard response to the problem you describe is to say something like, if it's important to you, feel free to help us out and do some work to make it happen. But with the attitude you put on display here, I

[pygame] alpha channel in font-rendered Surfaces

2007-02-15 Thread Goran
Hi, I have a problem when trying to fade-in a text. Using the alpha-channel when blitting in an image works fine, but not a surface generated by Font.render(). Below is a complete example, (using two external files test.png and freesansbold.ttf, replace with your own image and font). I am

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Bob Ippolito
On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote: Yeah, you heard me. Normally I wouldn't feel any need to pick out some random library and state how awful I think it is. But this is not some random library. It is the standard game library for a most beautiful language known far and wide for it's

Re: [pygame] pygame is a disgrace

2007-02-15 Thread altern
Jer Juke wrote: Yeah, you heard me. Normally I wouldn't feel any need to pick out some random library and state how awful I think it is. But this is not some random library. It is the standard game library for a most beautiful language known far and wide for it's power and easy of use, both when

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Luke Paireepinart
Jer Juke wrote: Yeah, you heard me. Normally I wouldn't feel any need to pick out some random library and state how awful I think it is. But this is not some random library. It is the standard game library for a most beautiful language known far and wide for it's power and easy of use, both when

Re: [pygame] pygame is a disgrace

2007-02-15 Thread altern
Bob Ippolito wrote: On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote: Yeah, you heard me. Normally I wouldn't feel any need to pick out some random library and state how awful I think it is. But this is not some random library. It is the standard game library for a most beautiful language known far

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Luke Paireepinart
altern wrote: Bob Ippolito wrote: On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote: Yeah, you heard me. Normally I wouldn't feel any need to pick out some random library and state how awful I think it is. But this is not some random library. It is the standard game library for a most beautiful

Re: [pygame] pygame is a disgrace

2007-02-15 Thread altern
Luke Paireepinart wrote: altern wrote: Bob Ippolito wrote: On 2/15/07, Jer Juke [EMAIL PROTECTED] wrote: Yeah, you heard me. Normally I wouldn't feel any need to pick out some random library and state how awful I think it is. But this is not some random library. It is the standard game

Re: [pygame] alpha channel in font-rendered Surfaces

2007-02-15 Thread Marius Gedminas
On Thu, Feb 15, 2007 at 07:40:13AM -0600, Brendan Speer wrote: On 2/15/07, Goran [EMAIL PROTECTED] wrote: I have a problem when trying to fade-in a text. Using the alpha-channel when blitting in an image works fine, but not a surface generated by Font.render(). Surface.convert_alpha

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Rikard Bosnjakovic
On 2/15/07, Bob Ippolito [EMAIL PROTECTED] wrote: I think it would've taken a lot less time to compile some version (any version) of pygame for Python 2.5 than to write this message. I'd beg to differ. Pygame 1.7 had a lot of dependencies which was a real pain in the backside to compile.

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Sami Hangaslammi
FWIW, I've compiled pygame-1.7.1 (as well as Numeric-24.2 for surfarray) for Python2.5-win32 and would be happy to contribute the installer to the pygame site if there's need. I also tried compiling pygame-1.8 a couple of weeks back, but it seemed to have a lot of new dependencies for headers and

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Kamilche
Jer Juke wrote: Yeah, you heard me (snip) ...these people are a disgrace and a detriment to python game development efforts on the whole. You're not impressing anybody with your vicious attack on people who maintain and support Pygame. You're doing them a great disservice, and

Re: [pygame] pygame is a disgrace

2007-02-15 Thread spotter .
On 2/15/07, Kamilche [EMAIL PROTECTED] wrote: Jer Juke wrote: Yeah, you heard me (snip) ...these people are a disgrace and a detriment to python game development efforts on the whole. You're not impressing anybody with your vicious attack on people who maintain and support Pygame.

Re: [pygame] pygame is a disgrace

2007-02-15 Thread Bob Ippolito
On 2/15/07, Rikard Bosnjakovic [EMAIL PROTECTED] wrote: On 2/15/07, Bob Ippolito [EMAIL PROTECTED] wrote: I think it would've taken a lot less time to compile some version (any version) of pygame for Python 2.5 than to write this message. I'd beg to differ. Pygame 1.7 had a lot of