snip
Thank you for your kind words,
Ah, design patterns! Being not a professional programmer (I'm actually a
biophysics ph.d. student) they always escaped me -I tried to have a look
at them but I didn't understand a lot of them. Not that I looked very
thoroughly. I'll surely dig it. Thanks a
massimo s. [EMAIL PROTECTED] wrote:
Once a tile pops out from the random sample, I assume it will be showed,
but the user will want to rotate it, often, before placing it in the
board. What would be nice is to have the rotation not to be completely
instantaneous, but to actually see the tile
Laura Creighton [EMAIL PROTECTED] made a distinction:
MVC is a pattern, but not a design pattern.
I'd be interested to know why you say it isn't a design pattern.
I see MVC mentioned on page 4 of my copy of the Gang of Four book on
design patterns, but their discussion of it suggests that most
I have some experience with pygame + programing board games. If you would
like some coding help, I'm available. I've also written a GUI for use with
pygame, so I at least have some experience going down that route.
Feel free to email me. I'll be next checking my email on Monday though, so
don't
In a message of Fri, 15 Jun 2007 04:42:50 PDT, Dave LeCompte (really) writes:
Laura Creighton [EMAIL PROTECTED] made a distinction:
MVC is a pattern, but not a design pattern.
I'd be interested to know why you say it isn't a design pattern.
I see MVC mentioned on page 4 of my copy of the Gang
Laura Creighton [EMAIL PROTECTED] clarified:
In the corner of the world I live in, the phrase 'Design Patterns'
only refers to the ones in the Design Pattern Catalog -- i.e.
chapters 3, 4, and 5. There are only 23 of them (unless you enclude
the ones Vlissides found in Pattern Hatching). MVC
On Jun 15, 2007, at 3:16 AM, massimo s. wrote:
Luke Paireepinart ha scritto:
So I'd like to know:
- Should I learn sprites or can I just learn surfaces? I'd like
to have
(or at least plan to support in the future) some (very simple)
animation, like the tile rotation when asked to rotate
Casey Duncan ha scritto:
On Jun 15, 2007, at 3:22 AM, massimo s. wrote:
The nice thing is that doing things this way will probably get
you Model-View-Controller for free. If you don't know what
that is, read http://sjbrown.ezide.com/games/writing-games.html
and then google around for some
Simon Oberhammer ha scritto:
also you might want to take a look here to get some ideas for the
interface-mechanics:
http://brettspielwelt.de/Spiele/ (language flags are topright)
brettspielwelt is a online boardgame community. after registration you
can play dozends of games for free
Hey massimo,
On 6/15/07, massimo s. [EMAIL PROTECTED] wrote:
Well, I like to code, but I'd like even more to code *well*. I hate to
start programming, seeming to have clear ideas, then realizing that the
code is actually a mess. To me coding is an act of elegance. Too bad I
don't have the
On Jun 15, 2007, at 3:45 PM, massimo s. wrote:
Casey Duncan ha scritto:
On Jun 15, 2007, at 3:22 AM, massimo s. wrote:
The nice thing is that doing things this way will probably get
you Model-View-Controller for free. If you don't know what
that is, read
I fiddled with a different terrain generation algorithm, this one based on
using Pygame to do something like Conway's Game of Life. That is, I draw
some random shapes of grass on water on a 100x100 image, then iterate
each pixel through a Life-like process to build a grass/sand/water map.
The
[EMAIL PROTECTED] wrote:
Is
there a way to get a smoothly scaled-up image? That is, if s is sand and
w water:
www
wss
sss
I don't want the above data to turn into 10x10 blocks of sand and water,
but some kind of smooth diagonal.
You want the scale2x algorithm and its friends:
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