Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Patrick Mullen
René, you start a thread like this and don't post your cool project? Let's hear it! Nirav, very interesting, in a somewhat maniacal way. I'll be looking out for the youtube. I have some big projects for sure. I am still working on Crescent Dawn Online, my attempt at an mmo. Not as cool as

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Knapp
On Fri, Aug 8, 2008 at 8:37 AM, Patrick Mullen [EMAIL PROTECTED] wrote: René, you start a thread like this and don't post your cool project? Let's hear it! Nirav, very interesting, in a somewhat maniacal way. I'll be looking out for the youtube. I have some big projects for sure. I am

Re: [pygame] Pygame, cwiid and ode - movement

2008-08-08 Thread flx
2008/8/7 Luke Paireepinart [EMAIL PROTECTED]: On Thu, Aug 7, 2008 at 4:53 AM, Hugo Arts [EMAIL PROTECTED] wrote: you might want to post this on a wiimote development oriented mailing list/forum. This is not really a pygame-related question. At least include some additional details. Your

Re: [pygame] Pygame, cwiid and ode - movement

2008-08-08 Thread flx
2008/8/7 Nathan Whitehead [EMAIL PROTECTED]: On Thu, Aug 7, 2008 at 2:39 AM, flx [EMAIL PROTECTED] wrote: I'm trying to make a foosball [1] game wth pygame, using the wiimote to control the bars. I've managed to control the rotation using the accelerometers, but i can't get the sliding part

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Emanuel Berg
I'm working on a console-like RPG in the Chrono Trigger/FF-tradition. Some of you already saw these dumps. I guess they are not very impressive with the stole graphics and all :) But you get the idea. Right now I only play around with a lot of ideas. I'm like inside an RPG laboratory. The

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Brad Montgomery
Road Wars Online: http://www.roadwarsonline.com/ It's a multi-player combat/racing game in the spirit of Spy Hunter (http://en.wikipedia.org/wiki/Spy_Hunter). The whole project is really just starting, and I'm working on it during free time, so it's going slowly, but there's a wiki up, so feel

[pygame] Re: Road wars new art. SORRY I mean spy hunter.

2008-08-08 Thread Knapp
Spy hunter that is Sorry. On Fri, Aug 8, 2008 at 2:32 PM, Knapp [EMAIL PROTECTED] wrote: What do you need? If it is not much, I can do it or some of it. -- Douglas E Knapp http://sf-journey-creations.wikispot.org/Front_Page -- Douglas E Knapp

Re: [pygame] Re: Road wars new art. SORRY I mean spy hunter.

2008-08-08 Thread Knapp
On Fri, Aug 8, 2008 at 2:51 PM, Brad Montgomery [EMAIL PROTECTED] wrote: Are you talking to me? :) I've got a friend who's doing some preliminary art for me for Road Wars Online. I just added an image to the wiki: http://www.roadwarsonline.com/wiki/pmwiki.php/Main/Art On Fri, Aug 8,

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Michael George
It's still somewhat on the back burner, but I've been working on a library to allow you to drag and drop irregularly shaped objects (esp. circles and polygons) while preventing interpenetration. It's a surprisingly hard problem and I'm reading a lot of computational geometry papers to find an

Re: [pygame] Another blitting surface to itself crash

2008-08-08 Thread claudio canepa
On 8/7/08, René Dudfield [EMAIL PROTECTED] wrote: A summary of what has been found out so far: * it doesn't seem to crash on linux/osx. * It never crashed for SDL 1.2.7 through 1.2.9 (but crashes with 1.2.9 build Lenard made) * For SDL 1.2.10 and 1.2.11 it crashes after like 2-6 passes, and

Re: [pygame] Another blitting surface to itself crash

2008-08-08 Thread Brian Fisher
Just for completeness, I assume what crashed for you with pygame 1.7.1 (and presumably with SDL 1.2.7) for you was the script you posted here: http://article.gmane.org/gmane.comp.python.pygame/12087 Could you test that same script with pygame 1.8.1 and both with and without the SDL here:

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Forrest Voight
Opencraft, a Starcraft clone. http://forre.st/opencraft Still pretty simple, but all of the graphics are done. Just lots of logic and networking left :( On Fri, Aug 8, 2008 at 12:27 PM, Dan Krol [EMAIL PROTECTED] wrote: My friends commissioned me to write a 2D engine for a platforming game