René, you start a thread like this and don't post your cool project?
Let's hear it!
Nirav, very interesting, in a somewhat maniacal way. I'll be looking
out for the youtube.
I have some big projects for sure. I am still working on Crescent
Dawn Online, my attempt at an mmo. Not as cool as
On Fri, Aug 8, 2008 at 8:37 AM, Patrick Mullen [EMAIL PROTECTED] wrote:
René, you start a thread like this and don't post your cool project?
Let's hear it!
Nirav, very interesting, in a somewhat maniacal way. I'll be looking
out for the youtube.
I have some big projects for sure. I am
2008/8/7 Luke Paireepinart [EMAIL PROTECTED]:
On Thu, Aug 7, 2008 at 4:53 AM, Hugo Arts [EMAIL PROTECTED] wrote:
you might want to post this on a wiimote development oriented mailing
list/forum.
This is not really a pygame-related question. At least include some
additional
details. Your
2008/8/7 Nathan Whitehead [EMAIL PROTECTED]:
On Thu, Aug 7, 2008 at 2:39 AM, flx [EMAIL PROTECTED] wrote:
I'm trying to make a foosball [1] game wth pygame, using the wiimote
to control the bars.
I've managed to control the rotation using the accelerometers, but i
can't get the sliding part
I'm working on a console-like RPG in the Chrono Trigger/FF-tradition.
Some of you already saw these dumps. I guess they are not very
impressive with the stole graphics and all :) But you get the idea.
Right now I only play around with a lot of ideas. I'm like inside an
RPG laboratory. The
Road Wars Online:
http://www.roadwarsonline.com/
It's a multi-player combat/racing game in the spirit of Spy Hunter
(http://en.wikipedia.org/wiki/Spy_Hunter). The whole project is
really just starting, and I'm working on it during free time, so it's
going slowly, but there's a wiki up, so feel
Spy hunter that is Sorry.
On Fri, Aug 8, 2008 at 2:32 PM, Knapp [EMAIL PROTECTED] wrote:
What do you need? If it is not much, I can do it or some of it.
--
Douglas E Knapp
http://sf-journey-creations.wikispot.org/Front_Page
--
Douglas E Knapp
On Fri, Aug 8, 2008 at 2:51 PM, Brad Montgomery [EMAIL PROTECTED] wrote:
Are you talking to me? :)
I've got a friend who's doing some preliminary art for me for Road
Wars Online. I just added an image to the wiki:
http://www.roadwarsonline.com/wiki/pmwiki.php/Main/Art
On Fri, Aug 8,
It's still somewhat on the back burner, but I've been working on a
library to allow you to drag and drop irregularly shaped objects (esp.
circles and polygons) while preventing interpenetration. It's a
surprisingly hard problem and I'm reading a lot of computational
geometry papers to find an
On 8/7/08, René Dudfield [EMAIL PROTECTED] wrote:
A summary of what has been found out so far:
* it doesn't seem to crash on linux/osx.
* It never crashed for SDL 1.2.7 through 1.2.9 (but crashes with 1.2.9
build Lenard made)
* For SDL 1.2.10 and 1.2.11 it crashes after like 2-6 passes, and
Just for completeness, I assume what crashed for you with pygame 1.7.1 (and
presumably with SDL 1.2.7) for you was the script you posted here:
http://article.gmane.org/gmane.comp.python.pygame/12087
Could you test that same script with pygame 1.8.1 and both with and without
the SDL here:
Opencraft, a Starcraft clone.
http://forre.st/opencraft
Still pretty simple, but all of the graphics are done. Just lots of
logic and networking left :(
On Fri, Aug 8, 2008 at 12:27 PM, Dan Krol [EMAIL PROTECTED] wrote:
My friends commissioned me to write a 2D engine for a platforming game
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