[pygame] Re: Mac Installers (was: 100% CPU FAQ)

2008-08-11 Thread Brian Fisher
A poster had asserted earlier on the list that OS X installation binaries for pygame are lacking - I believe that the poster was misled by an inaccurate comment on the downloads page (http://pygame.org/download.shtml): *pyobjc is needed for OSX 10.3 and 10.4, not 10.5 * I think the rationale for

Re: [pygame] 100% CPU FAQ

2008-08-11 Thread René Dudfield
yeah, SDL 1.3 can use an opengl video driver. SDL 1.3 isn't finished yet... but is fairly usable at the moment. At a guess it won't be finished for at least 6 months, probably more. On Thu, Aug 7, 2008 at 4:35 AM, Kevin [EMAIL PROTECTED] wrote: Isn't SDL 1.3 supposed to offer hardware

[pygame] blit anomalies in pygame 1.8.1release

2008-08-11 Thread claudio canepa
Two (unrelated) anomalies in pygame.Surface.blit(), bugs or what ? Tests in windows XP + sp2 Python 2.4.3 (#69, Mar 29 2006, 17:35:34) [MSC v.1310 32 bit (Intel)] on win32 pygame 1.8.1release ( installed from pygame-1.8.1release.win32-py2.4.msi ) 1. The pygame documentation and

[pygame] blit anomalies in pygame 1.8.1release (2)

2008-08-11 Thread claudio canepa
Opps, now really with the test files. Two (unrelated) anomalies in pygame.Surface.blit(), bugs or what ? Tests in windows XP + sp2 Python 2.4.3 (#69, Mar 29 2006, 17:35:34) [MSC v.1310 32 bit (Intel)] on win32 pygame 1.8.1release ( installed from pygame-1.8.1release.win32-py2.4.msi ) 1. The

Re: [pygame] blit anomalies in pygame 1.8.1release (2)

2008-08-11 Thread Lenard Lindstrom
Hello claudio, claudio canepa wrote: Opps, now really with the test files. Two (unrelated) anomalies in pygame.Surface.blit(), bugs or what ? Tests in windows XP + sp2 Python 2.4.3 (#69, Mar 29 2006, 17:35:34) [MSC v.1310 32 bit (Intel)] on win32 pygame 1.8.1release ( installed from

[pygame] OT: GSoC Force FeedBack API ...

2008-08-11 Thread Clinton Lee Taylor
Greetings ... I know this is a little off topic and I'm hoping that I will not get flamed to bad ... I was wondering if anybody is following the development of the Force FeedBack API project. I see SVN check-ins, but can't seem to find a Project Page or progress report ... And I really don't

Re: [pygame] blit anomalies in pygame 1.8.1release (2)

2008-08-11 Thread Lenard Lindstrom
Lenard Lindstrom wrote: claudio canepa wrote: 2. When blitting (with no blend flags) an opaque pixel ( alpha channel at 255 ) over any other pixel, seems natural that the resulting color be the src color. (opaque is opaque, right ?). In most cases pygame is off by one, by example: . dst

Re: [pygame] blit anomalies in pygame 1.8.1release (2)

2008-08-11 Thread René Dudfield
hi, have you added a test case? I'm pretty sure this changes the behavior of previous pygame, so we decided to keep the behavior. On Tue, Aug 12, 2008 at 8:34 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote: Lenard Lindstrom wrote: claudio canepa wrote: 2. When blitting (with no blend

Re: [pygame] blit anomalies in pygame 1.8.1release (2)

2008-08-11 Thread claudio canepa
Lenard wrote: [...] The documentation is vague on this point. The argument names are descriptive only in most cases. The actual arguments are strictly positional. While technically the argument signature for Surface.blit is (*args), this is also misleading as blit has only fixed aguments. Such

Re: [pygame] blit anomalies in pygame 1.8.1release (2)

2008-08-11 Thread claudio canepa
On 8/11/08, René Dudfield [EMAIL PROTECTED] wrote: hi, have you added a test case? I'm pretty sure this changes the behavior of previous pygame, so we decided to keep the behavior. On Tue, Aug 12, 2008 at 8:34 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote: Lenard Lindstrom wrote:

Re: [pygame] blit anomalies in pygame 1.8.1release (2)

2008-08-11 Thread René Dudfield
hi, I'm not sure if it is actually wrong behavior... I'm just guessing at this point. On Tue, Aug 12, 2008 at 12:35 PM, claudio canepa [EMAIL PROTECTED] wrote: On 8/11/08, René Dudfield [EMAIL PROTECTED] wrote: hi, have you added a test case? I'm pretty sure this changes the behavior

Re: [pygame] Re: Mac Installers (was: 100% CPU FAQ)

2008-08-11 Thread Python Nutter
I look forward to a non PyObjC tied down version of Pygame on OS X. I have installed the old 1.4 PyObjC to get Pygame 1.8.1 running on OS X 10.5.4. I decided to re-run the shadow test bench to compare all the libraries including the newest Pygame: Note that all data files are the same (graphics

Re: [pygame] blit anomalies in pygame 1.8.1release (2)

2008-08-11 Thread Lenard Lindstrom
Hello, There is no unit test for blitting a SRCALPHA source with non-zero alpha to a SRCALPHA destination with non-zero alpha. In this way, with an optimization for blitting to a destination having 0 alpha, the behavior described below goes uncaught. There is nothing in the SVN messages