Re: Re: [pygame] Pygame CTypes

2008-11-17 Thread Luke Paireepinart
The SoC student who wrote Pygame Ctypes is one of the main authors of Pyglet, so check that out if you're curious, OP. RJones is the other (he replied earlier in this thread.) On 11/16/08, Nicholas Dudfield [EMAIL PROTECTED] wrote: Unacceptable Right Doun To Mah Tippy Teepee Toes

Re: [pygame] pygame - writing over existing window information

2008-11-17 Thread Ian Mallett
I don't know about ogre, but in OpenGL, you draw everything, but don't flip the screen, then render to texture, snagging the raw data in the process, and back converting this data into a surface. Here's some code I wrote a while back: http://geometrian.com/Programs/Tutorials/Screenshot.py For your

Re: Re: [pygame] Pygame CTypes

2008-11-17 Thread pymike
I still think it'd be cool to have a simple pure-python SDL wrapper. I tried a few times but I kept blowing up my computer ;-( On Mon, Nov 17, 2008 at 9:42 AM, Luke Paireepinart [EMAIL PROTECTED]wrote: The SoC student who wrote Pygame Ctypes is one of the main authors of Pyglet, so check that

Re: [pygame] pygame - writing over existing window information

2008-11-17 Thread Jake b
Wouldn't it be easier to use your 3d api to render your 2d stuff in orthographic? -- Jake

Re: [pygame] pygame - writing over existing window information

2008-11-17 Thread Ian Mallett
Actually, I second that. If the issue is the 2D drawing functionality provided by PyGame, draw to a surface, then make it a texture, and do all the rendering in OpenGL.Ian

Re: [pygame] SDL_gfx integration

2008-11-17 Thread Forrest Voight
I think I was wrong ... I don't remember what I was thinking. :) Anyway, the next major version of pygame already has sdl_gfx integrated I think, so this might be moot. :( On Sun, Nov 9, 2008 at 5:57 AM, Lorenz Quack [EMAIL PROTECTED] wrote: Hi Forrest, sorry for being silent so long.

Re: [pygame] SDL_gfx integration

2008-11-17 Thread René Dudfield
hey, On Tue, Nov 18, 2008 at 12:33 PM, Forrest Voight [EMAIL PROTECTED] wrote: I think I was wrong ... I don't remember what I was thinking. :) Anyway, the next major version of pygame already has sdl_gfx integrated I think, so this might be moot. :( note, that we are probably going to do

Re: [pygame] SDL_gfx integration

2008-11-17 Thread pymike
Oooo I wonder what cool new stuffz will be in pygame 2.0. Mebbe mixer won't be messed up on ubuntu intrepid :( On Mon, Nov 17, 2008 at 7:57 PM, René Dudfield [EMAIL PROTECTED] wrote: hey, On Tue, Nov 18, 2008 at 12:33 PM, Forrest Voight [EMAIL PROTECTED] wrote: I think I was wrong ... I

Re: [pygame] SDL_gfx integration

2008-11-17 Thread René Dudfield
hey, pymike, what's the url for your ubuntu bug report? On Tue, Nov 18, 2008 at 2:35 PM, pymike [EMAIL PROTECTED] wrote: Oooo I wonder what cool new stuffz will be in pygame 2.0. Mebbe mixer won't be messed up on ubuntu intrepid :( On Mon, Nov 17, 2008 at 7:57 PM, René Dudfield [EMAIL

Re: [pygame] SDL_gfx integration

2008-11-17 Thread Charlie Nolan
This looks likely: https://bugs.launchpad.net/ubuntu/+source/pygame/+bug/295369 -FM On Mon, Nov 17, 2008 at 9:52 PM, René Dudfield [EMAIL PROTECTED] wrote: hey, pymike, what's the url for your ubuntu bug report? On Tue, Nov 18, 2008 at 2:35 PM, pymike [EMAIL PROTECTED] wrote: Oooo I

Re: [pygame] SDL_gfx integration

2008-11-17 Thread Charlie Nolan
Er, you may need to trim the -FM off of that. GMail, at least, interpreted it as part of the URL. This should be clean: https://bugs.launchpad.net/ubuntu/+source/pygame/+bug/295369 -FM On Mon, Nov 17, 2008 at 10:20 PM, Charlie Nolan [EMAIL PROTECTED] wrote: This looks likely:

ubuntu sound crappiness Re: [pygame] SDL_gfx integration

2008-11-17 Thread René Dudfield
hi, check out this thread: http://ubuntuforums.org/showthread.php?t=885437 From this thread and notes on the SDL mailing list, it appears pulse audio is emulating alsa, and causing the delays. Apparently removing pulse audio fixes the problem... hopefully the ubuntu/pulse audio people will fix