[pygame] Announcing Gummworld, the swampy 2d scrolling engine

2009-04-24 Thread B W
Click if you dare. http://www.pygame.org/project/1107/ Gumm

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread jug
Hi, Analyzing the current page in detail is a good aspect to exchange the site without any problems. Do we need to run and modify the current page or is enough to read the code? Then you could send it to me and I'll upload it to the page (I think we don't need it in SVN, do we?). Sure, we

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread René Dudfield
hi, very awesome of you to go ahead with this... I read through your website... and it's got some good ideas... It'll be cool if we can make pygame one of the best sites around in the python scene again... the current one is from around 2005... and has been really good so far. Rewriting the

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread Peter Gebauer
Hello! The two main priorities, imho, would be 1) documentation up to date with code 2) a wiki for additional documentation, examples, build instructions on various platforms, etc. The project content could be easily transfered to wiki too. It might not be better than a full database

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread jug
Have a look at http://pygameweb.no-ip.org/trac/wiki/Concept Most of your points are already listed there. Add new ones so we get an overview. Jug

Re: [pygame] C/C++ and Python

2009-04-24 Thread Yanom Mobis
oh good. But why can't something written for 32bit work on 64bit? I thought that a higher bit number was backwards-compatible --- On Thu, 4/23/09, René Dudfield ren...@gmail.com wrote: From: René Dudfield ren...@gmail.com Subject: Re: [pygame] C/C++ and Python To: pygame-users@seul.org Date:

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread René Dudfield
Hello, On Fri, Apr 24, 2009 at 9:56 PM, jug j...@fantasymail.de wrote: Hi, Analyzing the current page in detail is a good aspect to exchange the site without any problems. Do we need to run and modify the current page or is enough to read the code? Then you could send it to me and I'll

Re: [pygame] C/C++ and Python

2009-04-24 Thread René Dudfield
It can work in 32bit mode... as long as the binary is 32bit. On linux and osx, you can run 32bit binaries on a 64bit system... along side 64bit apps. I think you can do it on windows too... but not as well. For some things 64bit python is 4x faster for me... so 64bit python is faster than psyco

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread René Dudfield
Hellos, On Fri, Apr 24, 2009 at 10:06 PM, m...@sysfault.org wrote: René Dudfield ren...@gmail.com: hi, very awesome of you to go ahead with this... I read through your website... and it's got some good ideas... It'll be cool if we can make pygame one of the best sites around in the

Re: beginning GSOC preparations: was Re: [pygame] Thank You

2009-04-24 Thread Lenard Lindstrom
Did you do python config.py first? This takes Setup.in and creates a new Setup file used by setup.py. When running config.py specify 'y' to msys build. It will tell you if it finds the files or not. Why there is a separate config step is because dependencies may be provided in several ways.

Re: [pygame] C/C++ and Python

2009-04-24 Thread Lenard Lindstrom
The 64 bit processors have a 32 bit mode. 64 bit code has different address sizes, so uses a different register set. That should be straight forward to change. The killer is that 64 bit C calling conventions differ between Windows and Unix. They are also more complicated than the 32 bit

Re: beginning GSOC preparations: was Re: [pygame] Thank You

2009-04-24 Thread Tyler Laing
And it works! Thank you very much Lenard and Rene for all your help. Now, as to the tests. On my linux desktop, five of the tests failed because its a 64bit platform, and the asserts are assuming a 32 bit integer. The other two tests failed because of a library that has a slightly different api

Re: beginning GSOC preparations: was Re: [pygame] Thank You

2009-04-24 Thread René Dudfield
On Sat, Apr 25, 2009 at 3:26 AM, Tyler Laing trinio...@gmail.com wrote: And it works! Thank you very much Lenard and Rene for all your help. Now, as to the tests. On my linux desktop, five of the tests failed because its a 64bit platform, and the asserts are assuming a 32 bit integer. The

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread Lenard Lindstrom
Couldn't the color scheme be user configurable? Allow the user choose among several options then track the choice with a cookie. René Dudfield wrote: Hellos, On Fri, Apr 24, 2009 at 10:06 PM, m...@sysfault.org mailto:m...@sysfault.org wrote: The current one is already around and was

Re: beginning GSOC preparations: was Re: [pygame] Thank You

2009-04-24 Thread Tyler Laing
Sure! Here they are: import pygame.tests.go loading pygame.tests.base_test loading pygame.tests.blit_test loading pygame.tests.bufferproxy_test loading pygame.tests.cdrom_test loading pygame.tests.color_test loading pygame.tests.cursors_test loading pygame.tests.display_test loading

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread Marcus von Appen
On, Fri Apr 24, 2009, Rene Dudfield wrote: On Fri, Apr 24, 2009 at 10:06 PM, m...@sysfault.org wrote: René Dudfield ren...@gmail.com: [...] All the old stuff needs to be written at some point... because we need to keep all the old urls around (including feeds). Also it's easier for

[pygame] Never seen this before

2009-04-24 Thread Yanom Mobis
this code level1 = [(0,0), (20, 0), (40, 0), (60, 0), (80, 0), (100,0), (120,0), (140,0), (160,0), (180,0), (200,0), (220,0), (240,0)] #positions of enemies #yatta yatta def setenemies_lvl1(): # put enemies on screen.     pygame.display.set_caption(Loading Level) #tell player it's loading    

Re: [pygame] Never seen this before

2009-04-24 Thread Tyler Laing
You get that kind of error when you use a recursive function, and it recurses down further than Python has room on the stack for. Typically, when you get this error, there's something wrong with your recursive function. What it appears to be doing is within your add function, its calling itself

Re: [pygame] Never seen this before

2009-04-24 Thread Brian Song
If the problems fixed, yay. If not, you should put up most/all your source so it's easier for people to see whats happening.

Re: [pygame] BUG: JPEG colors saving a pygame.camera surface

2009-04-24 Thread Alexandre Quessy
Here is a screen shot : http://www.toonloop.com/?q=support Since that shot, I added a GLSL chroma key. a 2009/4/20 Nirav Patel o...@spongezone.net: Err, oops, I should have proofread that.  It should state: camlist = camera.list_cameras() if len(camlist) 0:  cam =

Re: [pygame] BUG: JPEG colors saving a pygame.camera surface

2009-04-24 Thread René Dudfield
hi, that sounds like a pretty optimal way of doing things. I guess you'd also want to be able to edit the frames in the animation. Like stepping through it, with a delete button... and maybe a move frame left, move frame right button (if the animation looks like it needs an extra frame added,

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread Nicholas Dudfield
I do not know anything about cherrypy, so here're some relevant questions for both frameworks: * How good is the integration of a wiki solution and maybe bug tracking system without implementing it ourselves? * How good is the integration of other components, which might be necessary