Re: [pygame] Picking monitor...

2009-08-28 Thread James Paige
On Thu, Aug 27, 2009 at 08:13:56PM -0700, Gene Buckle wrote: Is it possible to choose which display pygame uses for full screen mode? If so, how is it done? thanks! g. pygame is built on SDL version 1.2, and SDL version 1.2 does not have the ability to control which screen is sused for

Re: [pygame] Picking monitor...

2009-08-28 Thread Gene Buckle
On Fri, 28 Aug 2009, James Paige wrote: On Thu, Aug 27, 2009 at 08:13:56PM -0700, Gene Buckle wrote: Is it possible to choose which display pygame uses for full screen mode? If so, how is it done? thanks! g. SDL version 1.3 adds commands like SDL_GetNumVideoDisplays() and

Re: [pygame] Picking monitor...

2009-08-28 Thread claudio canepa
On Fri, Aug 28, 2009 at 12:43 PM, Gene Buckle ge...@deltasoft.com wrote: On Fri, 28 Aug 2009, James Paige wrote: On Thu, Aug 27, 2009 at 08:13:56PM -0700, Gene Buckle wrote: Is it possible to choose which display pygame uses for full screen mode? If so, how is it done? thanks! g.

Re: [pygame] Picking monitor...

2009-08-28 Thread René Dudfield
On Fri, Aug 28, 2009 at 4:43 PM, Gene Bucklege...@deltasoft.com wrote: On Fri, 28 Aug 2009, James Paige wrote: On Thu, Aug 27, 2009 at 08:13:56PM -0700, Gene Buckle wrote: Is it possible to choose which display pygame uses for full screen mode? If so, how is it done? thanks! g. SDL

Re: [pygame] Picking monitor...

2009-08-28 Thread Brian Fisher
On Fri, Aug 28, 2009 at 8:43 AM, Gene Buckle ge...@deltasoft.com wrote: Thanks James. Not exactly the news I was hoping for. :( I'm working on a glass cockpit display called RJGlass that's written in Python and uses both pygame and PyOpenGL. I'm going to use it in a cockpit project I'm

Re: [pygame] Picking monitor...

2009-08-28 Thread René Dudfield
On Fri, Aug 28, 2009 at 5:25 PM, Brian Fisherbr...@hamsterrepublic.com wrote: On Fri, Aug 28, 2009 at 8:43 AM, Gene Buckle ge...@deltasoft.com wrote: Thanks James.  Not exactly the news I was hoping for. :(  I'm working on a glass cockpit display called RJGlass that's written in Python and

Re: [pygame] Picking monitor...

2009-08-28 Thread Gene Buckle
On Fri, 28 Aug 2009, claudio canepa wrote: If you don't find anything usinng SDL 1.3, you can have a look at pyglet: http://code.google.com/p/pyglet/ it handles multiple monitors. Thanks! I'll look into it. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its

Re: [pygame] Picking monitor...

2009-08-28 Thread Gene Buckle
On Fri, 28 Aug 2009, Brian Fisher wrote: another is to not use windows fullscreen at all (note that pyglet which was suggested doesn't use windows fullscreen for it's fullscreen, it instead makes a window covering the whole screen). You can probably do that same thing in pygame with a

Re: [pygame] Picking monitor...

2009-08-28 Thread Gene Buckle
On Fri, 28 Aug 2009, René Dudfield wrote: You can get the window to have no decoration. use the NOFRAME flag... eg screen = pygame.display.set_mode(size, NOFRAME, 0) Ahh! Neat. Thanks for that! g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind.