Re: [pygame] 10 bits per color

2009-10-01 Thread pierrelafran...@sympatico.ca
René Dudfield wrote: hi, not yet... highest is rgb 888, and yuv 422 As James mentions SDL 1.3 is getting more pixel formats - I can't remember which ones they decided to support. However a bunch of the other non-SDL code in pygame can only use 888. So maybe in the future. Note,

Re: [pygame] 10 bits per color

2009-10-01 Thread Luke Paireepinart
Just because tvs support it doesn't mean they can render it. Tvs support the ntsc standard even if they can't display 100% of it. I doubt if they have the CRI high enough to resolve 10 bit color on LCDs even with LED backlighting. Sounds lik yet another gimmick to get uneducated folk to buy

Re: [pygame] 10 bits per color

2009-10-01 Thread pierrelafran...@sympatico.ca
Sounds lik yet another gimmick to get uneducated folk to buy another TV LOL, I like this one. But I'm not sure I understand your statement on NTSC. This is what my research subject is all about. My boss asked me to optimize my hardware design (0.35u CMOS image sensor) to fit eyes and equipement

Re: [pygame] 10 bits per color

2009-10-01 Thread René Dudfield
On Thu, Oct 1, 2009 at 2:34 PM, pierrelafran...@sympatico.ca pierrelafran...@sympatico.ca wrote: Sounds lik yet another gimmick to get uneducated folk to buy another TV LOL, I like this one. But I'm not sure I understand your statement on NTSC. This is what my research subject is all about.  

Re: [pygame] 10 bits per color

2009-10-01 Thread James Paige
On Thu, Oct 01, 2009 at 09:34:35AM -0400, pierrelafran...@sympatico.ca wrote: Sounds lik yet another gimmick to get uneducated folk to buy another TV LOL, I like this one. But I'm not sure I understand your statement on NTSC. This is what my research subject is all about. My boss asked me

Re: [pygame] 10 bits per color

2009-10-01 Thread Casey Duncan
On Oct 1, 2009, at 9:50 AM, James Paige wrote: On Thu, Oct 01, 2009 at 09:34:35AM -0400, pierrelafran...@sympatico.ca wrote: Sounds lik yet another gimmick to get uneducated folk to buy another TV LOL, I like this one. But I'm not sure I understand your statement on NTSC. This is what my

Re: [pygame] 10 bits per color

2009-10-01 Thread pierrelafran...@sympatico.ca
René Dudfield wrote: On Thu, Oct 1, 2009 at 2:34 PM, pierrelafran...@sympatico.ca pierrelafran...@sympatico.ca wrote: Sounds lik yet another gimmick to get uneducated folk to buy another TV LOL, I like this one. But I'm not sure I understand your statement on NTSC. This is what my research

Re: [pygame] 10 bits per color

2009-10-01 Thread Brian Fisher
On Thu, Oct 1, 2009 at 8:50 AM, James Paige b...@hamsterrepublic.com wrote: Regarding the limitations on the human eye: I am no expert on this, but from what I have read, the average human eye can distinguish somewhere from 7 to 10 million different colors. RGB888 is 24 bit color, which is

Re: [pygame] 10 bits per color

2009-10-01 Thread Nirav Patel
René was referring to average cameras doing 8-16 per pixel, not per color. Though, in a Bayer sensor, I guess you could calculate it either way. The Foveon sensor is of course different. Even if the display is not capable of showing 10 bits per color, it makes sense to capture at it to allow

Re: [pygame] 10 bits per color

2009-10-01 Thread pierrelafran...@sympatico.ca
Nirav Patel wrote: René was referring to average cameras doing 8-16 per pixel, not per color. Though, in a Bayer sensor, I guess you could calculate it either way. The Foveon sensor is of course different. Even if the display is not capable of showing 10 bits per color, it makes sense to

Re: [pygame] 10 bits per color

2009-10-01 Thread James Paige
On Thu, Oct 01, 2009 at 09:57:32AM -0700, Brian Fisher wrote: Your facts are all basically correct, but some things you are missing is the fact that human vision is both dynamic in terms of it's ability to perceive ranges of intensity and color and able to support a very wide

Re: [pygame] 10 bits per color

2009-10-01 Thread James Paige
On Thu, Oct 01, 2009 at 01:41:28PM -0400, pierrelafran...@sympatico.ca wrote: Nirav Patel wrote: René was referring to average cameras doing 8-16 per pixel, not per color. Though, in a Bayer sensor, I guess you could calculate it either way. The Foveon sensor is of course different. Even

Re: [pygame] 10 bits per color

2009-10-01 Thread Bill Coderre
Two things about color, not entirely serious: First, RGB888 has very few colors in the off-white area of the palette, yet if you want to paint something, you probably have seen the approximately 8 million off-white colors being sold. According to this website, there are special off-white

Re: [pygame] 10 bits per color

2009-10-01 Thread Brian Fisher
On Thu, Oct 1, 2009 at 9:53 AM, pierrelafran...@sympatico.ca pierrelafran...@sympatico.ca wrote: René, you put the fingers exactly in the center of our question: Why camera gave 12, or even 14 bits per color, if Windows, Display, Grahic cards are limited to 8 bits per color ? I'm not saying

Re: [pygame] 10 bits per color

2009-10-01 Thread Ian Mallett
Hi, someone mentioned OpenGL using higher bit depths... OpenGL's higher bit textures are available through ARB extensions: from OpenGL.GL.ARB.texture_float import * Then, when creating textures, use: RGBRGBADepth Depth=16: GL_RGB16F_ARB, GL_RGBA16F_ARB,