[pygame] First / Third person shooter?

2009-11-27 Thread Yanom Mobis
How would I go about making an old style shooter, kinda like Wolfenstein 3d or Doom? Well, actually I've never played either, but I've seen screenshots.

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Luke Paireepinart
Look up how raycasters work, I've written a lot of them, you can write one in a few hours if you know how they work. F. Permadi has a great tutorial. I think there are a couple of them on pygame.org too. Hope that helps, -Luke On Fri, Nov 27, 2009 at 4:03 PM, Yanom Mobis ya...@rocketmail.com

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Matt Pearson
Also playing some of those games would help alot On Fri, Nov 27, 2009 at 4:44 PM, Luke Paireepinart rabidpoob...@gmail.comwrote: Look up how raycasters work, I've written a lot of them, you can write one in a few hours if you know how they work. F. Permadi has a great tutorial. I think

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Ian Mallett
Most likely using OpenGL.

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Bryce Schroeder
Those games, historically, used a variety of tricks to avoid the need for a fully general 3D system like OpenGL which would have been beyond consumer computers of the time. Are you looking to imitate the resulting look of the vintage games, or just make a simple 3D game with modern tools? On Fri,

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Greg Ewing
Yanom Mobis wrote: How would I go about making an old style shooter, kinda like Wolfenstein 3d or Doom? One of the entries in the last PyWeek competition was more or less a Wolfenstein 3D clone. You might like to take a look at how it was done. http://pyweek.org/e/robo-solo/ -- Greg

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Yanom Mobis
Want to make something like Wolf3d without all that mucking around in opengl. I've looked at Robocalypto, a PyOpenGl shooter, and, well, I can't make heads or tails of the code. --- On Fri, 11/27/09, Bryce Schroeder bryce.schroe...@gmail.com wrote: From: Bryce Schroeder

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Greg Ewing
Luke Paireepinart wrote: Look up how raycasters work, I've written a lot of them, you can write one in a few hours if you know how they work. The classic raycasting technique was designed in the days before 3D hardware when the CPU had to do everything. Nowadays it'll almost certainly be

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Bryce Schroeder
Designing and implementing a 3D game without opengl or another 3D toolkit is almost certainly much harder than learning OpenGL. On Fri, Nov 27, 2009 at 3:53 PM, Greg Ewing greg.ew...@canterbury.ac.nz wrote: Luke Paireepinart wrote: Look up how raycasters work, I've written a lot of them, you  

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Greg Ewing
Bryce Schroeder wrote: Designing and implementing a 3D game without opengl or another 3D toolkit is almost certainly much harder than learning OpenGL. I agree. OpenGL may seem rather daunting at first, but once you get your head around the basics, you can do a lot with it very easily. For

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Ian Mallett
On Fri, Nov 27, 2009 at 3:54 PM, Bryce Schroeder bryce.schroe...@gmail.comwrote: Designing and implementing a 3D game without opengl or another 3D toolkit is almost certainly much harder than learning OpenGL. I would actually agree with that. Plus, learning OpenGL now will give you more

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Yanom Mobis
ok --- On Fri, 11/27/09, Greg Ewing greg.ew...@canterbury.ac.nz wrote: From: Greg Ewing greg.ew...@canterbury.ac.nz Subject: Re: [pygame] First / Third person shooter? To: pygame-users@seul.org Date: Friday, November 27, 2009, 5:53 PM Luke Paireepinart wrote: Look up how raycasters work, I've

Re: [pygame] First / Third person shooter?

2009-11-27 Thread René Dudfield
hey ya, I reckon code it all yourself in software. Most 3d hardware is software programmable now, so what you learn will be useful for gpu languages later. chow... for... .

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Vitor Bosshard
2009/11/27 Ian Mallett geometr...@gmail.com: I would actually agree with that.  Plus, learning OpenGL now will give you more flexibility later.  I recommend the Python ports of the NeHe tutorials, which are fairly simple Do you have a link for that? Googling didn't turn up the python version

Re: [pygame] First / Third person shooter?

2009-11-27 Thread P.F.C.
go to http://nehe.gamedev.net/ click on the lessons on the right at the bottom of every lesson there is the equivalent python code for download the only commands in the tutorial you need to worry about are those pertaining to OpenGL If you understand C/C++ then it will also help you read them a

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Ian Mallett
On Fri, Nov 27, 2009 at 7:05 PM, Vitor Bosshard algor...@gmail.com wrote: Do you have a link for that? Googling didn't turn up the python version you mention. I started with the ones on pygame.org: http://www.pygame.org/gamelets/games/nehe1-10.zip