Hi, my name is Scott Buffa, and I am a Junior (soon to be senior) computer
science major at Michigan State University. I was tipped off about your
GSoC offerings from my professor Titus Brown, who is active in the python
community. I would be interested in working on pygame this summer. The
IANAL.
The MSVCRT copy you need is the one from whichever visual studio they used
to compile Python. If Microsoft says you can redistribute it I bet you
probably can.
As for py2exe, it just includes all the py files in a zip file called
libraries.zip or something like this,
so it's still
On Sat, Mar 27, 2010 at 11:11 PM, Maize vhxonl...@gmail.com wrote:
Currently I am working on a game project in pygame. We have a library
folder containing all of our images, text files, and fonts. We are
converting this to an archive file because we have many many files
(~12,000) and don't
After fussing with it for a few hours it seems to be a problem with
either pygame or the tar file objects. The time it takes to extract
the file into memory is around 0.003s or so. The problem occurs
exactly when it hits the pygame.image.load. I eventually found a
method to load them faster (8s as
Ah, okay I see. I checked with a few other releases people did with
Py2exe and you are right, it does make a Libraries ZIP. That really
does pretty much answer that legal question anyways, I realize your
not a lawyer, but from what I can tell there's enough releases out
there that make the point
What about the font loading segfaulting? Are you still getting that issue?
If so, what version of pygame are you using on what OS?
In case you are curious, the problem with reading from tar files as
file-like objects is that with tar files, seeking to a certain point in the
stream is expensive
I've made a tiling engine where tiles are stored as list of subsurfaces from a
texture surface, and the game map is stored as a list of tile indices. The
problem is that I'm ending up with some slowdown even at low resolutions. I
was wondering if anyone's run into this before and could offer
2010/3/28 Wakefield, Robert rjw03...@engr.uconn.edu:
I've made a tiling engine where tiles are stored as list of subsurfaces from
a texture surface, and the game map is stored as a list of tile indices. The
problem is that I'm ending up with some slowdown even at low resolutions. I
was
On Mar 28, 2010, at 12:24 PM, Wakefield, Robert wrote:
I've made a tiling engine where tiles are stored as list of subsurfaces from
a texture surface, and the game map is stored as a list of tile indices. The
problem is that I'm ending up with some slowdown even at low resolutions. I
Hi,
Here's a little trick: try grep -r for SDLK_ for example in some game's
code, it will search recursively through all the game's files. this way you
do not have to reinvent the wheel.
Love, tullarisc.
2010/3/26 sne...@msn.com
These are gems Kris, thanks, if I had to figure all this out by
Do you have any recommendation for the best way to get an OpenGL engine
running, especially going Pygame surface to OpenGL texture? I'd like to
preserve platform-independent .py files or executables if possible.
I had previously coded a simple engine with OpenGL/C++, and trying to get
Maize wrote:
The time it takes to extract
the file into memory is around 0.003s or so. The problem occurs
exactly when it hits the pygame.image.load.
Tar files are a bad choice for random access, because they
have no index -- the only way to find a specific file is
to search for it from the
On Sun, Mar 28, 2010 at 3:29 PM, Wakefield, Robert
rjw03...@engr.uconn.eduwrote:
Do you have any recommendation for the best way to get an OpenGL engine
running, especially going Pygame surface to OpenGL texture? I'd like to
preserve platform-independent .py files or executables if possible.
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