Hi everyone,
I have been playing with porting the Pygame document to Sphinx. Feedback
suggested the current document format was preferred. Here is a first
attempt at reproducing that theme with Sphinx.
http://www3.telus.net/len_l/pygame/pygame_doc_sphinx.tar.gz
md5sum:
On Tue, Mar 22, 2011 at 6:39 PM, Lenard Lindstrom le...@telus.net wrote:
Hi everyone,
I have been playing with porting the Pygame document to Sphinx. Feedback
suggested the current document format was preferred. Here is a first attempt
at reproducing that theme with Sphinx.
On Tue, Mar 22, 2011 at 11:31 PM, claudio canepa ccanep...@gmail.comwrote:
The only misbehavoir I spotted in comparison with 1.9.1 docs, is an ASCII
draw in pygame.mask.overlap which renders bad.
All three browsers show the same defect, see the snapshots taken with FF
sorry, here links to
Im getting back into pygame after a little while. I've got some game
ideas that I'm really looking forward to developing into prototypes.
Question for you guys. Where do you think pygame sits in comparison to
other indie development game technoligies like Unity or Unreal
Development Kit? There
Hi,
From a VERY quick pass:
-In pygame.draw.aalines, the function is listed incorrectly as
pygame.draw.pygame.draw.aalines.
-Maybe nicer formatting for pygame.key?
-pygame.font.Font.metrics; typo on this line, should be passed
-Typo: Module in pygame.math
-pygame.surfarray.use_arraytype, probably
On Tue, Mar 22, 2011 at 9:11 PM, Sean Wolfe ether@gmail.com wrote:
Im getting back into pygame after a little while. I've got some game
ideas that I'm really looking forward to developing into prototypes.
Question for you guys. Where do you think pygame sits in comparison to
other indie
Hello,
On 22/03/11 08:33 PM, Ian Mallett wrote:
Hi,
From a VERY quick pass:
-In pygame.draw.aalines, the function is listed incorrectly as
pygame.draw.pygame.draw.aalines.
This was caused by a missing line the Pygame .doc file.
-Maybe nicer formatting for pygame.key?
The pre / block style