Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread Thomas Kluyver
On 4 February 2017 at 15:29, René Dudfield wrote: > @deshipu: mentioned another distribution method which is quite simple. > http://pygame.org/project-pyg.exe-2830-.html Neat! I think this approach gets more fiddly as the project gains dependencies other than pygame, though.

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread René Dudfield
Interesting. I think it's important to consider existing projects, because that's often the case when you think of distributing it... when it exists :) @deshipu: mentioned another distribution method which is quite simple. http://pygame.org/project-pyg.exe-2830-.html It's a pyg.exe for windows

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread Thomas Kluyver
On 4 February 2017 at 13:42, René Dudfield wrote: > I was pointed to pbr by lordmauve. http://docs.openstack.org/ > developer/pbr/ > > I like how pbr uses setup.cfg. Which I think other tools could use, by > putting their config inside a setup.cfg section. > Yep, there are a

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread René Dudfield
Interesting. I should look into flit more... somehow I skipped that line of your email. That's really cool! https://pypi.python.org/pypi/flit I was pointed to pbr by lordmauve. http://docs.openstack.org/developer/pbr/ I like how pbr uses setup.cfg. Which I think other tools could use, by

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread Thomas Kluyver
On 4 February 2017 at 12:43, René Dudfield wrote: > I also kind of hate 10-30 config files in repos. > > What would a python package look like with no extra files apart from our > code? http://renesd.blogspot.de/2017/02/what-would-python-packagin > g-zero-look.html Then

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread René Dudfield
I spoke a bit with DR0ID on irc... he made a good point about being able to change things around, and had a concern about generating files with cookiecutter. It's kind of harder to change things after you have first generated things. I also kind of hate 10-30 config files in repos. What would a