moving diagonally down. It doesn't make sense...
I'll update the svn repository later with my new code (there's lots of
changes) when I get the chance so that you don't have to look at the code in
the middle of an e-mail.
On 4/25/07, Charles Christie [EMAIL PROTECTED] wrote:
Well, this thing is due
oooh. Lemme try that...
On 4/26/07, Aaron Maupin [EMAIL PROTECTED] wrote:
Just scanning your code,
Charles Christie wrote:
if event.key == K_e or K_i or K_KP8:
player.xmove = -3
should probably be:
if event.key
It worked!
...but I confused x and y. o_O
On 4/26/07, Charles Christie [EMAIL PROTECTED] wrote:
oooh. Lemme try that...
On 4/26/07, Aaron Maupin [EMAIL PROTECTED] wrote:
Just scanning your code,
Charles Christie wrote:
if event.key == K_e
]:
player.xmove -=3
On 4/26/07, Charles Christie [EMAIL PROTECTED] wrote:
It worked!
...but I confused x and y. o_O
On 4/26/07, Charles Christie [EMAIL PROTECTED] wrote:
oooh. Lemme try that...
On 4/26/07, Aaron Maupin [EMAIL PROTECTED] wrote:
Just scanning
Paireepinart [EMAIL PROTECTED] wrote:
Kris Schnee wrote:
Charles Christie wrote:
Kris: I did the typing part. Now I want to have a character that the
person playing the game can move across the screen.
Would this graphics engine be of any use?
http://kschnee.xepher.net/pics/070416island.jpg
I've
Of course, if you would rather release them for free, we wouldn't mind much
either. ;D
On 4/25/07, Kamilche [EMAIL PROTECTED] wrote:
Will McGugan wrote:
Hi folks,
I've just posted a module to do sub-pixel blitting with 2D PyGame.
Hopefuly someone will find it useful!
Interested ++;
On 4/25/07, Kamilche [EMAIL PROTECTED] wrote:
Well, color me interested. There's not enough pages devoted to advanced
topics such as pathfinding and particle effects, in most game books.
Throw in a 'line of sight' pathfinding routine that uses polygons
instead of pixels for its
idea, and sounds more simple too. I'll give that a go right
now. You guys are the best, for real. ;)
On 4/24/07, Luke Paireepinart [EMAIL PROTECTED] wrote:
Charles Christie wrote:
So, I've finally gotten to the point where I want to make playable
characters controllable. (took me long enough
Oops, I forgot the SVN url. But for some reason it got removed because the
svn client wasn't in my PATH (I forgot to install it since I'm running off
of a LiveCD)
Oops.
On 4/24/07, Charles Christie [EMAIL PROTECTED] wrote:
Kris: I did the typing part. Now I want to have a character
I learned today that svn leaves a .svn directory in each working directory
that has pretty much all of the information about it.
svn://commons.game-host.org:3670/TypeNine
There's the svn directory, if anyone wants to take a look at it.
On 4/24/07, Charles Christie [EMAIL PROTECTED] wrote
or
the character. I think I'll just make the bullets die when they hit people
instead of re-using them because there's no point in coding pretty now, as
my code is already ugly and I'm going to completely re-write it after school
is out. Thanks for all your help!
On 4/13/07, Charles Christie [EMAIL
):
## Just a simple render call. te.screenx and te.screeny are the
offset that the current viewport is at.
suf.blit(self.image, (self.x-te.screenx, self.y-te.screeny))
On 3/26/07, Charles Christie [EMAIL PROTECTED] wrote:
Well, I'm trying to get my program to fire bullets now
have
to put in all.add to get the bullets to actually show up on screen?
On Mon, 09 Apr 2007 15:38:25 -0400
Kris Schnee [EMAIL PROTECTED] wrote:
Charles Christie wrote:
Now my questions are:
A. If this is really all I have to do, how do I get the bullets to
register with my screen redrawing
I have the same problem. That's one of the reasons I still haven't gotten
that far with my project... _
On 4/9/07, Kris Schnee [EMAIL PROTECTED] wrote:
[EMAIL PROTECTED] wrote:
My biggest challenge so far, is trying to fully grasp OOP. (I pretty
much get it.. pretty much). As I just went into
It's a mixture between a typing game and a shoot-em-up game. I have the
typing part but I'm still working on the shooting part. :P
On 4/3/07, Diego Essaya [EMAIL PROTECTED] wrote:
On 4/3/07, Charles Christie [EMAIL PROTECTED] wrote:
I've already started on a game... but it sucks. :P
How
Ha! That makes things much easier to take in. So I was doing it partially
right. Thanks for the insight! You're a lifesaver.
The pygame mailing list is really great... I don't know what I'd do without
you guys!
On 4/1/07, andrew baker [EMAIL PROTECTED] wrote:
Well, I start by making a
Well, I'm trying to get my program to fire bullets now. Isn't that great?
I think I'm doing it all wrong though...
My problem has been that I don't know how to make the program fire bullets.
But then I thought, shouldn't the character be firing the bullets, not the
program? and it's then that I
And this is why we don't code past our bed times. ^_^;; (at about 11:00 my
brain cuts off)
So... yeah, I'm surprised I didn't catch that myself... sorry for the
trouble. I need to get more sleep...
On 3/5/07, Luke Paireepinart [EMAIL PROTECTED] wrote:
Charles Joseph Christie II wrote:
I have
, 2007-03-06 at 08:20 -0500, Charles Christie wrote:
And this is why we don't code past our bed times. ^_^;; (at about
11:00 my brain cuts off)
So... yeah, I'm surprised I didn't catch that myself... sorry for the
trouble. I need to get more sleep...
Syntax highlighting and bracket matching
I know the basics of both Python and C, I took robotics and the robot's
programming was done in C.
I've learned how to use C but I've never actually done it, though. I've read
code, went bug hunting and used code in a robot but I've never actually done
something on my own in it yet.I know a
Someone in my huge 50 thread email (I shouldn't have made it that big, it's
really hard to sort through now _) recommended that I change my game so
that it displays a cross with a word in each corner in it and have it
control the direction the character moves in by typing the word.
This idea
So... I've seen it done in like a billion ways, but I don't know which way
is the best. So, if I wanted to make a character move like in an arcade
shoot-em-up game how would I do that? I've seen many different ways already
but I want to know what you guys recommend. One of the ones that
I got nearly everything sorted out perfectly. The text isn't jumbled in the
middle, the scoring system almost works and game over events actually
produce results.
Man, this is getting better by the day, but the scoring system is acting up.
Does anybody see what I'm doing wrong?
The scoring
And in a rush, I made a typo and totally forgot to upload the file _
Go me. Anyway, sorry for the spam and mix up.
Hopefully I'll have sound effects soon (no way I'm clogging your inboxes
with that stuff though) and I still have to contact my cousin about
graphics.
On 2/12/07, Charles Christie
I was trying to do. I
should read a little slower...
On 2/9/07, Charles Christie [EMAIL PROTECTED] wrote:
I didn't think punctuation would work but that's an easy fix if I want
punctuation in later.
Now my only problem is that the pygame.event.Event(GAME_OVER_W) or
pygame.event.Event
I thought of doing that but figured that it would clutter inboxes or make it
seem like I was trying to artificially garner attention. I'll make a new
thread.
On 2/6/07, Rikard Bosnjakovic [EMAIL PROTECTED] wrote:
On 2/6/07, Charles Christie [EMAIL PROTECTED] wrote:
Anyway, Let's see
that would wipe
everything off of the screen and print game over and print your scores,
right? and I could even have a sort of max combo counter thing, because
that wouldn't be too hard to program either.
On 2/6/07, Luke Paireepinart [EMAIL PROTECTED] wrote:
Charles Christie wrote:
hmm. So to make
people's scores.
On 2/4/07, Charles Christie [EMAIL PROTECTED] wrote:
Ha~! I got it working! I went over my code and compared it to a pygame
example, and noticed I didn't add my new classes to the all.add(textsprite)
at the bottom! Well, now it works, but it places the text in the wrong
place. I
] wrote:
Charles Christie wrote:
Aww it still doesn't work... am I doin' it right?
What doesn't work?
it's easier to give you help if you explain the problem you're having
and only include
code snippets you think are relevant...
I have zero desire to read through all your code and try
Oh. :P
Interesting idea, but I really have no clue on how to program
something like that...
On 1/30/07, Luke Paireepinart [EMAIL PROTECTED] wrote:
Charles Joseph Christie II wrote:
Actually, you would only move if you held the TAB button, else you'd
type.
He was suggesting an intriguing
on the hardest levels. I think my idea would be
easier to program but yours definitely, if I could think of a
practical idea for more of the game play, would be more... innovative.
Different. And different, as I always say, is good.
On 1/30/07, Luke Paireepinart [EMAIL PROTECTED] wrote:
Charles
PROTECTED] wrote:
Charles Christie wrote:
Oh. :P
Interesting idea, but I really have no clue on how to program
something like that...
Another, probably more managable idea, is to lay words out on a +, so
you type the up word to move up,
the down word to move down, and some extra word
Oh, and Luke, the game will be Open Source. So go ahead and modify it
for DVORAK or whatever. Do you really need to do that though? won't it
work fine with any kind of keyboard? Well, aside from the moving
parts. That would need modification for different keyboard types.
On 1/24/07, Charles
a DVORAK keyboard so I would have no clue on how
to set it up for those.
I'm having a little more trouble but I'll ask about it later - I have
3D art class now, not senior project.
On 1/29/07, Luke Paireepinart [EMAIL PROTECTED] wrote:
Charles Christie wrote:
Oh, and Luke, the game will be Open Source
looked through the pygame API documentation to make sure I was doing
it right, but it didn't help. Well, actually it kinda did (I had to
convert the numbers to a string and it helped me there) but yeah, the
words don't actually show up. I wonder why?
On 1/29/07, Charles Christie [EMAIL PROTECTED
Ah, I get it. I remember there being a section in a pygame tutorial I
read having this in it, but if I put them in another sprite class, how
is it going to get the number of combos from the textsprite class to
blit on screen?
On 1/29/07, Patrick Mullen [EMAIL PROTECTED] wrote:
Ok, first I
On 1/24/07, Luke Paireepinart [EMAIL PROTECTED] wrote:
Sounds good. What's this business about combos?
Oh, and by the way, I'm in the process of writing a raycaster game engine.
Thought that might interest you since you were thinking of making a
first-person shooter typing game, right?
I
. It didn't work. I tried using moving is True instead of moving == 1
and it still didn't work. I tried moving the statement moving = 0 into my
main(), and it didn't work. Argh. I think I'm missing something really
simple, but I can't place my finger on it...
On 1/22/07, Charles Christie [EMAIL
It doesn't work... I can't quite figure it out. Am I missing a part?
It says my syntax is correct...
syntax errors and logic errors are quite different beasts.
just because your syntax is correct doesn't mean your program does what
you want it to,
just that it will do what you asked it to.
I
of the code I'm going to write (the basic shoot-em-up
part) the character doesn't move.
You guys are so helpful! Thanks!
On 1/22/07, Luke Paireepinart [EMAIL PROTECTED] wrote:
Charles Christie wrote:
Sorry for spamming your email inboxes so much guys... I'm bad at this
whole email list thing... I'm
I'll
troubleshoot this later...
On 1/17/07, Brandon N [EMAIL PROTECTED] wrote:
Great progress!
One question, are you backing up your code in between breaking it?
On Jan 17, 2007, at 11:43 AM, Charles Christie wrote:
Good news everyone! I found out why I could never get anywhere:
I was too
Good news everyone! I found out why I could never get anywhere:
I was too afraid of breaking stuff so I didn't try to mess with
anything. However, if you don't break it, how can you fix it? So, I
looked over that pygame thing again and decided to just start doing
things that came to mind. It
On 1/4/07, Brandon N [EMAIL PROTECTED] wrote:
I would be more concerned with ease of programming
than efficiency, as this is a pretty straightforward and non-
demanding application.
Are shoot-em-up games demanding? because I'm going to (much later)
add a shoot-em-up portion... that's not
I understood the python parts (except for class and def stuff, but I
never understood that in any programming language), but it was
isolating the part of the code that I wanted that confused me. I
thought I had it (and I was right) but I second-guessed and looked
around the rest of the code to
Hey, I am making a typing game in Python using pygame. I have finally hit a
roadblock, and I think I'm toast. I started this game as my senior project,
and I need to have something to at least demonstrate by June.
I think I screwed myself on this one. I thought I knew a reasonable amount of
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