Hi, I have a problem when trying to fade-in a text.
Using the alpha-channel when blitting in an image works fine, but not a surface generated by Font.render().
Below is a complete example, (using two external files test.png and freesansbold.ttf, replace with your own image and font).
I am new to pygame, so please bear with me. Yours, Goran --------- import pygame pygame.init() screensize = screenwidth, screenheight = 800, 600 # create a pygame "Surface" to draw on screen = pygame.display.set_mode(screensize) # in window screen.fill( (255,255,255) ) pygame.display.update() pygame.time.wait(1000) testimage = pygame.image.load("test.png").convert() pygame.font.init() font = pygame.font.Font('freesansbold.ttf',40) fontimage = font.render('TESTIMAGE',1,(0,0,0)); testimage2 = fontimage.convert_alpha() alphaVector = range(0,255,10) for alpha in alphaVector: testimage2.set_alpha( alpha ) screen.blit( testimage2, (0,0)) pygame.display.update() pygame.time.wait(50) print alpha pygame.quit() ----------------