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2008-06-04 Thread Jason Ward
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Re: [pygame] Python and Speed

2008-04-17 Thread Jason Ward
The way I speed up my python code is Ctypes. I just make a dll file in C or asm and then call it with Ctypes and presto. I have tons of speed at my fingertips. Just my 2 cents :)

[pygame] Google Summer Of Code

2008-03-18 Thread Jason Ward
I like this project idea.Easy simple software 3d. Possibly tinyGL, and a few extra parts, or just something like a textured polygon drawer. Basically... model = load_model();model.render(screen, (0,0)) so are you asking us to integrate a 3D software renderer into pygame with an easy to use API?

Re: [pygame] Minimalistic Pygame 3D Engine

2008-03-11 Thread Jason Ward
On Tue, Mar 11, 2008 at 4:01 PM, Ian Mallett [EMAIL PROTECTED] wrote: I'm posting this here, in another thread because someone said it might come up in searches better. Enjoy! Ian Why aren't you using matrices? they make the 3D pipeline much simpler. Are you interested in making a 3D

Re: [pygame] MMX Transform for Win32

2008-03-09 Thread Jason Ward
The assembler code is in SVN. The code is in routines: filter_shrink_X_MMX, filter_expand_X_MMX, filter_shrink_Y_MMX and filter_expand_Y_MMX. -- Lenard Lindstrom [EMAIL PROTECTED] I looked through it but I don't think I'm gonna be able to be much help.

Re: [pygame] MMX Transform for Win32

2008-03-08 Thread Jason Ward
what is this MMX discussion about and the transform function? If this is to do with pygame source I may be interested. but not to solely do it, just to give a rather small helping hand. I know intel asm but I haven't really gotten into MMX so this would be a great opportunity for me to get into

Re: [pygame] Texture for raycasting engine

2008-03-06 Thread Jason Ward
Hi You weren't being too specific. so basically it sounds like you are writing a software renderer. If it's a 3D one which I assum it is, then I have heard of a good tutorial. this site has great help for those who are doing software renderers, just ask at the forums http://www.devmaster.net also

Re: [pygame] PyDay #1

2008-02-28 Thread Jason Ward
so how do you stop someone from drawing in an editor, converting it to a string and then copy pasting the string pixel values into the code? Why not just allow all that but it is eventually gonna cut into our precious 32000 byte limit, so it makes it fair to use editors? coz currently I don't see

Re: [pygame] PyDay #1

2008-02-28 Thread Jason Ward
Sorry PyMike that was me. I was just trying to clear everything up just in case I enter something and am disqualified. A whole month for the next competition is a long wait when it's such an awesum idea for a comp. lol, if it was 64KB we could imagine we were olden day real mode programmers

[pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
I just downloaded the latest version of pyopengl for windows and it won't import. I type import OpenGL.GL #just like I used to but it says that pkg_resources was not found. I have no clue how to fix this

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
I tried that, this is only a problem on windows, my linux one does it fine. I have the latest python 2.52 and the latest PyOpenGL. I was just gonna use it to do a test between any two arbitrary quads to see if they intersect. But the thing won't load :(

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
It will import OpenGL works, but if I try any other things such as GL or GLU then it says that there is no module called pkg_resources. It is searching for the file in the OpenGL directory. So it's not a problem with python, its PyOpenGL.

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
I am using a proxy so I ez_setup.py can't connect. Is there a way to make everything on windows connect through a proxy or is that application specific?

Re: [pygame] Why won't pyopengl import

2008-02-27 Thread Jason Ward
YAY! Thanks that worked :)

Re: [pygame] Help

2008-02-15 Thread Jason Ward
There is something called Mirra. it uses opengl for hardware rendering etc. You can find it here http://www.pygame.org/project/117/ I tried it out a long time ago. it was pretty good IMHO. And not very hard to use. But pygame already handles 2D graphics and it is relatively fast. Depending on

Re: [pygame] Help

2008-02-15 Thread Jason Ward
btw Mirra is a 2D library, forgot to mention that.

Re: [pygame] Per Pixel Alpha

2008-02-08 Thread Jason Ward
yes I see what you mean. I just tested it on my machine and I had the same problem. It should be invisible with an alpha of 0. Try it with python 2.4 and the pygame version for that. Mine worked with that setup. I am now on 2.5 and it's not blending. Maybe a bug?

Re: [pygame] Per Pixel Alpha

2008-02-08 Thread Jason Ward
you weren't changing the alpha value btw. the sequence for set_at is R,G,B,A you had 255,0,0,0try 255,0,0,128 http://www.pygame.org/docs/ref/surface.html#Surface.set_at This link is right on the pygame site. This reference list is brilliant and explains how to use pygame very well.

Re: [pygame] Per Pixel Alpha

2008-02-08 Thread Jason Ward
ya I think blending is broken in pygame for python 2.5. Maybe just the windows version. I'm not sure

Re: [pygame] Why does my ball vibrate?

2007-12-05 Thread Jason Ward
a while ago someone said that the ball speeding up and slowing down randomly was because it was based on the time elapsed every frame and that time varies because if other tasks are being run then the cpu is executing both threads so it doesn't spend all of its time in your game. But then what

Re: [pygame] Making Executable?

2007-12-04 Thread Jason Ward
py2exe can be found at pygame.org under downloads

Re: [pygame] Networking?

2007-11-20 Thread Jason Ward
Thanks for the options guys. I'll look into them when I find the time. But I don't mind low-level stuff if that's what sockets library requires, just as long as it can work. Surely there must be some good C/C++ library that I can call with ctypes? What about just calling the win32 api straight

[pygame] Networking?

2007-11-19 Thread Jason Ward
I want to make my game playable over the network and if possible the internet. For the network it must support more than 2 computers and be realtime Would the sockets library in python solve all my needs?

Re: [pygame] Break outside the loop

2007-11-15 Thread Jason Ward
your break is outside of the loop. if you run this: break you will get the same error because that's exactly what your doing, there is no loop to break out of.

Re: [pygame] palletized surfaces

2007-11-13 Thread Jason Ward
thanks. But I think you are misunderstanding. I'm talking about palletised surfaces in pygame. I have a small pyOpenGL problem. On my python pc I don't have internet. I downloaded the pyopengl package on sourceforge but when I try and install with the setup.py script is wants to connect to get

Re: [pygame] palletized surfaces

2007-11-13 Thread Jason Ward
well that was just an extra. But the main question is on palleted surfaces with pygame

Re: [pygame] blitting arrays/lists

2007-11-10 Thread Jason Ward
well the idea is I will be updating this surface every frame so it won't be drawn just once. I'm just wondering if there is anything slow about it, like in opengl if your drawing to the frontbuffer it's slower than drawing to the backbuffer.

[pygame] blitting arrays/lists

2007-11-09 Thread Jason Ward
Hi. I want to render an array or a list. Should I use surfarray or numeric. Also should I draw to a surface and blit that or should I draw straight to the display surface(screen)? This stuff isn't related to pygame but it would be helpfull: Will psyco speed up numarrays like it does with

Re: [pygame] OpenGL in Pygame

2007-08-27 Thread Jason Ward
Hi Could someone please give me a small code sample of how to use glDrawPixels in python. I have so far: import numarray from OpenGL.GL import * from OpenGL.GLU import * arr = arange(1024*768) glDrawPixels( 1024 , 768, GL_RGB, GL_FLOAT, arr ) setup code and stuff is irrelevant. I just wanna

[pygame] pygame-arrays

2007-08-10 Thread Jason Ward
What is the best array module to use? Numpy or Numeric? For PyOpenGL I want to call glDrawPixels, but what do I do for the pointer to the pixels? How do I do a pointer in python? Which is better to use. glDrawPixels or Pixel buffers?

[pygame] pygame

2007-08-03 Thread Jason Ward
Hi it's Jason again. What was that part about makin python scrips executable on linux again? and that link with all the suse rpms?

[pygame] pygame- Installing pygame on suse linux from source

2007-08-02 Thread Jason Ward
Hi I downloaded pygame source and I've been trying to install it on my suse 10.2 linux. It says I need sdl-dev when I run setup.py from the console with the command, python setup.py install So I downloaded, the source of sdl and the src.rpm and the dev rpm and the runtime. But with any or all of

Re: [pygame] pygame- Installing pygame on suse linux from source

2007-08-02 Thread Jason Ward
It says sdl-config not found. But I installed sdl.src.rpm and I have the source

Re: [pygame] pygame- Installing pygame on suse linux from source

2007-08-02 Thread Jason Ward
Thanks guys. The main question is still getting pygame installed. If I go to the console and type sdl it says unkown command. But I have every single package available from the sdl site installed. EVERY ONE OF THEM but when I run setup.py it tells me I don't have sdl-dev installed, I made sure

Re: [pygame] pygame- Installing pygame on suse linux from source

2007-08-02 Thread Jason Ward
No. I couldn't find an rpm for suse on pygame.org I just want pygame.

Re: [pygame] pygame- Installing pygame on suse linux from source

2007-08-02 Thread Jason Ward
hahahaa I can't believe it. I didn't know. I thought I had to install from source if there was no rpm or run file. Thanks so much. I've been installing almost everything from source! But opensuse.org only has suse. No other packages? Or is there another suse site for packages?

Re: [pygame] pygame- Installing pygame on suse linux from source

2007-08-02 Thread Jason Ward
Oh wait, I found it

Re: [pygame] pygame- Installing pygame on suse linux from source

2007-08-02 Thread Jason Ward
ok the command worked. It installed sdl.src.rpm But sdl-config still doesn't work. On windows it's a good idea to restart once you've installed something, is linux the same? My suse computer doesn't have internet access, I am still trying to get it to use this pc's , windows, internet through my

Re: [pygame] pygame- Installing pygame on suse linux from source

2007-08-02 Thread Jason Ward
The massive repository is perfect. It has everything I need! All problems solved. wxPython too! although some of the files there are old. Like PyOpenGL. That's another problem too. But thanks so much guys for the time spent helping me. Thanks a lot.

Re: [pygame] DLL's

2006-11-11 Thread Jason Ward
Hi. I want to write program in assembler and put them into dlls. Then I want to make python call those dlls for me. How does python call up dlls? Also, if I make a function return a value in the dll and then python calls it up. Can I do it like this. num=dll_function() THe first question is

[no subject]

2006-11-10 Thread Jason Ward
Hey, I have a problem. I have been asked to write a game for some company. I can write the game but the problem is that I must make the game playable on the web page, Ie the user must click on the game and run it while they are on the site. How do I do this. Is there any HTML command that I must

[pygame] Go for it

2006-11-10 Thread Jason Ward
Pygame is ideal for a scrolling game. Go with the other guys idea to start simple. But I am telling you that it is possible to do it. for example x=-100 y=-100 for j in range(20): x=x+1 y=y+1 screen.blit(picture,(x,y)) This will move the image from outside of the screen to inside

[pygame] widescreen

2006-11-10 Thread Jason Ward
Try making it fullscreen. If it still gives a distorted look then set the screen size to the desktop screen size, I find 1024*768 works best. Set the windows resolution and pygame resolution to that. Have you noticed that if you take the pyopengl examples that use glut and convert them to

Re: [pygame] Rpg Game ?

2006-11-10 Thread Jason Ward
From: federico ramirez [EMAIL PROTECTED] Reply-To: pygame-users@seul.org To: pygame-users@seul.org Subject: Re: [pygame] Rpg Game ? Date: Fri, 10 Nov 2006 19:43:56 -0300 Well yes, i know i will have to make other games before, i will make it when i am very confortable with pygame. I have