On Sun, Feb 1, 2009 at 7:25 PM, Ian Mallett geometr...@gmail.com wrote:
A huge recent thread where there were examples and discussion.
http://archives.seul.org/pygame/users/Jan-2009/msg00336.html
Thanks all for you answers! I hope all this will help someway!
--
-- luca
to
a good documentation somewhere?
Any type of suggestion is welcome!
Thanks all!
--
-- luca
are right... I can do
anything with the size info alone...
I think that is not so good not beeing able to take those infos from
the Font object, but now I see that is not so important!
I will followe that path of the wrapper FakeFont class!
Thank you all!
--
-- luca
? I think
that this can hovewer be useful...
--
-- luca
= pygame.font.Font(, 36)
Thanks all, but in this way is impossible to get the size on an unknow
font? I'm making a library for developer that need to know what is the
font size that the developer can have choosen...
--
-- luca
Hi all.
I'm looking at the Font class API's, but I found no way to get the
size of a given font.
When I create a new font like
f1 = pygame.font.Font(, 12)
how can I get the size value (12) after the creation?
f1 DOT ???
Thanks!
--
-- luca
low
level procedures do this itself.
What I'm thinking is to rewrite the draw method of the Group class, to
skip all sprites that aren't viewable.
Any comment about this? Is a useless work?
--
-- luca
On Mon, Dec 15, 2008 at 12:36 AM, René Dudfield ren...@gmail.com wrote:
hi,
There were some bugs with 1.7.x with some surface arguments.
Thanks for replying, but I found more natural the old 1.7 behaviour...
Now seems that the set_alpha is ignored... It's strange.
--
-- luca
is dropped from the fill color?
--
-- luca
On Sun, Dec 14, 2008 at 12:49 PM, Luca luca...@gmail.com wrote:
Hi all.
Some weeks ago I saw that my game has some problem with pygame 1.8 but
I was using pygame 1.7.
Today I installed 1.8 too and I found the problem.
In my current approach I draw sometimes transparent surfaces with a fill
?
--
-- luca
On Sun, Nov 16, 2008 at 12:50 PM, Luca [EMAIL PROTECTED] wrote:
Hi all!
I'm trying for the first time to get a window executable for my game.
I trying starting from a very old file found into the pygame ftp
section (but I think this is too old) and after that I tryed the
pymike PySetup.py
On Sat, Nov 1, 2008 at 9:46 PM, Ian Mallett [EMAIL PROTECTED] wrote:
Hi,
Call this:
import os
os.environ['SDL_VIDEO_CENTERED'] = '1'
before pygame stuff.
Cheers,
Ian
Thanks very much! But where I could find those type of undocumented infos?
--
-- luca
On Tue, Aug 19, 2008 at 6:08 AM, Forrest Voight [EMAIL PROTECTED] wrote:
I might have written the patch he was talking about... It's attached.
Thanks!
--
-- luca
, 2008 at 11:38 AM, Noah Kantrowitz [EMAIL PROTECTED]
wrote:
No, but someone made bindings for SDL_gfx which does allow for this (and a
lot more). Check the list archives.
--Noah
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Luca
Sent: Monday
On Sun, Aug 17, 2008 at 3:21 PM, Richie Ward [EMAIL PROTECTED] wrote:
Try upgrading to the latest version of ubuntu.
Run this in terminal
sudo update-manager -c
Click check
and see if it says a distribution upgrade is available.
Thanks... and for Kubuntu? :-)
--
-- luca
Hi all.
Anyone is trying to use pygame 1.8 version from the debian/apt on
ubuntu/kubuntu?
The download page of pygame.org say that ubuntu support 1.8. I've
already all universe repository in my sources.list, but my local
version on pygame is still the 1.7.1.
Thanks!
--
-- luca
developing. The call of
all.draw
(where all is for now a RenderUpdates instance) draw sprites on the
screen in some order. There is a way to control the order of sprites
drawed on screen? I like to blit images ordered on Y position on the
screen.
Any help will be really appreciated!
--
-- luca
On Mon, Dec 31, 2007 at 10:20 AM, [EMAIL PROTECTED] wrote:
Hi all.
Here's a collision resolver module I've been working on.
Don't you have a reference web page for this useful piece of code?
--
-- luca
I must create a surface, then fill a transparent color on
it... Is this the right way?
--
-- luca
On Jan 1, 2008 7:49 PM, [EMAIL PROTECTED] wrote:
Pygame should aspire to providing a very rich (while being consistent, lean,
and elegant) set of tools.
I'm not a smart pygame user yet so my opinion can be very poor, but
what I quoted here is true, and important. This is true for all engine
Just for asking... when a new pygame release with Python 2.5 support will be
released? I'm using Python 2.5 and I can't install the 2.4...
On 5/13/07, John Myers [EMAIL PROTECTED] wrote:
ack! another reply to myself... I just now noticed the other very similar
patch... my patch is somewhat
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