Re: [pygame] Recording sound

2008-10-29 Thread Luke Paireepinart
pymedia may work. You can probably use system calls, or read directly from /dev/audio0 or something like that. Just look for a generic recorder script for Linux (in C or something) and you can likely use significant parts of it. On Wed, Oct 29, 2008 at 12:13 PM, Knapp [EMAIL PROTECTED] wrote:

Re: [pygame] Recording sound

2008-10-29 Thread Luke Paireepinart
Cool, Nathan. I was thinking about writing a singing game - well maybe not a game so much as a tool. It plays scales and gives you your statistical accuracy as far as hitting the correct note (just based on pitch - also would do intervals etc.) I was thinking about also adding support for music

Re: [pygame] nintendo ds and pygame

2008-10-07 Thread Luke Paireepinart
It's not going to run well. On Mon, Oct 6, 2008 at 11:44 AM, diego diaz [EMAIL PROTECTED] wrote: ok. thanks for your answer On Mon, Oct 6, 2008 at 6:30 PM, James Paige [EMAIL PROTECTED] wrote: On Mon, Oct 06, 2008 at 09:23:49AM -0700, diego diaz wrote: hi I would like to know what it the

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread Luke Paireepinart
On Wed, Aug 20, 2008 at 12:14 PM, Frozenball [EMAIL PROTECTED] wrote: I vote for Flying Circus as well. As long as there aren't any legal issues with this name, it's got my vote. Best name so far.

Re: [pygame] PyGameDB coming along well

2008-08-19 Thread Luke Paireepinart
On Tue, Aug 19, 2008 at 2:12 PM, Devon Scott-Tunkin [EMAIL PROTECTED]wrote: I'm liking snake oil as well. You guys know that snake oil is a term referring to items that are said to be good but are basically placebos, or at the worst, even dangerous?

Re: [pygame] Pygame, cwiid and ode - movement

2008-08-07 Thread Luke Paireepinart
On Thu, Aug 7, 2008 at 4:53 AM, Hugo Arts [EMAIL PROTECTED] wrote: you might want to post this on a wiimote development oriented mailing list/forum. This is not really a pygame-related question. At least include some additional details. Your question is really vague. Perhaps you will also

Re: [pygame] Pygame, cwiid and ode - movement

2008-08-07 Thread Luke Paireepinart
[EMAIL PROTECTED] wrote: Hmm, I bet it be useful to have a library function that calculates that for you. On Thu, Aug 7, 2008 at 9:33 AM, Luke Paireepinart [EMAIL PROTECTED] wrote: On Thu, Aug 7, 2008 at 4:53 AM, Hugo Arts [EMAIL PROTECTED] wrote: you might want to post

Re: [pygame] Pygame, cwiid and ode - movement

2008-08-07 Thread Luke Paireepinart
, Luke Paireepinart [EMAIL PROTECTED]wrote: Oh and the resolution of the IR camera is 1024x768, so use that when you're translating the pixel space coordinates into real world units. (Your IR data will be the brightness/largeness of the point as one unit, and the X and Y values as the other units

Re: [pygame] Pygame, cwiid and ode - movement

2008-08-07 Thread Luke Paireepinart
On Thu, Aug 7, 2008 at 2:12 PM, Nathan Whitehead [EMAIL PROTECTED] wrote: Hey nathan, good to see you still talkin' about the Wii Remote :) Are you using pywiiuse for the data input, or some other library? To fix the jerkiness, a first step is averaging several values over time. A better but

Re: [pygame] Google Summer of Code: Testing

2008-05-02 Thread Luke Paireepinart
Nicholas Dudfield wrote: Brian, [snip talking to Brian] Nick. Hey Nick. Sounds like you have a project that interests you! That's great. I hope we get some good benefits from your work this summer, but I also hope you have fun doing it. Good luck! By the way, any relation to Rene

Re: [pygame] award winning pygames.

2008-03-31 Thread Luke Paireepinart
Richard Goedeken wrote: Dave LeCompte (really) wrote: People have used Python in commercial games, but as a rule, the applications of Python are for game scripting, not access to the graphics, audio, or input subsystems. I have a friend at work who's pretty serious about a few MMORPGs. He

Re: [pygame] Summer of Code Ideas

2008-03-22 Thread Luke Paireepinart
Thanks for looking into this, Rene. I'll work on a proposal as soon as possible, and keep you updated. I'll check out the links and join the python gsoc list. -Luke

[pygame] Summer of Code Ideas

2008-03-18 Thread Luke Paireepinart
I've read over the proposals in the Pygame wiki ( http://www.pygame.org/wiki/gsoc2008ideas ). I'm particularly interested in the AI and Webcam support. I would also like to add cross-platform Wii Remote support as an input device (with some algorithms for head-tracking ala Johnny Lee

Re: is != == (Re: [pygame] Sticky Variables: Terrain Loading)

2008-03-13 Thread Luke Paireepinart
Michael George wrote: Heh, so much for there's only one way to do it in python. We have: y = [x[1], x[2], ..., x[n]] y = list(x) y = x[:] y = deepcopy(x) # slightly different import copy y = copy.copy(x) does the same thing as the others (shallow copy) and I would have said y = [z for z

Re: [pygame] CD Burning Of Games?

2008-03-07 Thread Luke Paireepinart
FT wrote: Was there ever a project to write CD/DVD Burning programs to save games? Bruce Hey Bruce, when you e-mail the group, please don't reply to another e-mail and just change the subject line. This breaks the threading and ends up with huge threads like the Text to Speech /

Re: [pygame] your game in the messenger

2008-03-06 Thread Luke Paireepinart
Michael Schmidt wrote: We'd love to include some games as a networked game in http://retroshare.sf.net Instant Messenger V.04 Actually some python games are one of my favourite games.. so I adress to our list. [snip] So the proposal for integrating is: (1) Retroshare provides all the

Re: [pygame] Google summer of code, and pygame. Where Google pays students to work on pygame.

2008-03-06 Thread Luke Paireepinart
René Dudfield wrote: Hello, We've almost got pygame 1.8 released! ya! Once that's done, we'll have to figure out what we want to do for the next release... but on another note, there's this google summer of code thing coming up GSoC( http://code.google.com/soc/2008/ ). It's where google

Re: [pygame] PyGame GUI Database

2008-03-03 Thread Luke Paireepinart
Richie wrote: Yeah but better than steam due to a number of reasons :-) I just want a small download so you can start using it quickly, py2exe gives a bigger download. I'm sure there's a few programmers here that have done other languages also, I don't mind if I end up being the only developer

Re: [pygame] Display follow

2008-03-02 Thread Luke Paireepinart
Samuel Mankins wrote: Makes sense... How do I move the world? With a lot of effort.

Re: [pygame] Text To Speech PYTTS

2008-03-01 Thread Luke Paireepinart
FT wrote: Try Looking Here: # download installer file pyTTS-3.0.win32-py2.4.exe # from: http://sourceforge.net/projects/uncassist # also needs: http://www.cs.unc.edu/Research/assist/packages/SAPI5SpeechInstaller.msi # and pywin32-204.win32-py2.4.exe at this date the latest version of

Re: [pygame] Text To Speech PYTTS

2008-03-01 Thread Luke Paireepinart
FT wrote: Hi! Yes I could but since the question was about all 3 items I re-sent it with all 3 instead of one at a time. But the problem seems to be more involved, I mean the issue with SAPI. I have noticed that some people place the response under the original but I will try and

Re: [pygame] Sound to String

2008-02-28 Thread Luke Paireepinart
The University of North Carolina wrote one. http://www.cs.unc.edu/Research/assist/doc/pytts/ Jeez, those guys do everything. I need to apply there.

Re: [pygame] Sound to String

2008-02-28 Thread Luke Paireepinart
Ian Mallett wrote: You could always record the sound you want to play, but actually rendering sound from text might be difficult. If anyone knows, I'd like to know too. Rendering sound is a pretty common operation called Text-to-Speech. I'm sure you could find an open-source C library for

Re: [pygame] PyDay #1

2008-02-28 Thread Luke Paireepinart
PyMike wrote: Awesome! The more the merrier! Also, is the limit in kilobytes or kibibytes? (32 x 1000 bytes or 32 x 1024 bytes?) I assume you mean kibibytes, but you said 32KB, not 32 KiB.

Re: [pygame] PyDay #1

2008-02-28 Thread Luke Paireepinart
PyMike wrote: Awesome! The more the merrier! Hey, Mike. A couple questions: Can I use pyglet instead of pygame? Can I create a bitmap and store it as a string in the code, then do a fromstring to load it to a surf, or do I literally have to use the drawing functions of pygame/pyglet? I

Re: [pygame] PyDay #1

2008-02-28 Thread Luke Paireepinart
PyMike wrote: Hey Luke, Can I use pyglet instead of pygame? As of now, no you can't. This is a pygame only competition. I've had quite a few requests for pyglet, so its concievable that I'll let pyglet be used in the future. Can I create a bitmap and store it as a string in the code,

Re: [pygame] PyDay #1

2008-02-28 Thread Luke Paireepinart
PyMike wrote: I give up. I had made the String To Image script so people could have a little more interesting graphics, but since people are not cooperating, I'm completely changing the rules. This is driving me crazy with everyone suggesting ways of cheating. You have to use pygame.draw

Re: [pygame] PyDay #1

2008-02-28 Thread Luke Paireepinart
Ian Mallett wrote: I'm not sure. I think PyDay should have a set of clearly defined rules. If everyone objects to clarifications by one person, I think we should decide on the rules together. I'm guessing this last is because 1024 is not intuitive. Kilo means 1000, so KB should mean 1000

Re: [pygame] PyDay #1

2008-02-28 Thread Luke Paireepinart
Ian Mallett wrote: On Thu, Feb 28, 2008 at 12:27 PM, James Paige [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: 1024 is used because it is a power of two. 1000 is not a power of two. Yes, I know. But Kilo and 1024 are not the same. I know why it is, but I still think it is

Re: [pygame] PyDay #1

2008-02-28 Thread Luke Paireepinart
Which is why Kilo is not an SI standard unit for 1024. You have to use Kibibyte when referring to 1024 bytes. Because it's confusing. Start using the correct term, and perhaps it will catch on, like it should've already :) Kilo isn't a unit at all it's just a prefix. I

Re: [pygame] PyDay #1

2008-02-28 Thread Luke Paireepinart
Adam Bark wrote: On 28/02/2008, *Luke Paireepinart* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Which is why Kilo is not an SI standard unit for 1024. You have to use Kibibyte when referring to 1024 bytes. Because it's confusing. Start using

Re: [pygame] #pygame on irc.freenode.net

2008-02-20 Thread Luke Paireepinart
Nick Moffitt wrote: I find it interesting that it's the people who don't actually make use of the #pygame channel who are so eager to evict those who do. I'll tell you folks now: piman is not an easy guy to get along with, but he does genuinely discuss pygame. We've taken to dealing with his

Re: [pygame] #pygame on irc.freenode.net

2008-02-20 Thread Luke Paireepinart
Jotham wrote: I think this is the single biggest crying session I've ever seen on the ML. Well at least we don't have a 90-reply thread called designing poop like the Tutor mailing list. -Luke

Re: [pygame] When is pygame 1.8 coming out?

2008-01-24 Thread Luke Paireepinart
Also - I was trying to make DLL's for Python in the past, and discovered the gnarly 'must have the same compiler Python was compiled with' error. Is that gone with Python 2.5? Basically - if I go to the effort of making a vanilla C DLL, will it be callable from Python ctypes even though it

Re: [pygame] When is pygame 1.8 coming out?

2008-01-23 Thread Luke Paireepinart
Kamilche wrote: Well, ctypes isn't as hard as I had feared. I've got an example running that blits some simple boxes and pictures to the screen. I must admit, getting it going did make use of my knowledge of the C programming language, tho. I couldn't use pygame ctypes, because most of the

Re: [pygame] PY2EXE and Modules

2007-12-22 Thread Luke Paireepinart
I think you're making it more complicated than it needs to be. I just took the example from the pygame website, and I took out all the crap that failed (presumably because it was for an older version of Pygame). Then I ran it, and out popped a Build directory with an EXE inside. Then I copied my

Re: [pygame] PY2EXE and Modules

2007-12-22 Thread Luke Paireepinart
On Dec 22, 2007 2:33 PM, TW [EMAIL PROTECTED] wrote: Hi Luke I do not know either. All I know is that my main .py has several imports which are my other modules for specific tasks. The error comes at the very first import statement, line 12. Could it be because I use the from import

Re: [pygame] PY2EXE and Modules

2007-12-22 Thread Luke Paireepinart
sorry, I didnt' refresh my browser page before I sent that last e-mail. Glad to see it worked! Yeah, the data isn't automatically copied, that's why I specified that I had to copy my data over. You can easily write a script that will copy your data over, using os functions, or shutil, or

Re: [pygame] Playing MP3 problem (background noise)

2007-12-09 Thread Luke Paireepinart
Nelson wrote: Hi, The scenario is an fully updated FC6, with the SDL.mixer recompiled to enable mp3 support like this: 1) download SDL_mixer-1.2.7-2.fc6.src.rpm from source rpm repository. 2) rpm -i SDL_mixer-1.2.7-2.fc6.src.rpm 3) cd /usr/src/redhat/SPECS 4) edit SDL_mixer.spec, and

Re: [pygame] Hi I'm New

2007-12-09 Thread Luke Paireepinart
earlylight publishing wrote: Hello Everyone, I'm new to the list, new to Python/Pygame, and new to programming in general. I'm learning Python/Pygame because I want to make educational games. I'm a single mom with a full time job so it goes without saying that I'll be doing this part time

Re: [pygame] Why does my ball vibrate?

2007-12-05 Thread Luke Paireepinart
Ian Mallett wrote: On Dec 5, 2007 4:03 PM, Greg Ewing [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Actually, it does -- a photon is an example of an object with no mass. Such an object always travels at the speed of light -- it doesn't even need a push to get it going.

Re: [pygame] Break outside the loop

2007-11-26 Thread Luke Paireepinart
Ian Mallett wrote: On Nov 22, 2007 9:01 PM, Luke Paireepinart [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: On Nov 21, 2007 12:27 PM, Ian Mallett [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: For one thing, I think that he meant for this: [snip] I know

Re: [pygame] Break outside the loop

2007-11-22 Thread Luke Paireepinart
On Nov 21, 2007 12:27 PM, Ian Mallett [EMAIL PROTECTED] wrote: For one thing, I think that he meant for this: [snip] I know what he meant. I didn't understand the error that his incorrect code _did_ generate, and I was asking if anyone else did understand.

Re: [pygame] Break outside the loop

2007-11-21 Thread Luke Paireepinart
Joseph king wrote: I keep getting a ***'break' outside the loop error on this code can anyone help for y in range(8): for x in range(8): c = Canvas() c.grid(column=x, row=y) # make a grid grid = Grid(c, cellsize_x=8, cellsize_y=8, gridsize_x=10, gridsize_y=10)

Re: [pygame]

2007-11-06 Thread Luke Paireepinart
On 11/6/07, Joseph king [EMAIL PROTECTED] wrote: test True

Re: [pygame] image.load() -- array?

2007-10-25 Thread Luke Paireepinart
Ian Mallett wrote: On 10/25/07, *Casey Duncan* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: On Oct 25, 2007, at 12:11 PM, Ian Mallett wrote: On 10/25/07, Casey Duncan [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: On Oct 25, 2007, at 9:56 AM, Ian Mallett wrote:

Re: [pygame] Review Pygame book

2007-10-16 Thread Luke Paireepinart
Will McGugan wrote: Hi folks, I'm looking for a few people to review my Pygame book, on their blog and perhaps Amazon or other places. The publisher has offered to give away a few free copies for this. If you are interested, then please let me know. I don't have a blog that has any kind of

Re: [pygame] Partially Transparent Color-Dynamic Rectangles

2007-10-15 Thread Luke Paireepinart
Ian Mallett wrote: On 10/14/07, *Luke Paireepinart* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Ian Mallett wrote: Yes, but then everything behind it is brighter when it shouldn't be... What do you mean by this? When you have an opaque bar of a solid color

Re: [pygame] Partially Transparent Color-Dynamic Rectangles

2007-10-14 Thread Luke Paireepinart
Ian Mallett wrote: I also added the surface.set_alpha() function. Since the bars are against a dark background, they look too dark. Is there a way to increase the brightness of all the pixels or something, but still show the transparency? Increase the RGB values before you fill the surface.

Re: [pygame] Partially Transparent Color-Dynamic Rectangles

2007-10-14 Thread Luke Paireepinart
Ian Mallett wrote: On 10/14/07, *Luke Paireepinart* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Increase the RGB values before you fill the surface. RGB = closer to white = brighter. Yes, but then everything behind it is brighter when it shouldn't be... What do you

Re: [pygame] Future of pygame?

2007-10-14 Thread Luke Paireepinart
Mark Wexler wrote: Hello. I'm a big fan of pygame, in fact I've been using it in the past three years in a class I teach in which students learn how to create and program psychology experiments--so I'd like to thank the developers for doing such a good job. However, my co-instructors and I are a

Re: [pygame] app killing in Python 2.5 , Pygame 1.7.1 Windows XP Pro Spanish.

2007-10-09 Thread Luke Paireepinart
Gabriel Hasbun wrote: I guessed that solution was the only workaround. My other option is to switch from editor? I'll think about that... Thanks. You can get rid of the -n command line argument on the 'edit with IDLE' shortcut, which will keep it from not opening a subprocess. Since the

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-04 Thread Luke Paireepinart
Ian Mallett wrote: On 10/3/07, *Andre Roberge* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I can't pretend to speak for Clare... but I think the idea is to give the students a sense of accomplishment within a short time frame. Writing a game from scratch can be a daunting

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Luke Paireepinart
Jack Nutting wrote: On 10/3/07, Marcus von Appen [EMAIL PROTECTED] wrote: Just to get it right: you want the girls to create games by not programming them, because they do not have any interest in programming. Wouldn't it be better to change the orientation of the project then? Encouraging

Re: [pygame] Example: Simple client and server

2007-10-03 Thread Luke Paireepinart
RR4CLB wrote: Hi! I tried running it and I get an error on line 38...Server.py Client.py Syntax error So why am I the only one getting this error so far? The traceback is much more helpful than just the name of the error. Give us the full traceback and we can probably figure out what's

Re: [pygame] Just finished TicTacToe, but How would I do some AI?

2007-09-22 Thread Luke Paireepinart
Lamonte Harris wrote: Yah, http://wecodepython.info/code/TicTacToe/TicTacToe.py is the code and http://wecodepython.info/games/TicTacToe.zip http://wecodepython.info/games/TicTacToe.zip is the exe, Does anyone know how to do AI, if so can someone explain the mechanism to doing it? Read about

Re: [pygame] Benchmarking alpha blits (was Re: How do I make a image transparent?)

2007-09-15 Thread Luke Paireepinart
Huh? Can you rephrase that? -Luke Ethan Glasser-Camp wrote: Content-Type: image/svg+xml; name=pygame-plots-graph1.svg Content-Transfer-Encoding: base64 Content-Disposition: inline; filename=pygame-plots-graph1.svg PD94bWwgdmVyc2lvbj0iMS4wIj8+CjwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RU

Re: [pygame] Re: Just bought Python in a Nutshell

2007-09-14 Thread Luke Paireepinart
Lamonte Harris wrote: Wow I just got it, and its nice doesn't even look used god damn. :D. It's generally considered rude to curse in technical forums such as this. Also, please use more punctuation. You're hard to understand sometimes. -Luke

Re: [pygame] Pygame Problem Solving 1

2007-09-13 Thread Luke Paireepinart
Lamonte Harris wrote: elif event.type == pygame.MOUSEBUTTONDOWN: print pygame.mouse.get_pos() + (25,25) As DR0ID said, you should be able to get the mouse position from the event. print MAP.blocks[2].point mouse =

Re: [pygame] How do I make a image transparent?

2007-09-12 Thread Luke Paireepinart
Ian Mallett wrote: Is it? I don't know. I do it by filling in the transparent areas black, and using an option in psp6 (my paint program) to make those areas transparent. Then I save that to the alpha channel and save the file as a .png. So is that per-pixel? Yeah, I believe PNG's alpha

Re: [pygame] Pygame Problem Solving 1

2007-09-12 Thread Luke Paireepinart
Lamonte Harris wrote: Problem Solving 1 Rendering a map switching script. There will be a simple window. At the bottom if tge screen it will say pick a map. Using the mouse events and positioning I will be able to click on the squares that will represent certain maps at the bottom

Re: [pygame] How do I make a image transparent?

2007-09-11 Thread Luke Paireepinart
Lamonte Harris wrote: See I got this png file w/ a white BG :( is it possible to make the white in the BG of the image transparent? Of course - look into the setcolorkey method of surfaces. You'd just set the color key to white. 255 blue is more common as a colorkey, since white is much more

Re: [pygame] Is there some type of hex codes to rgb converter or something?

2007-09-10 Thread Luke Paireepinart
Lamonte Harris wrote: I like using HTML hex, is there a library or something on pygame or python it self to convert hex to rgb HTML hex colors are defined as such: color = #DEFFC3 I.E. a pound sign, then 2 hex digits for red, 2 for green, and 2 for blue. This is very easy to convert between.

Re: [pygame] Is there some type of hex codes to rgb converter or something?

2007-09-10 Thread Luke Paireepinart
Lamonte Harris wrote: I came up w/ this for my class: def hex_converter(self,hexcolorcode): hexcolorcode = hexcolorcode[1:] red = hexcolorcode[0:2] red = int(red,16) blue = hexcolorcode[2:4] blue = int(blue,16) green = hexcolorcode[4:6]

Re: [pygame] Is there some type of hex codes to rgb converter or something?

2007-09-10 Thread Luke Paireepinart
Lamonte Harris wrote: It works well for me. Its just a snippet i grabed from my class O_o. The fact that it works doesn't mean it's good practice. This also works: a = 1 b = a + 1 c = b + 1 d = c + 1 e = d + 1 but it's much more common (and better practice) to just straight-away say e = 5

Re: [pygame] Yes I'm finally getting Classes with pygame.

2007-09-08 Thread Luke Paireepinart
Lamonte Harris wrote: :D I'm making progress, taught my self some what of how to move images using keyboard keys. First I took some animated ball moving script ripped it apart tried understanding it and edited it a bit, was fun. Then I rewrote it using classes :D with my basic Python

Re: [pygame] refresh problem

2007-09-06 Thread Luke Paireepinart
hi again.. the problem seemed fixed, but only because it shows and goes away quite randomly.. and the above code doesn't work for me! I don't know what you mean by randomly, and if you don't give us any indication of failure conditions we can't help you figure out why the code doesn't work.

Re: [pygame] refresh problem

2007-09-05 Thread Luke Paireepinart
In single process mode it will lock up the editor, but frees it when the window Pygame window closes. But if you have an error in your code, the window won't exit, and the editor won't unfreeze. That's the problem he's having. -Luke

Re: [pygame] refresh problem

2007-09-05 Thread Luke Paireepinart
Lenard Lindstrom wrote: Luke Paireepinart wrote: In single process mode it will lock up the editor, but frees it when the window Pygame window closes. But if you have an error in your code, the window won't exit, and the editor won't unfreeze. That's the problem he's having. -Luke

Re: [pygame] font alpha

2007-09-05 Thread Luke Paireepinart
Mike Lawrence wrote: Hi all, Apologies for the seemingly newb help request but I can't seem to figure out how to vary the alpha value of rendered font surfaces. Here are my attempts thusfar: import pygame pygame.init() screen = pygame.display.set_mode((640,480), pygame.SRCALPHA)

Re: [pygame] refresh problem

2007-09-04 Thread Luke Paireepinart
pistacchio wrote: hi to all! this is my first post in pygame (windows xp, python 2.5). i've started using pygame some days ago and after a bit of coding i'm completely stuck. the problem is that even the simpliest code like import pygame from pygame.locals import * pygame.init() screen =

Re: [pygame] refresh problem

2007-09-04 Thread Luke Paireepinart
pistacchio wrote: Lenard Lindstrom ha scritto: James Paige wrote: On Tue, Sep 04, 2007 at 05:09:14PM +0200, pistacchio wrote: Greg Ewing ha scritto: pistacchio wrote: while not done: pygame.display.flip() for event in pygame.event.get(): if event.type == QUIT:

Re: [pygame] Status of PyGame on Windows Vista

2007-08-19 Thread Luke Paireepinart
Miriam English wrote: If you know anyone in China you can probably get a legal copy of vista there for $3, which is what I've heard Microsoft are selling it for there. (I think they are dead-scared of China having declared Linux the national operating system.) I don't know anybody who is

Re: [pygame] 3D Social Network Visualisation

2007-08-16 Thread Luke Paireepinart
Simon Wittber wrote: A few evening ago we demonstrated ICCARUS at a web party. It is a piece of software which provides a visualisation of social networks in three dimensions :-) It uses pygame and a Pyrexed OpenGL lib called GFX. You can see screencast here:

Re: [pygame] Reverse Compiling

2007-08-07 Thread Luke Paireepinart
Ian Mallett wrote: Hi, I was backing up my files onto a CD when I ironically deleted an original .py file for a module leaving the .pyc version. I don't really see how this is ironic. My question here, is can you reverse compile it? I want to make some changes. You can, but I hear it

Re: [pygame] A way of telling time?

2007-08-05 Thread Luke Paireepinart
Joseph Quigley wrote: Hi, I'm using PGU and Pygame and would like to fairly accurately calculate when 1 second has passed. What is the best way of doing this? Thanks, Joe The pygame.time module is probably what you're looking for. Do you want to wait for a second, or do you want to be able to

Re: [pygame] pyweek is happening august 02 - august 09

2007-08-04 Thread Luke Paireepinart
Laura Creighton wrote: 00:00 UTC 2007-09-02 to 00:00 UTC 2007-09-09 exactly. See www.pyweek.org PyconUK is happening. http://www.pyconuk.org/ 8th and 9th September. This means that those of us who generally do not see each other but are going to PyconUK could put together an entry and then

Re: [pygame] Select a File...

2007-08-01 Thread Luke Paireepinart
Ian Mallett wrote: I'm going to try using wxPython because the demo seems to be precisely what I want. Are you using this for a game or what?

Re: [pygame] Select a File...

2007-08-01 Thread Luke Paireepinart
Ian Mallett wrote: I've got the basic file opener window, but it launches from a panel with a button on it just as in the demo. I've tried various things to only have the filedialog, but it always crashes. Same for the the save window. Ian So why are you asking us on the Pygame list

Re: [pygame] Select a File...

2007-07-31 Thread Luke Paireepinart
Ian Mallett wrote: I think you want the file picker from here: http://www.imitationpickles.org/pgu/docs/gui.dialog.html Laura OK, but gui.FileDialog() gives Traceback (most recent call last): File C:\dev\Python24\Projects\Pygame Programs\Music Player.py, line 19, in ? if

Re: [pygame] Static Noise in the Music

2007-07-29 Thread Luke Paireepinart
Jason Coggins wrote: The OS is Ubuntu (linux), Python 2.5, and Pygame 1.7. There have been many reports about static in Feisty Fawn. Look at the archive for solutions. Jason - Original Message - From: Luke Paireepinart [EMAIL PROTECTED] To: pygame-users@seul.org Sent: Saturday

Re: [pygame] Is pygame-ctypes dead?

2007-07-26 Thread Luke Paireepinart
[EMAIL PROTECTED] wrote: Hi, I wonder what happened to the pygame-ctypes project lately. Is the development just stalled because of not enough time or did the author loose the interest in it? Some rumors I heard in #pygame were that the author was pretty disappointed of the rather hot

Re: [pygame] Moving a sprite along a map.

2007-07-25 Thread Luke Paireepinart
aspersieman wrote: On Wed, 25 Jul 2007 10:33:10 +0200, aspersieman [EMAIL PROTECTED] wrote: On Wed, 25 Jul 2007 10:21:24 +0200, Julián Lamas Rodríguez [EMAIL PROTECTED] wrote: Well I'm new to Pygame too, but I think I know what you need. A* is one of the preferred algorithms for pathfinding.

Re: [pygame] about [EMAIL PROTECTED]

2007-07-20 Thread Luke Paireepinart
René Dudfield wrote: ... and the nice people at seul have given us the magic commands to control the mailing list. So the email address has been removed. Cheers. Ya.

Re: [pygame] Using PyOpenGL for 2D graphics

2007-07-16 Thread Luke Paireepinart
Richard Jones wrote: [snip other stuff not relevant to me teasing Richard] But fundamentally, GFX* is just using a GL context, and pygame and pyglet both provide one of those. Quick, untested translation of Simon's example to pyglet: 1 from pyglet import window, image 2 from gfx import

Re: [pygame] File Listings

2007-07-10 Thread Luke Paireepinart
Ian Mallett wrote: Hi, I would like to list all the files in a directory. What should I do to do that? Most file operations can be handled using the os module. In this case, you can use the following: import os directory_listing = os.listdir(path/to/target/directory) Ian -Luke

Re: [pygame] File Copying

2007-07-08 Thread Luke Paireepinart
Ian Mallett wrote: New issue: If I do something like: font = pygame.font.SysFont(Times New Roman, 12) FontObject = font.render(this is line 1 this is line 2 this is line 3, 1, (255,255,255), (3,3,3)) surface.blit(FontObject, (0,0)) instead of putting a newline thing it puts a rectangle and a

Re: [pygame] multiple key presses

2007-07-02 Thread Luke Paireepinart
Phil Hassey wrote: Hey - that was informative :) I've been wondering for ages why keyboards and two-player games just don't work. For all that, I have a tough time typing on some keyboards because they are pickier than others about how I type. Are there any particular brands of keyboards

Re: [pygame] Not Quiting

2007-06-30 Thread Luke Paireepinart
Ian Mallett wrote: If I run a program with F5, it works fine, until I try to quit, at which point the program crashes. You mean if you run it in IDLE using F5? Oddly enough, running the same program by clicking on its file (i.e. double click program.py) the quiting function works! I'd like

Re: [pygame] undeliverable messages

2007-06-30 Thread Luke Paireepinart
Charles Joseph Christie II wrote: On Friday 29 June 2007 02:23:13 pm Luke Paireepinart wrote: Can an admin remove [EMAIL PROTECTED] from the mailing list? I just keep getting bounces from his address every time I post. Thanks, -Luke I just had the same problem a second ago... So

Re: [pygame] Not Quiting

2007-06-30 Thread Luke Paireepinart
Ian Mallett wrote: In the future, if you have a question like this, try to give us more info, such as the platform you're running, and the editor you're using. I'll try to do that. Yes, I am running IDLE. Isn't there a way to run the program just by pressing F5 in the program and not doing

Re: [pygame] Not Quiting

2007-06-30 Thread Luke Paireepinart
Ian Mallett wrote: So what you're saying is run IDLE separately from my program (don't click on Edit With IDLE) and doing something. I don't know what you mean- cutting and pasting the program into it? It can't be hitting F5 because that opens a new IDLE window. What DO you mean? Anyway,

[pygame] undeliverable messages

2007-06-29 Thread Luke Paireepinart
Can an admin remove [EMAIL PROTECTED] from the mailing list? I just keep getting bounces from his address every time I post. Thanks, -Luke

Re: [pygame] Starting Window Position

2007-06-29 Thread Luke Paireepinart
Ian Mallett wrote: I gathered that, right after I sent it. Here's a new version: import pygame from pygame.locals import * import os, sys pygame.init() if sys.platform == 'win32': os.environ['SDL_VIDEO_WINDOW_POS'] = '300,230' pygame.display.set_mode((200,200), 16) pygame.time.wait(2000)

Re: [pygame] Starting Window Position

2007-06-29 Thread Luke Paireepinart
Ian Mallett wrote: I suppose I was just curious. You could make really interesting programs- like pong on your desktop with windows! :) Whatever. If it can't be done easily, then it is pointless. It can be done easily using a GUI toolkit. Pygame is not a GUI toolkit. Look into TKinter or

Re: [pygame] [PATCH] Smooth Scaling v2 (pygame.transform.smoothscale)

2007-06-23 Thread Luke Paireepinart
Richard Goedeken wrote: After much searching, I found the 'magic' preprocessor definitions to determine compiler and CPU architecture. They are __GNUC__, __i386__, and __x86_64__. This should work under Linux, mingw, OSX, etc; basically any platform with GCC and an MMX-capable CPU. I have

Re: [pygame] [PATCH] Smooth Scaling v2 (pygame.transform.smoothscale)

2007-06-23 Thread Luke Paireepinart
Christopher Arndt wrote: Charles Joseph Christie II schrieb: If I remember correctly, i486 introduced MMX. No, that was the Pentium MMX, an improved version of the Pentium I (i586). Okay, so then I don't understand how __i386__ helps us does it tell us that the cpu doesn't

Re: [pygame] Text-Based RPG

2007-06-19 Thread Luke Paireepinart
Jonah Fishel wrote: You guys are geniuses. Haha you probably work for big corporations and stuff that do this for a living and Iʻm just a 13 year old kid who found Python on my Mac! Thank you anyway! There are lots of great tutors in the Python community. The pygame list welcomes people of

[pygame] Wiimote and I/O Questions

2007-05-12 Thread Luke Paireepinart
Hey, some people on the list seemed pretty excited about the ctypes Wiimote code I was working on, so I just wanted to let ya know that I'm done with finals (at last!) and I'm going to start work on this code some more, as well as getting it working on other platforms too, I hope. But I had a

Re: [pygame] Wiimote and I/O Questions

2007-05-12 Thread Luke Paireepinart
René Dudfield wrote: Hi, Hey, thanks for the responses, Rene and Alex. So, finally, I get to my questions: 1. Is it really so bad to just have it run in a thread and use forever-blocking file reads (do these use a lot of the CPU?) I think a thread is best here. Then just post events into

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