Yeah, the synchronization problem is annoying. That's the main
motivation why I wrote swmixer. Take a look at the documentation
page, under the section EXPLICIT TICK INTERFACE.
http://code.google.com/p/pygalaxy/wiki/SWMixer
That section shows how you can calculate chunks of sound and
On Sat, Nov 8, 2008 at 7:37 AM, pymike [EMAIL PROTECTED] wrote:
If you've got lots of tabs and 4 spaces mixed together you can either
The version of geany I have (0.13) has a menu option
Document-Replace Tabs by Spaces that does this.
--
Nathan Whitehead
/SWMixer
--
Nathan Whitehead
/pygalaxy/wiki/pyFluidSynth
Is your API stable at this point?
All the packages and APIs should be relatively stable, but they have
not been tested on all architectures by lots of people. Bug reports
are encouraged.
--
Nathan Whitehead
yes or run or
whatever a couple times, just like I do with exe files. I'm not a
windows user normally, though, so my system may be horribly out of
date and not representative of most users.
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Nathan Whitehead
?
An example game (not mine), including python source and a Windows .exe file:
http://www.pyweek.org/e/midnightsun/
--
Nathan Whitehead
On Fri, Oct 3, 2008 at 5:35 PM, pymike [EMAIL PROTECTED] wrote:
Geany is similar to SCiTE, but preferences are more easily edited. Geany is
by far the best IDE for Ubuntu (and I've tried a TON)
Just tried this, Geany rules! Thanks for mentioning it. Geany also
handles pygame hangups nicely,
I just saw 100 Game Maker Games, a cool 10 minute video that shows
the wide variety of cool games you can make with Game Maker.
http://playthisthing.com/100-game-maker-games
There should be something like this but with Python and pygame!
My friends at UCSC have taught intro programming using
On Wed, Oct 1, 2008 at 5:09 PM, Ron Dippold [EMAIL PROTECTED] wrote:
...
It would be nice having a python scriptable Game Maker, but that would be a
huge undertaking - it's 100x more work to write a game maker that requires
no coding than it is to write a single game. But you might take a look
On Sat, Sep 27, 2008 at 9:04 AM, Horst JENS [EMAIL PROTECTED] wrote:
Somehow i would feel uncomfortable if i had to type in my gmail account
password just to upload an highscore - even if it's a open-source app.
You don't have to use your gmail account, you can create a new Google
Account just
On Thu, Sep 25, 2008 at 12:03 PM, Horst JENS [EMAIL PROTECTED] wrote:
sounds interesting.
Do i understand this right:
all players need to have an valid google account to join ?
Only the creator of the game will be asked to write his google account
passwort inside python code ?
I think
/AppState
README with more info:
http://code.google.com/p/pygalaxy/wiki/AppState
Suggestions are welcome.
--
Nathan Whitehead
frame maybe). That will allow pygame to
process windowing events during the animation.
--
Nathan Whitehead
with pyaudio for sound, it works fine. If you want sound
playback along with microphone input, try my SWMixer module:
http://code.google.com/p/pygalaxy/wiki/SWMixer
Give it a try and let me know what you think.
--
Nathan Whitehead
is a beat detector, which seems closely related. I'll definitely
take a look.
Ooo, a beat detector, I should totally add that. I'll have to look up
the algorithms for that. Thanks for the suggestion.
--
Nathan Whitehead
the paddle
responding to input rather than stopping abruptly at the edge of the
screen.
FYI: I'm working on a pygame library that supports the wiimote on all
platforms, it will be done Real Soon Now.
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Nathan Whitehead
think nowadays people are more comfortable
joining a forum than subscribing to a mailing list.
--
Nathan Whitehead
On Wed, May 21, 2008 at 9:33 PM, Brian Fisher [EMAIL PROTECTED] wrote:
So what makes you think the documentation is licensed under LGPL?
The documentation is included in the pygame release in the directory
docs/. All the information about licensing I have found for pygame
is that it is LGPL.
website (LaTeX source). The entire book
would not be LGPL. Some chapters will appear for free on the website,
others will not. I think this would be OK, but I'm not a license
expert. Any thoughts? Apart from legalities, would that be
appropriate?
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Nathan Whitehead
deadpixelpress.com
along to my lawyer friend and
see if he has any new angles on it.
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Nathan Whitehead
deadpixelpress.com
frequency is 44100, then 44100 samples is one second offset.
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Nathan Whitehead
. To
get the beats to match up I need to start the new track at an offset.
--
Nathan Whitehead
will come out when you request a key, it could be an integer, a sprite
object, None, ... The programming languages community is working
feverishly to combine the benefits of typed languages with the ease of
use of dynamic languages, but it is an ongoing effort.
--
Nathan Whitehead
On Thu, Apr 3, 2008 at 12:16 AM, Lamonte(Scheols/Demonic)
[EMAIL PROTECTED] wrote:
The only pygame book availible to man?
http://www.apress.com/book/view/9781590598726
Hi, might as well introduce myself.
I'm Nathan Whitehead, just got my computer science phd. My main
research is in security
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