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ops! i was going to send an email that i was switching my email to
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So basically, you run setup.py with a command, and it makes a binary using
py2exe, py2app, or cx_freeze, depending on the command. Am I right?
- Original Message -
From: Adolfo De Unanue n...@dialetheia.net
To: pygame-users@seul.org
Subject: [pygame] Problem with py2exe
Date: Sun, 28
if you wanted to get the overall average color of a sprite, you would have to
use a for loop to go through all the pixels and count the pixels of each color
or something
- Original Message -
From: Aaron Maupin mau...@pastrytech.com
To: pygame-users@seul.org
Subject: Re: [pygame] get
When i start up a game that was made with Python and Pygame, and I'm pretty
sure it was compiled to Linux binaries with cx_freeze (the game is SnowballZ),
it gives this error:
./snowballz: error while loading shared libraries: libpython2.5.so.1.0: cannot
open shared object file: No such file
in that case, people with 2.3 need to upgrade their python. I'm pretty sure
almost all Linux distros come with at least 2.4, and it's easy to upgrade on
windows/Mac
- Original Message -
From: Joe Strout [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] Do we still
don't share packages.
cu,
On Wed, Nov 19, 2008 at 2:26 PM, yanom @linuxmail.org
[EMAIL PROTECTED]wrote:
oops! sorry! I accidentallly hit the enter key while typing in the subject
box, and it sent the mail.
What i ment to say was...
ugh! upgrade problems.
i upgraded my python
i have this line in my .bashrc:
export PYTHONPATH=/home/yanom/app/:$PYTHONPATH
but when i login, start python, and type this:
import sys
print sys.path
/home/yanom/app/ is not in sys.path. Why is that?
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- Original Message -
From: Charlie Nolan [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] PYTHONPATH
Date: Tue, 18 Nov 2008 18:08:38 -0600
Yeah, it may be using .bash_login, in which case you'll need to put
PYTHONPATH or source .bashrc into
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IS GOING ON???
- Original Message -
From: yanom @linuxmail.org [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: [pygame] ugh!
Date: Wed, 19 Nov 2008 11:16:01 +0800
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I need to add something permanently to sys.path . How do I make add something
to sys.path so that it stays there, even after i close python and open it
again?
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- Original Message -
From: Nicholas Dudfield [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] regarding sys...
Date: Mon, 17 Nov 2008 12:34:15 +1100
re/set the environment variable PYTHONPATH
I need to add something permanently to sys.path . How do I make
commercial Linux? Ugh!
- Original Message -
From: Bram Cymet [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: [pygame] Pygame and windows managers
Date: Wed, 12 Nov 2008 13:08:48 -0500
Hi,
I am currently using pygame on a xandros linux based eee pc. When I run
://www.siafoo.net/algorithm/5
On Thu, Nov 06, 2008 at 08:48:04AM +0800, yanom @linuxmail.org wrote:
What's Bogosort?
- Original Message -
From: Charlie Nolan [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] Linux binaries
Date: Tue, 4 Nov 2008 22:06:39 -0600
Uhhh. don't use Geany. use DrPython or IDLE.
- Original Message -
From: Matt Pearson [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: [pygame] Geany
Date: Thu, 6 Nov 2008 09:18:47 -0600
is there anyway to make geany python aware??(in regards to indention)
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thought that Binary Blobs where faster than
Source Blobs.
- Original Message -
From: bhaaluu [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] Linux binaries
Date: Tue, 4 Nov 2008 23:27:48 -0500
On Mon, Nov 3, 2008 at 5:10 PM, yanom @linuxmail.org
[EMAIL PROTECTED
- Original Message -
From: Greg Ewing [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] Linux binaries
Date: Tue, 04 Nov 2008 21:55:45 +1300
yanom @linuxmail.org wrote:
I understand you can use py2exe to make your python program into
a Windows executable
I understand you can use py2exe to make your python program into a Windows
executable, but is there a tool for making them into a Linux binary? I want my
game to run faster.
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Looks like you're missing the Python header files. The rest of the
mess just looks like various reactions to that.
-FM
On Mon, Oct 27, 2008 at 8:48 PM, yanom @linuxmail.org
[EMAIL PROTECTED] wrote:
When i try to run the setup.py script for pygame 1.8.1 (i finally
decided to upgrade
- Original Message -
From: Charlie Nolan [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] Shooting an image
Date: Mon, 13 Oct 2008 16:48:42 -0500
3)yes I am recycling the same bullet. Why was this the topic of
some jokes? I'm new to pygame and that was
I have this chunk of code that's should make the player shoot a torpedo, as
long as their isn't another torpedo on the screen and the player has the space
key down. Why dosen't this work:
if key[K_SPACE] and torpedorect.top -600:
- Original Message -
From: Kris Schnee [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] Shooting an image
Date: Mon, 13 Oct 2008 18:55:32 +
On Tue, 14 Oct 2008 02:49:11 +0800, yanom @linuxmail.org
[EMAIL PROTECTED] wrote:
I have this chunk of code that's
I agree with you, Greg. I don't even have an iPhone, but python on the iPhone
definitely would be nice. I hear Nokia phones already run Python.
- Original Message -
From: Forrest Voight [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] pygame on iPhone
Date: Sat, 4
DrPython is the best i have found. It has not crashed on me ever, and if the
program you are writing has a bug and won't close, DrPython has a feature that
allows you to terminate your program imediately. (I love that 'emergency brake'
feature. I use it a ton.)
- Original Message -
while paused:
for e in pygame.event.get():
if e.type == KEYDOWN and e.key == K_p:
paused = False
HTH
On Sun, Sep 28, 2008 at 11:46 AM, yanom @linuxmail.org
[EMAIL PROTECTED]wrote:
This probably seems like a dumb and obvious question, but I'm new
This probably seems like a dumb and obvious question, but I'm new to pygame,
so...
How do I build a pause function into the game?
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- Original Message -
From: Noah Kantrowitz [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: RE: [pygame] pygame web plugin
Date: Tue, 9 Sep 2008 15:44:53 -0700
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of yanom
Python may not be meant for web apps, but that won't stop us from trying to
make python web apps. Python rules!
- Original Message -
From: Forrest Voight [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] pygame web plugin
Date: Mon, 8 Sep 2008 15:07:13 -0400
- Original Message -
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: [pygame] pygame web plugin
Date: Sat, 6 Sep 2008 02:07:08 +0200
hi,
i would like to bring up this topic again since a python based open source
alternative to flash which could
- Original Message -
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: [pygame] pygame web plugin
Date: Sat, 6 Sep 2008 02:07:08 +0200
hi,
i would like to bring up this topic again since a python based open source
alternative to flash which could
- Original Message -
From: Ian Mallett [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] Shooting an object
Date: Sat, 23 Aug 2008 21:52:26 -0700
Also note that in many computer graphics APIs (PyGame included) the y-axis
is flipped. Drawing an object at y = 0
I have a problem with my pygame project:
i used pygame.key.set_repeat(2,2) to make it so that continually holding down
the left or right arrow keys moves a character. i have a problem though:
whenever i press a key other than left or right, even if i am still holding an
arrow key, my character
pygame.key.get_pressed)
once every tick.
On 8/24/08, yanom @linuxmail.org [EMAIL PROTECTED] wrote:
I have a problem with my pygame project:
i used pygame.key.set_repeat(2,2) to make it so that continually holding
down the left or right arrow keys moves a character. i have a problem
though:
whenever i
event is generated, increase an attribute (call it speed) of the
object to something like (5, 0). Then, every frame, add this speed to
the objects position. When the KEYUP event comes, set the speed back
down to (0, 0).
On Sun, Aug 24, 2008 at 11:24 AM, yanom @linuxmail.org
[EMAIL PROTECTED
- Original Message -
From: Ian Mallett [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] Shooting an object
Date: Sat, 23 Aug 2008 13:36:28 -0700
OK, for shooting, you want to have a class of Bullet. When the enemy fires,
add an instance of bullet. The
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