Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-20 Thread Luke Paireepinart
On Sun, Mar 7, 2010 at 2:30 PM, Evan Kroske e.kro...@gmail.com wrote: I plan to make my framework much simpler by restricting the game developer's options I plan to make my framework much simpler by restricting the game developer's options to hide complexity. Here's an idea of the type of

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-20 Thread Evan Kroske
On Sat, Mar 20, 2010 at 6:16 PM, Luke Paireepinart rabidpoob...@gmail.com wrote: On Sun, Mar 7, 2010 at 2:30 PM, Evan Kroske e.kro...@gmail.com wrote: I plan to make my framework much simpler by restricting the game developer's options I plan to make my framework much simpler by

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-07 Thread Alex Nordlund
On Sun, Mar 7, 2010 at 8:03 AM, Nikhil Murthy murthyn...@gmail.com wrote: You should really take a look at Thadues Burgess's pyBTS, where a lot of the things you have mentioned have been done, at least partly. and DR0ID has written an awesome tile loader. --- //Alex

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-07 Thread Evan Kroske
I plan to make my framework much simpler by restricting the game developer's options Thadeus Burgess wrote: I have actually attempted to perform this same thing. My project went on a standstill as other things were pressing, however I am interested in reopening my project back up. I am

[pygame] GSoC project proposal: Pygame on rails

2010-03-06 Thread Evan Kroske
I'd like to work on a Pygame-related project for GSoC, so I've been thinking about possible projects I'd like to do. My favorite idea is developing a micro-framework on top of Pygame to cut the volume of code required to create a game within a well-defined genre. It would revolve around assigning

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-06 Thread Thadeus Burgess
I have actually attempted to perform this same thing. My project went on a standstill as other things were pressing, however I am interested in reopening my project back up. I am calling it PyBTS (pygame behind the scenes). It includes a world manager, terrain, physics based on the genre. You can

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-06 Thread Nikhil Murthy
You should really take a look at Thadues Burgess's pyBTS, where a lot of the things you have mentioned have been done, at least partly. For instance, look at his entity module and the weapon classes in there to get ideas for the weapons you used as your first example. On Sun, Mar 7, 2010 at 11:42