first one in such a way that the rest of the first one
>>>> constitutes the border.
>>>>
>>>> I don't know why the default behaviour of draw.rect() is this strange
>>>> border for width bigger than 1.
>>>>
>>>>
>>>> Cheers,
&g
s,
>>>
>>>
>>> Yann
>>> --
>>> *De :* owner-pygame-us...@seul.org <owner-pygame-us...@seul.org> de la
>>> part de N2TheRed <xxn2there...@gmail.com>
>>> *Envoyé :* jeudi, 2 novembre 2017 13:25:5
wner-pygame-us...@seul.org> de la
>> part de N2TheRed <xxn2there...@gmail.com>
>> *Envoyé :* jeudi, 2 novembre 2017 13:25:51
>> *À :* pygame-users@seul.org
>> *Objet :* [pygame] How does pygame.draw.rect border width work?
>>
>> I've been trying to
than 1.
>
>
> Cheers,
>
>
> Yann
> --
> *De :* owner-pygame-us...@seul.org <owner-pygame-us...@seul.org> de la
> part de N2TheRed <xxn2there...@gmail.com>
> *Envoyé :* jeudi, 2 novembre 2017 13:25:51
> *À :* pygame-users@seul.org
> *Ob
De : owner-pygame-us...@seul.org <owner-pygame-us...@seul.org> de la part de
N2TheRed <xxn2there...@gmail.com>
Envoyé : jeudi, 2 novembre 2017 13:25:51
À : pygame-users@seul.org
Objet : [pygame] How does pygame.draw.rect border width work?
I've been tr
I've been trying to make a percent bar class that I can use to represent
health or speed, but the border width is causing issues.
The goal is to make an outer rectangle frame of a specified border width
while using a solid rect inside it to represent a percentage.