RE: [pygame] Slow performance in fullscreen mode

2007-06-04 Thread Brian Bull
Brian Bull wrote: Hi, My Pygame app runs fine in windowed mode, using pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows down dramatically.

[pygame] Slow performance in fullscreen mode

2007-05-31 Thread Brian Bull
Hi, My Pygame app runs fine in windowed mode, using pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows down dramatically. Perhaps the problem is that Pygame is

Re: [pygame] Slow performance in fullscreen mode

2007-05-31 Thread Kamilche
Brian Bull wrote: Hi, My Pygame app runs fine in windowed mode, using pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows down dramatically. Perhaps the

[pygame] Slow performance in fullscreen mode

2007-05-31 Thread Brian Bull
Hi list, My Pygame app runs fine in windowed mode, using pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows down dramatically. Perhaps the problem is that Pygame

Re: [pygame] Slow performance in fullscreen mode

2007-05-31 Thread Adam Bark
On 31/05/07, Brian Bull [EMAIL PROTECTED] wrote: Hi list, My Pygame app runs fine in windowed mode, using pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows

Re: [pygame] Slow performance in fullscreen mode

2007-05-31 Thread René Dudfield
Oh yeah. Sometimes that makes a difference. There's s many variables with all the different video cards out there. Generally full screen is faster though. Have you tried that event culling idea mentioned in the other email Brian? On 6/1/07, Adam Bark [EMAIL PROTECTED] wrote: On