: Friday, June 13, 2008 6:41 PM
Subject: Re: [pygame] my 3d planet game
I havent tested this in pygame 1.8.0. There are 2 ways of opening
the navigation console, via the menu and from the button. Both open
a new window (pygame window) with the 3D shape. While the console is
open, you cant
Hi,
Thanks for the tip. Right now Im still researching on how to network the
games so that it plays like MMOs.
But yes, along the way there will be a need for messaging other players
as well as trading with other players.
thanks again
M. Peterson wrote:
hi
if your game is network ready, can
-users@seul.org
Sent: Friday, June 13, 2008 6:41 PM
Subject: Re: [pygame] my 3d planet game
I havent tested this in pygame 1.8.0. There are 2 ways of opening the
navigation console, via the menu and from the button. Both open a new
window (pygame window) with the 3D shape. While the console is open
Hi,
Thanks for the explanation but again, I dont understand the terms you
are using. I only call gluPerspective once; how or what are aspect
parameters?
It seems that the last part you are describing is similar with what I am
already doing. What or how is mine different?
Thanks again.
Manager in order to shut it down.
I have Windows Vista32, Pygame 1.8.0, latest wxPython, Python 2.5 and
PyOpengl
-etrek
- Original Message - From: Astan Chee [EMAIL PROTECTED]
To: pygame-users@seul.org
Sent: Friday, June 13, 2008 6:41 PM
Subject: Re: [pygame] my 3d planet game
I havent
Look up the syntax for gluPerspective. Two of the parameters are called
fovy and aspect. The point is that *those* parameters are the ones
that drive the display, so when you apply them to the mouse rotation,
it'll feel more natural.
-FM
Astan Chee wrote:
Hi,
Thanks for the explanation but
: Re: [pygame] my 3d planet game
I havent tested this in pygame 1.8.0. There are 2 ways of opening
the navigation console, via the menu and from the button. Both open
a new window (pygame window) with the 3D shape. While the console is
open, you cant interact with the main window. The new
Whops, sorry. Dropped you off the list there.
Versions? sure, but Im sure I deleted the old one before uploading the
new one just now. Does the new one come up with the old interface?
h, I'll have a look and change it accordingly next time
Cheers
Charlie Nolan wrote:
It doesn't look like
Astan Chee wrote:
Im guessing you are using linux,right? Commenting out
os.environ['SDL_VIDEODRIVER'] = 'windib'
should work if you are on linux.
Right. Tried that, got a new error:
(python:31706): Gdk-WARNING **: gdkdrawable-x11.c:878 drawable is not a
pixmap or window
The program 'python'
Google Code actually isn't supposed to allow deleting files. I guess
you had little enough exposure that you got the whoops, wrong file
exception.
-FM
P.S. Feh, my turn to drop off the list. Direct TO/CC's screw up the
reply button. :/
Astan Chee wrote:
Whops, sorry. Dropped you off the
Thanks for the feedback. I really appreciate it.
Charlie Nolan wrote:
(python:31706): Gdk-WARNING **: gdkdrawable-x11.c:878 drawable is not a
pixmap or window
The program 'python' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadWindow (invalid
What is it that you're trying to do? Reuse the same window for both
pygame/OpenGL and wx? If so, it might work better to separate them into
two windows.
I haven't really done anything with OpenGL though, so take that with a
grain of salt.
-FM
Astan Chee wrote:
Thanks for the feedback. I
No, and the wx window should be on a seperate thread as the
pygame/opengl one. The wx window calls the pygame one though. But yeah,
they are two separate windows.
Thanks for trying though.
Cheers
Astan
Charlie Nolan wrote:
What is it that you're trying to do? Reuse the same window for both
Found it. I just had to not set the other environment variable
(SDL_WINDOWID) either, and it worked fine.
-FM
Astan Chee wrote:
No, and the wx window should be on a seperate thread as the
pygame/opengl one. The wx window calls the pygame one though. But yeah,
they are two separate windows.
Thanks! So the keyboard shortcuts work in linux as well?
Cheers
Astan
Charlie Nolan wrote:
Found it. I just had to not set the other environment variable
(SDL_WINDOWID) either, and it worked fine.
-FM
Astan Chee wrote:
No, and the wx window should be on a seperate thread as the
Thanks! So the keyboard shortcuts work in linux as well?
Looks good. A few notes:
* Mouse scroll down is equivalent to s (move back), not f (move up).
* When dragging with RMB, the mechanics feel off. The mouse cursor
should stay on top of roughly the same bit of space as I drag it, not
have
Charlie Nolan wrote:
Thanks! So the keyboard shortcuts work in linux as well?
Looks good. A few notes:
* Mouse scroll down is equivalent to s (move back), not f (move up).
* When dragging with RMB, the mechanics feel off. The mouse cursor
should stay on top of roughly the same bit of
Charlie Nolan wrote:
Looks good. A few notes:
* Mouse scroll down is equivalent to s (move back), not f (move up).
Thanks. Im not so good at manuals or documenting code.
* When dragging with RMB, the mechanics feel off. The mouse cursor
should stay on top of roughly the same bit of space
On Fri, Jun 13, 2008 at 07:21:30PM +1000, Astan Chee wrote:
* When dragging with RMB, the mechanics feel off. The mouse cursor
should stay on top of roughly the same bit of space as I drag it, not
have the space go zooming out past it.
I dont know how to do this in pygame. Is there an
with mouse just causes the circle to
flicker.
Thanks,
etrek
- Original Message -
From: Astan Chee [EMAIL PROTECTED]
To: pygame-users@seul.org
Sent: Friday, June 13, 2008 2:21 AM
Subject: Re: [pygame] my 3d planet game
Charlie Nolan wrote:
Looks good. A few notes:
* Mouse scroll down
James Paige wrote:
On Fri, Jun 13, 2008 at 07:21:30PM +1000, Astan Chee wrote:
* When dragging with RMB, the mechanics feel off. The mouse cursor
should stay on top of roughly the same bit of space as I drag it, not
have the space go zooming out past it.
I dont know how to do this
Message - From: Astan Chee [EMAIL PROTECTED]
To: pygame-users@seul.org
Sent: Friday, June 13, 2008 2:21 AM
Subject: Re: [pygame] my 3d planet game
Charlie Nolan wrote:
Looks good. A few notes:
* Mouse scroll down is equivalent to s (move back), not f (move up).
Thanks. Im not so good
He's missing a major detail, namely that you're going to need to
translate to/from spherical co-ordinates if you want to do it right.
You could just toy around with the look speed until you found something
close to right, but you might as well just get it right to start with.
Whenever you call
On Thu, Jun 12, 2008 at 06:20:25PM +1000, Astan Chee wrote:
I've been working on my 3d planet game and now it is finally done. For
those of you interested the source can be found at:
http://code.google.com/p/planetgame/
Also, this is kinda like a post-prototype, so any feedback is much
Marius Gedminas wrote:
The main window doesn't fit on my 1280x800 screen.
Hmm, is it too long or too wide? or both?
If I blindly tab down there and press Enter, without changing any of the
default settings, I get this exception:
Traceback (most recent call last):
File wxSol.py, line
Typo in Player Details - Total Ammount
Ian
You can apparently support python 2.4 by changing the one place where
you have class foo(): to read class foo:.
The main interface is going to be too tall for 1280x800. If you move
the second section of the Object Editor to the right of the first
(instead of below), you should be able to drop
Charlie Nolan wrote:
You can apparently support python 2.4 by changing the one place where
you have class foo(): to read class foo:.
The main interface is going to be too tall for 1280x800. If you move
the second section of the Object Editor to the right of the first
(instead of below), you
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