On Thu, Aug 18, 2011 at 7:08 PM, James Paige b...@hamsterrepublic.comwrote:
If, after the conversion is complete, you can give me a file that maps
bugzilla bug numbers to bitbucket bug numbers, I can make the old bug
urls redirect to the new bitbicket urls.
---
James Paige
ok, cool.
Hello again,
http://hg.pygame.org/
Is the domain name now for source, issues etc.
@James
The urls should map from 3 through to 73, like this:
http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=3
http://hg.pygame.org/pygame/issue/3
Hi again,
here's a note for if you want to use the https mecurial, and have your
password saved in the system keyring. So you don't need to type it in every
time, and so it is saved away securely by the OS.
== More information:
http://pypi.python.org/pypi/mercurial_keyring
==
On Mon, Aug 22, 2011 at 12:07:30PM +0200, René Dudfield wrote:
Hello again,
http://hg.pygame.org/
Is the domain name now for source, issues etc.
@James
The urls should map from 3 through to 73, like this:
http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=3
On Mon, Aug 22, 2011 at 5:51 PM, James Paige b...@hamsterrepublic.comwrote:
Okay! All old bugzilla urls now redirect to the new issue tracker!
How did you end up doing to conversion? Any script you used might be of
interest to others wishing to migrate from bugzilla to bitbucket
---
James
Hello,
Don't forget that Bitbucket comments use wiki creole markup. Maybe just
enclose the entire comment in preformatted {{{ }}}.
Lenard
On 18/08/11 09:59 AM, René Dudfield wrote:
Hi,
I'm making the conversion tool here:
https://bitbucket.org/illume/bugzilla_bitbucket/
I did some test
Hi,
I'm making the conversion tool here:
https://bitbucket.org/illume/bugzilla_bitbucket/
I did some test create issues and delete issues with the API. We won't be
able to add things like comments and attachments, because the bitbucket API
is limited. So I'll have to manually add those.
If, after the conversion is complete, you can give me a file that maps
bugzilla bug numbers to bitbucket bug numbers, I can make the old bug
urls redirect to the new bitbicket urls.
---
James Paige
On Thu, Aug 18, 2011 at 06:59:41PM +0200, René Dudfield wrote:
Hi,
I'm making the
Hi,
I've converted the repository over to bitbucket:
https://bitbucket.org/pygame/pygame/
Please have a play and let me know if you see any issues.
I've added a file called IMPORTANT_MOVED.txt to subversion with a note
asking people not to commit changes to svn, and saying that we've
Wow, a hydra. A branch tag can be used to name the main, tip, branch as
trunk or something.
I have a bug fix to apply, so will see what happens.
Lenard Lindstrom
On 17/08/11 07:17 AM, René Dudfield wrote:
Hi,
I've converted the repository over to bitbucket:
On Wed, Aug 17, 2011 at 11:17 AM, René Dudfield ren...@gmail.com wrote:
Hi,
I've converted the repository over to bitbucket:
https://bitbucket.org/pygame/pygame/
[...]
wow, thats moving fast !!
On 8/17/2011 7:17 AM, René Dudfield wrote:
Hi,
I've converted the repository over to bitbucket:
https://bitbucket.org/pygame/pygame/
Please have a play and let me know if you see any issues.
Works for me. The attached patch fixes some minor Python 3 and win-amd64
issues. I can also
Hi Christoph,
if you send me your bitbucket user name (off list) I can give you commit
access.
cheers,
Hi,
I'll see about applying the patch. Also the win64 scale_mmx.obj should
be added. The libmsvcr90.a should be part of a prebuilt dependencies
package, and not included in the repository. I will leave the icon for
René to decide on.
Lenard Lindstrom
On 17/08/11 10:17 AM, Christoph Gohlke
Hi,
René gave me commit access and I already committed the patches. Hope
that is OK.
I also realized that libmsvcr90.a does not need to be part of the
repository. I did not add the file.
Only two tests fail.
Christoph
No, that's great. I have no access to an I64 machine. It's good someone
else can handle the Windows development for it.
Lenard
On 17/08/11 09:11 PM, Christoph Gohlke wrote:
Hi,
René gave me commit access and I already committed the patches. Hope
that is OK.
I also realized that
On 06/08/11 02:40 AM, René Dudfield wrote:
From bitbucket: there isn't a importer, we do however have an issue
api you could use to write your own. no plans for rst.. So it looks
like I'll have fun writing an importer. It also looks like we'll have
to settle for using their creol wiki
On Sat, Aug 6, 2011 at 7:13 PM, claudio canepa ccanep...@gmail.com wrote:
I perused the pep about the python migration posted by Lenard, and they
indeed generated a text table with mappings. Maybe there is code to lift
there (in the python migration process) ?
Also, they talk about how EOL
On Sat, Aug 6, 2011 at 10:14 PM, Lenard Lindstrom le...@telus.net wrote:
On 06/08/11 01:17 PM, Lenard Lindstrom wrote:
It looks like Bitbucket allows multiple repositories for an account. If
so, then the pygame repository can become the SVN trunk. A tags repository
contains formal release
On 07/08/11 04:46 AM, René Dudfield wrote:
On Sat, Aug 6, 2011 at 10:14 PM, Lenard Lindstrom le...@telus.net
mailto:le...@telus.net wrote:
On 06/08/11 01:17 PM, Lenard Lindstrom wrote:
It looks like Bitbucket allows multiple repositories for an
account. If so, then the
On Thu, Aug 4, 2011 at 6:44 PM, claudio canepa ccanep...@gmail.com wrote:
On Thu, Aug 4, 2011 at 1:05 PM, René Dudfield ren...@gmail.com wrote:
Hi,
I've started on a migration plan for bitbucket. If anyone has any
feedback, please let me know :)
About issues:
A problem I have seen
Hey,
On Fri, Aug 5, 2011 at 9:31 PM, Lenard Lindstrom le...@telus.net wrote:
Hello,
Before moving anything do some hg configuration, such as enabling the eol
extension (http://mercurial.selenic.com/wiki/EolExtension). There is a PEP
on the Python migration:
Hi again,
It looks like the repository is 19MB. So I think that's not so bad,
considering it has all the history, branches and tags. The files by
themselves are 11MB.
On 06/08/11 07:15 AM, René Dudfield wrote:
Hi again,
It looks like the repository is 19MB. So I think that's not so bad,
considering it has all the history, branches and tags. The files by
themselves are 11MB.
That is impressive. As long as we don't maintain large binaries with hg
we
On Sat, Aug 6, 2011 at 6:40 AM, René Dudfield ren...@gmail.com wrote:
On Thu, Aug 4, 2011 at 6:44 PM, claudio canepa ccanep...@gmail.comwrote:
On Thu, Aug 4, 2011 at 1:05 PM, René Dudfield ren...@gmail.com wrote:
Hi,
I've started on a migration plan for bitbucket. If anyone has any
Bonjour,
On 06/08/11 03:23 AM, René Dudfield wrote:
Hey,
On Fri, Aug 5, 2011 at 9:31 PM, Lenard Lindstrom le...@telus.net
mailto:le...@telus.net wrote:
Hello,
Before moving anything do some hg configuration, such as enabling
the eol extension
On 06/08/11 11:29 AM, Lenard Lindstrom wrote:
Bonjour,
On 06/08/11 03:23 AM, René Dudfield wrote:
Hey,
On Fri, Aug 5, 2011 at 9:31 PM, Lenard Lindstrom le...@telus.net
mailto:le...@telus.net wrote:
* what to do with branches, and trunk?
Most branches are closed. I just
On 06/08/11 01:17 PM, Lenard Lindstrom wrote:
It looks like Bitbucket allows multiple repositories for an account.
If so, then the pygame repository can become the SVN trunk. A tags
repository contains formal release and post release bug fixes. Other
repositories would be added as desired
Hello,
On 04/08/11 09:05 AM, René Dudfield wrote:
Hi,
I've started on a migration plan for bitbucket. If anyone has any
feedback, please let me know :)
They will be done in roughly the order written.
1. bitbucket url is https://bitbucket.org/pygame
2. Adding contributors to the
Hi,
I've started on a migration plan for bitbucket. If anyone has any feedback,
please let me know :)
They will be done in roughly the order written.
1. bitbucket url is https://bitbucket.org/pygame
- registered this already.
- using our own hg.pygame.org domain is possible:
On Thu, Aug 4, 2011 at 5:12 PM, James Paige b...@hamsterrepublic.com wrote:
On Thu, Aug 04, 2011 at 05:05:24PM +0100, René Dudfield wrote:
3. issues,
* No way to import bugzilla bugs into bitbucket issues? Need
to
check if this has been done before?
I've asked the bitbucket people if they know of a bugzilla import script.
Maybe they know of one.
On Thu, Aug 4, 2011 at 1:05 PM, René Dudfield ren...@gmail.com wrote:
Hi,
I've started on a migration plan for bitbucket. If anyone has any
feedback, please let me know :)
About issues:
A problem I have seen in other migrations was :
issues text refers to some svn version, say r1054
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