Re: [pygame] Working on Retro 80s Game SDK, Looking for general support

2009-01-09 Thread The Music Guy
-Original Message- From: Casey Duncan ca...@pandora.com Reply-To: pygame-users@seul.org To: pygame-users@seul.org Subject: Re: [pygame] Working on Retro 80s Game SDK, Looking for general support Date: Thu, 8 Jan 2009 21:31:25 -0700 On Jan 8, 2009, at 5:14 PM, The Music Guy wrote:

Re: [pygame] Working on Retro 80s Game SDK, Looking for generalsupport

2009-01-09 Thread Fiona Burrows
The Music Guy wrote: Yeah, I think I'm going to go with Google code for now. Apparently they use Subversion. Right now I'm using Komodo Edit, which is nice, but it doesn't have support for version control of any kind (not even svn) unless you want to pay ~$300 to upgrade to Komodo IDE. I

Re: [pygame] Working on Retro 80s Game SDK, Looking for generalsupport

2009-01-09 Thread Fiona Burrows
Fiona Burrows wrote: Eclipse with the Subclipse IDE will work fine. Hurf. I mean the Subclipse plugin. -- *Sputnik Internet **¤ * Web Graphic Design, Marketing Illustration 30 King Street Manchester M2 6AZ Tel 0870 742 5959 E-mail: fi...@sputnikinternet.com

Re: [pygame] Re: Working on Retro 80s Game SDK, Looking for general support

2009-01-09 Thread Michael George
The Music Guy wrote: Good point. I was sort of thinking the same thing, actually. I don't think I'll be able to start testing anything, though, until I have a basic world editor ready, otherwise it will be very difficult to create any test levels. Don't know if this is useful, but the game

Re: [pygame] Pygame and Pyglet together?

2009-01-09 Thread Adolfo De Unanue
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi and thanks for your response :) Could you point me to any example of that kind of integration? Thanks in advance Adolfo El Fri, 9 Jan 2009 12:45:22 +1100 René Dudfield ren...@gmail.com escribió: Hash: none for me please. Hi, pyglet uses

Re: [pygame] Pygame and Pyglet together?

2009-01-09 Thread Adolfo De Unanue
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 El Thu, 8 Jan 2009 22:57:45 -0800 Ian Mallett geometr...@gmail.com escribió: I think you could just film a lower quality movie at a larger size, and resize it to a smaller size by setting the output surface size, thus using only pygame. That's

Re: [pygame] Bundling Pygame documents

2009-01-09 Thread Lenard Lindstrom
Tests added as pygame.tests package, revisions 1812:1814. The installation directory test package can be run without conflict. Todo: test/run_tests__tests and tests/util. Only enough of examples added to pygame to make the unit tests work. Lenard René Dudfield wrote: Hi, go for it if you

[pygame] recommended network API or game examples?

2009-01-09 Thread Jake b
A while ago I had tried a few different network libs, ( and the native sockets ). I understood how the basic functions were working, but I wasn't sure how to put it all together in a game. ( It would show telnet and echo clients, but, that's not the same. ) I'm looking for a simple game, like a

Re: [pygame] recommended network API or game examples?

2009-01-09 Thread Noah Kantrowitz
On Jan 9, 2009, at 7:17 PM, Jake b wrote: A while ago I had tried a few different network libs, ( and the native sockets ). I understood how the basic functions were working, but I wasn't sure how to put it all together in a game. ( It would show telnet and echo clients, but, that's not