-Original Message-
From: Casey Duncan ca...@pandora.com
Reply-To: pygame-users@seul.org
To: pygame-users@seul.org
Subject: Re: [pygame] Working on Retro 80s Game SDK, Looking for general support
Date: Thu, 8 Jan 2009 21:31:25 -0700
On Jan 8, 2009, at 5:14 PM, The Music Guy wrote:
The Music Guy wrote:
Yeah, I think I'm going to go with Google code for now.
Apparently they use Subversion. Right now I'm using Komodo Edit, which is nice,
but it doesn't have support for version control of any kind (not even svn)
unless
you want to pay ~$300 to upgrade to Komodo IDE. I
Fiona Burrows wrote:
Eclipse with the Subclipse IDE will work fine.
Hurf. I mean the Subclipse plugin.
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The Music Guy wrote:
Good point. I was sort of thinking the same thing, actually. I don't
think I'll be able to start testing anything, though, until I have a
basic world editor ready, otherwise it will be very difficult to
create any test levels.
Don't know if this is useful, but the game
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Hi and thanks for your response :)
Could you point me to any example of that kind of integration?
Thanks in advance
Adolfo
El Fri, 9 Jan 2009 12:45:22 +1100
René Dudfield ren...@gmail.com escribió:
Hash: none for me please.
Hi,
pyglet uses
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El Thu, 8 Jan 2009 22:57:45 -0800
Ian Mallett geometr...@gmail.com escribió:
I think you could just film a lower quality movie at a larger size,
and resize it to a smaller size by setting the output surface size,
thus using only pygame.
That's
Tests added as pygame.tests package, revisions 1812:1814. The
installation directory test package can be run without conflict. Todo:
test/run_tests__tests and tests/util. Only enough of examples added to
pygame to make the unit tests work.
Lenard
René Dudfield wrote:
Hi,
go for it if you
A while ago I had tried a few different network libs, ( and the native
sockets ). I understood how the basic functions were working, but I wasn't
sure how to put it all together in a game. ( It would show telnet and echo
clients, but, that's not the same. )
I'm looking for a simple game, like a
On Jan 9, 2009, at 7:17 PM, Jake b wrote:
A while ago I had tried a few different network libs, ( and the
native sockets ). I understood how the basic functions were working,
but I wasn't sure how to put it all together in a game. ( It would
show telnet and echo clients, but, that's not