Cool, I have been looking for pygame SVG library for some time.
2009/5/4 Daniel Jo ost...@gmail.com:
I was thinking about UIs today and recalled a post by Brad Wardel about the
UI in Galactic Civilizations. He mentioned how it would look pretty much the
same regardless of the resolution one
Ok, the transform problems were caused by the Mac not having MMX, so
some untested code was conditionally compiled. As for the unit test
errors I don't know what is happening there. Some newly added unit tests
to base_test.py were ported back from the python3 trunk. That is where
the Python
On Mon, May 4, 2009 at 4:44 PM, Lenard Lindstrom le...@telus.net wrote:
Ok, the transform problems were caused by the Mac not having MMX, so some
untested code was conditionally compiled. As for the unit test errors I
don't know what is happening there. Some newly added unit tests to
René Dudfield wrote:
On Mon, May 4, 2009 at 4:44 PM, Lenard Lindstrom le...@telus.net
mailto:le...@telus.net wrote:
Ok, the transform problems were caused by the Mac not having MMX,
so some untested code was conditionally compiled. As for the unit
test errors I don't know what is
Hi all,
I think this discussion got a little bit out of hand.
I probably shouldn't have posted those numbers.
I would like to get this thread back on track.
But after that I shortly want to answer the questions from Gregor's last mail
and append the relevant sctions of my code.
so here we go
Just to clarify my position, performance is a secondary concern,
primarily I'm concerned about intuitiveness and convenience. I suspect
an immutable vector type will cause a regular amount of mail traffic
asking how to mutate them and why that is not possible. I could be
wrong, but I think
On Sunday 03 May 2009, René Dudfield wrote:
heh, I guess not.
It'd be good to report to slackware. Please let me know if you do...
otherwise I'll report the bug.
Its not an official slackware package. I've reported it to its source,
slacky.eu, a large established repository run by Italian
On, Mon May 04, 2009, Lorenz Quack wrote:
Hi all,
I think this discussion got a little bit out of hand.
I probably shouldn't have posted those numbers.
I would like to get this thread back on track.
But after that I shortly want to answer the questions from Gregor's last mail
and append
so does it have support for collision detection, load images onto the screen,
mouse input, etc?
--- On Sun, 5/3/09, Marius Gedminas mar...@gedmin.as wrote:
From: Marius Gedminas mar...@gedmin.as
Subject: Re: [pygame] Cairo + SDL
To: pygame-users@seul.org
Date: Sunday, May 3, 2009, 4:14 PM
On Tue, May 5, 2009 at 4:17 AM, Casey Duncan ca...@pandora.com wrote:
Just to clarify my position, performance is a secondary concern, primarily
I'm concerned about intuitiveness and convenience. I suspect an immutable
vector type will cause a regular amount of mail traffic asking how to
ah. the problem stems from the pygame 1.8.1release source tar ball... which
has some incorrect permissions in it.
Will make sure that's fixed in 1.9.
On Tue, May 5, 2009 at 4:25 AM, Peter Chant p...@petezilla.co.uk wrote:
On Sunday 03 May 2009, René Dudfield wrote:
heh, I guess not.
On Sun, 5/3/09, Marius Gedminas mar...@gedmin.as wrote:
On Sun, May 03, 2009 at 07:32:39AM -0700, Yanom Mobis wrote:
Is cairo used for game programming?
There are a few games using Cairo:
http://lists.cairographics.org/archives/cairo/2006-May/007032.html
It was not designed specifically
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