Re: [pygame] Adding Wii Remote support to pygame

2006-12-16 Thread robomancer
It's not being handled as a new input-device: the 'drivers' re-mapp its functionality onto default keyboard/mouse keypresses/motions/etc. Basically it's emulating existing input devices. That's what the existing driver for Linux does as well (at least at the user-visible level). I'm hacking

Re: [pygame] Adding Wii Remote support to pygame

2006-12-16 Thread Jakub Piotr Cłapa
Luke Paireepinart wrote: I was considering using the pySerial module, because I hear you can use this to communicate with bluetooth devices as well. I couldn't get the Wii remote to register a COM port, though, (through the windows Bluetooth stack manager thing). It seems to me that the way

Re: [pygame] ARGB vs. RGBA

2006-12-16 Thread Tim Ansell
Hello, You can use my SDL_Surface.py hack to get a ctypes pointer to the pixel data. http://www.thousandparsec.net/repos/libmng-py/mng/pygame/ I needed this to make libmng-py as fast as possible. Hope this helps! Tim Ansell On Sat, 2006-12-16 at 14:49 +0100, Jakub Piotr Cłapa wrote: Pete

Re: [pygame] Adding Wii Remote support to pygame

2006-12-16 Thread Luke Paireepinart
Jakub Piotr Cłapa wrote: Luke Paireepinart wrote: I was considering using the pySerial module, because I hear you can use this to communicate with bluetooth devices as well. I couldn't get the Wii remote to register a COM port, though, (through the windows Bluetooth stack manager thing). It

[pygame] Font.render barfs on spaces

2006-12-16 Thread Marius Gedminas
Hi, Pygame 1.7.1 on my Ubuntu Linux system is unable to render a space in the default font, when anti-aliasing is disabled: import pygame pygame.version.ver '1.7.1release' pygame.font.init() f = pygame.font.Font(None, 10) f.render( , 0, (255, 255, 255))

[pygame] Wii Remote on Windows

2006-12-16 Thread Luke Paireepinart
I just read this article on Microsoft.com and laughed out loud. http://msdn2.microsoft.com/en-us/library/aa938557.aspx Oh, great. I can't even develop Profile Drivers on my Windows XP system FOR Windows XP. I have to install Vista, write the drivers, and run them on XP. That makes a lot of

Re: [pygame] ARGB vs. RGBA

2006-12-16 Thread Jakub Piotr Cłapa
Tim Ansell wrote: Hello, You can use my SDL_Surface.py hack to get a ctypes pointer to the pixel data. http://www.thousandparsec.net/repos/libmng-py/mng/pygame/ I needed this to make libmng-py as fast as possible. Thanks but I'm unsure if this helps. I've got a Python buffer which is

Re: [pygame] Tile Size

2006-12-16 Thread Farai Aschwanden
Inside... Am 17.12.2006 um 01:32 schrieb Kris Schnee: I think that a 2D, flat scrolling tile system in Pygame would be a decent compromise between graphical quality and ease of programming, for my project. I can live with the game's islands being a constant height, for simplicity. One

[pygame] GLSL in Pygame on a Mac

2006-12-16 Thread Brandon N
Hello, I recently came across the GLSL example at: http://www.pygame.org/ wiki/GLSLExample This would appear to meet my needs for using GLSL from within pygame, but I cannot seem to get it working. First, as I am not really familiar with the Python wrapper of OpenGL, is that example

Re: [pygame] GLSL in Pygame on a Mac

2006-12-16 Thread Alex Holkner
Brandon N wrote: Hello, I recently came across the GLSL example at: http://www.pygame.org/ wiki/GLSLExample This would appear to meet my needs for using GLSL from within pygame, but I cannot seem to get it working. First, as I am not really familiar with the Python wrapper of OpenGL,

Re: [pygame] map format

2006-12-16 Thread Ethan Glasser-Camp
spotter . wrote: Hey everybody, I am in the process of trying to make a file format for maps. The meta file will have the info like name, author, date, version, and the width and height. The other file will have the actual map data in it. This method will be slower, since it

[pygame] Fwd: Please hear me out.

2006-12-16 Thread Scheol Service
-- Forwarded message -- From: Scheol Service [EMAIL PROTECTED] Date: Dec 7, 2006 4:58 PM Subject: Please hear me out. To: pygame-users@seul.org I know that there is a mailing list and etc.. for Pygame support but there are other people knowing answers to questions to some

Re: [pygame] map format

2006-12-16 Thread Phil Hassey
I just use .tga files -- and surface.get_at() and surface.set_at(). You get limited to 256 tiles and 4 layers, but I've yet to have that be a problem. Quite adequate for any small game -- and it's simple. If you need to upgrade later, you can always change to a text based format that supports

[pygame] Re: Galcon linux version

2006-12-16 Thread Horst JENS
Please help me to Digg Galcon. It is my first time with Digg and i'm a bit disappointed (just 2 Diggs so far). http://digg.com/gaming_news/commercial_game_written_in_pygame_released cheers, -Horst