On Thu, Dec 06, 2007 at 05:52:59PM +0100, Mundial 82 wrote:
Thanks to all your help, my little newbie project is shaping up. So now I
have a different question: being a non-programmer, I like to learn by
reading other people's code when it is available. I find it difficult,
though, to
On 12/7/07, DR0ID [EMAIL PROTECTED] wrote:
One solution would be to split the animated gif into single images and
use them to make an animation.
There's some good examples on pygame.org.
For example, I know that one of my programs, Asteroids, has several
animations done this way.
Ian
Hello
As far as I can remember pygame does not support animated gifs.
One solution would be to split the animated gif into single images and
use them to make an animation.
~DR0ID
110110010 schrieb:
How to make an animated GIF be animated please
(excuse me for my english, I'm not english
How to make an animated GIF be animated please
(excuse me for my english, I'm not english or american)
What about a 24bit color lossless animated image file? (MNG?) I could
see how an animated gif would be useful because of available editing
utilities, but it would be nice if there were something like that for
Pngs.
Cool! I've always been saving the pictures separately in a folder.
Ian
While working on a self-teaching project, I came up with a better way to
organize game states and events than what I'd been doing, with some help
from the GameDev forums.
The code at:
http://kschnee.xepher.net/code/framework.py.txt
shows the new framework code, in a demo that displays a
Ian Mallett wrote:
Cool! I've always been saving the pictures separately in a folder.
Ian
Another possibility would be to put them in a zip file
and use the zipfile module to extract them. Then you
can use other image formats such as jpg or png if you
want.
--
Greg
I think you will need to use PIL to break the animated gif into
separate images (in memory), then create pygame surfaces from them.
This may help (looks like you can use seek() to get at the separate
images):
http://www.pythonware.com/library/pil/handbook/format-gif.htm
-Casey
On Dec 7,
On Sat, 8 Dec 2007, Kris Schnee wrote:
This code does nothing, but does it elegantly.
If only there was QOTW for pygame list :)
Richard
Hi,
On Dec 8, 2007 10:00 AM, Ian Mallett [EMAIL PROTECTED] wrote:
Like for alpha channels? Try saving .png s in a folder. I don't
think there's a way to do it with PIL in one file.
You could always make a GIMP file plugin that takes an image with a
frame per layer (as you get when loading
Like for alpha channels? Try saving .png s in a folder. I don't
think there's a way to do it with PIL in one file.
Ian Mallett wrote:
When writing code, it is good to have comments, but it is not usually
wise to put them in until you've tested the relevant code.
Although sometimes it can be helpful to write a comment
beforehand as a sort of mini design document, to help
clarify your thoughts about what the
When writing code, it is good to have comments, but it is not usually
wise to put them in until you've tested the relevant code. E.g., you
wouldn't want to write some code, then a bunch of comments about it,
then find that your method is useless, so the comments are useless
too. Also, try to
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