I would like to announce the release of SoundAnalyse, a small python
library for analysing sound chunks. In particular it calculates the
loudness of a sound chunk and does realtime pitch detection. The
pitch detection guts are coded in a C function so it should be pretty
fast even on slower
Hi Nathan,
Well done! I'll be sure ot use this
in my next singing game I write :)
Though I have no idea if or when that'll
be :) But job well done! I'm impressed.
cheers
James
On Wed, Sep 10, 2008 at 6:49 AM, Nathan Whitehead [EMAIL PROTECTED] wrote:
I would like to announce the release of
Python may not be meant for web apps, but that won't stop us from trying to
make python web apps. Python rules!
- Original Message -
From: Forrest Voight [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: Re: [pygame] pygame web plugin
Date: Mon, 8 Sep 2008 15:07:13 -0400
On Wed, Sep 10, 2008 at 7:42 AM, yanom @linuxmail.org
[EMAIL PROTECTED] wrote:
Python may not be meant for web apps, but that won't stop us from trying to
make python web apps. Python rules!
Nobody said anything about python
web apps. We're talking:
* Python Sandboxing
* Python in a Web
- Original Message -
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: pygame-users@seul.org
Subject: [pygame] pygame web plugin
Date: Sat, 6 Sep 2008 02:07:08 +0200
hi,
i would like to bring up this topic again since a python based open source
alternative to flash which could
Neat, I don't currently have an actual use for this right now but will
certainly keep it in mind and I think stuff like this is just useful/fun/neat
on its own existence. Something similar I've always wanted for pygame is a beat
detector, which seems closely related. I'll definitely take a
On Tue, Sep 9, 2008 at 3:31 PM, Ron Dippold [EMAIL PROTECTED] wrote:
Neat, I don't currently have an actual use for this right now but will
certainly keep it in mind and I think stuff like this is just
useful/fun/neat on its own existence. Something similar I've always wanted
for pygame is a
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of yanom @linuxmail.org
Sent: Tuesday, September 09, 2008 2:55 PM
To: pygame-users@seul.org
Subject: Re: [pygame] pygame web plugin
- Original Message -
From: [EMAIL PROTECTED] [EMAIL
On Wed, Sep 10, 2008 at 8:44 AM, Noah Kantrowitz [EMAIL PROTECTED] wrote:
This is a very bad idea. If you need to ask why, you shouldn't be trying to
build a web-based VM.
This is called setuptools.
1. Install Python
2. Install setuptools
3. easy_install your favourite game
cheers
James
PS:
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of James Mills
Sent: Tuesday, September 09, 2008 4:26 PM
To: pygame-users@seul.org
Subject: Re: [pygame] pygame web plugin
On Wed, Sep 10, 2008 at 8:44 AM, Noah Kantrowitz [EMAIL PROTECTED]
wrote:
On Wed, Sep 10, 2008 at 9:55 AM, Noah Kantrowitz [EMAIL PROTECTED] wrote:
You forgot step 4. Audit code to be sure it isn't evil. If you think this
isn't important, boy do I have a game for you. Running code you get from a
random website is never a good idea.
See I presume this to be
a
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