Yanom Mobis wrote:
hmmm is there anything where people can download without having to
have hg/svn/cvs/git installed? even mercurial doesn't do this.
Google Code will let you add downloadable files.
Just a shame it's SVN. I prefer git and Github.
Github have a little feature called
On, Tue Feb 10, 2009, Rene Dudfield wrote:
I think having one big library, with sub libraries in it is a good
idea? Rather than having to maintain each separately (eg, a scrap
one, a blit one, etc etc).
No. The list contains just the single parts of the library. It would
result in a single
On, Tue Feb 10, 2009, Pete Shinners wrote:
Sounds like a nice idea. I would follow the SDL addon naming of
SDL_something. I would go with something like SDL_pgame (?) and follow
the api naming conventions of the SDL addons as well.
The current pgreloaded internals use a pyg_xxx naming
Hi guys.
There was a thread about this issue in 2007, with no obvious solution.
I got the same problem so I hope somebody knows a way out (if any).
The point is I want to know exactly when a flip is occuring. Naive
code could look like this :
do some drawing here
pygame.display.flip()
well, pyg_ seems like a good one :)
Separate libraries seem better for modularity, and is more how they
are done currently. eg. So you don't need to use the scrap stuff if
you don't want. libpyg_scrap.so etc ?
On Tue, Feb 10, 2009 at 8:03 PM, Marcus von Appen m...@sysfault.org wrote:
On,
Can anyone in the list also reply if they do NOT get problems running
programs with skellington-compliant structure on Vista? So far I've
got only one person informing of problems executing the program and
I'd like to hear if that's widespread or not.
-Thiago
On Sun, Feb 8, 2009 at 10:02 PM,
On, Tue Feb 10, 2009, Rene Dudfield wrote:
well, pyg_ seems like a good one :)
Separate libraries seem better for modularity, and is more how they
are done currently. eg. So you don't need to use the scrap stuff if
you don't want. libpyg_scrap.so etc ?
We could split it that way. Or
I get that error if I run from IDLE... But if I run it any other way
there is no problem. IDLE is screwing up the __file__. Don't know
why IDLE thinks it's OK to do that, but there it is.
On Tue, Feb 10, 2009 at 2:48 AM, Thiago Chaves shundr...@gmail.com wrote:
Can anyone in the list also
I can reproduce the problem (on vista), but it looks like an idle problem,
not really a vista problem
when running the script, __file__ is C:\Python25\Lib\idlelib\idle.pyw
so libdir becomes C:\Python25\Lib\idlelib\lib
On Tue, Feb 10, 2009 at 2:48 AM, Thiago Chaves shundr...@gmail.com wrote:
It is an IDLE problem - I ran into the same thing on Ubuntu and XP, IDLE
doesn't like the way they do it.
A simple fix is to just put this line in:
sys.path.insert(0, lib)
Instead of all that try/except nonsense. The above line works just as well,
and I have never had a problem with it failing
Hi,
I am trying to write unit tests for the blit blend operations and am
running into problems. There are no formal definitions as to what
exactly a BLEND_ADD, BLEND_SUB and BLEND_MULT do. Sure they are add,
subtract and multiply. But what happens with overflow and underflow. Do
they
Pin to 0 and 255. Don't roll over.
Or is there something else?
On Tue, Feb 10, 2009 at 11:11 AM, Lenard Lindstrom le...@telus.net wrote:
Hi,
I am trying to write unit tests for the blit blend operations and am
running into problems. There are no formal definitions as to what exactly a
Ok, that will work I can't comment on it as I don't know the intended
uses for the arithmetic operations.
Lenard
Brian Fisher wrote:
Pin to 0 and 255. Don't roll over.
Or is there something else?
On Tue, Feb 10, 2009 at 11:11 AM, Lenard Lindstrom le...@telus.net
mailto:le...@telus.net
this code is in my main game loop
key = pygame.key.get_pressed() #create a key index
if K_UP in key: #check if the up arrow is pressed
redcar.speed = (0, -2)
else:
redcar.speed = (0, 0)
redcar.rect = redcar.rect.move(redcar.speed) #move redcar by speed
but
if key[K_UP] should work better :)
On Tue, Feb 10, 2009 at 6:47 PM, Yanom Mobis ya...@rocketmail.com wrote:
this code is in my main game loop
key = pygame.key.get_pressed() #create a key index
if K_UP in key: #check if the up arrow is pressed
redcar.speed = (0, -2)
else:
hi,
K_UP has the value 273 and pygame.key.get_pressed() returns a tuple where the
n'th value is 1 if the n'th key was pressed.
This should work:
if key[K_UP]:
.
this code is in my main game loop
key = pygame.key.get_pressed() #create a key index
if K_UP in key: #check if the
On Feb 9, 2009, at 3:48 AM, Matthias Treder wrote:
Is there any direct way to assemble a video (eg Quicktime) from a
sequence of single shots (ie surfaces)?
Put another way, is there a way to get surfaces into a format usable
by other extensions (PyMedia?) without saving them to the HD as
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