Re: [pygame] Is PyGame dying?

2010-01-27 Thread Noah Kantrowitz
On Jan 27, 2010, at 9:47 AM, Olof Bjarnason wrote: 2010/1/27 Thomas Ibbotson thomas.ibbot...@gmail.com: 2010/1/27 Olof Bjarnason olof.bjarna...@gmail.com: 2010/1/27 Jon j...@webprophets.net.au: Personally I think PyGame is a wonderful API for building any sort of complex animation that

Re: [pygame] author license of the pygame_logo (the snake) ?

2010-01-24 Thread Noah Kantrowitz
Not sure where you got that idea, but in every western legal system I know of the opposite is true. If no license is given, then there is none. Copyright is automatically granted (and applying a license doesn't alter copyright in general), and by default all rights are retained by the

RE: [pygame] pygweb milestone 1 released

2009-06-01 Thread Noah Kantrowitz
-Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of jug Sent: Monday, June 01, 2009 1:28 PM To: pygame-users@seul.org Subject: Re: [pygame] pygweb milestone 1 released Hi Noah, Noah Kantrowitz wrote: I would say I fit

RE: [pygame] pygweb milestone 1 released

2009-06-01 Thread Noah Kantrowitz
-Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of jug Sent: Monday, June 01, 2009 3:12 PM To: pygame-users@seul.org Subject: Re: [pygame] pygweb milestone 1 released Noah Kantrowitz wrote: Look at http://trac.edgewall.org/wiki

Re: [pygame] surfaces2video?

2009-02-10 Thread Noah Kantrowitz
On Feb 9, 2009, at 3:48 AM, Matthias Treder wrote: Is there any direct way to assemble a video (eg Quicktime) from a sequence of single shots (ie surfaces)? Put another way, is there a way to get surfaces into a format usable by other extensions (PyMedia?) without saving them to the HD as

Re: [pygame] Dumb little question: Crossfade

2009-01-31 Thread Noah Kantrowitz
On Jan 31, 2009, at 12:05 PM, Bill Coderre wrote: I want to cross-fade between two images. I imagine this is like 3 lines of code. Can someone send me a sample? I tried reading the docs on the pygame website, and I see there's a bunch of flags on surfaces that are not explained. I imagine

RE: [pygame] Pathfinding

2009-01-26 Thread Noah Kantrowitz
if my game isn't tile-based? --- On Sun, 1/25/09, Noah Kantrowitz n...@coderanger.net wrote: From: Noah Kantrowitz n...@coderanger.net Subject: Re: [pygame] Pathfinding To: pygame-users@seul.org Date: Sunday, January 25, 2009, 9:20 PM 1) People can, and do, get PhDs in pathfinding algorithms

RE: [pygame] Pathfinding

2009-01-26 Thread Noah Kantrowitz
complex available? --- On Mon, 1/26/09, Noah Kantrowitz n...@coderanger.net wrote: From: Noah Kantrowitz n...@coderanger.net Subject: RE: [pygame] Pathfinding To: pygame-users@seul.org Date: Monday, January 26, 2009, 6:13 PM You need to construct a graph of possible paths. In a tile-based game

Re: [pygame] Pathfinding

2009-01-25 Thread Noah Kantrowitz
1) People can, and do, get PhDs in pathfinding algorithms. A* (pronounced a-star) is the most commonly used algorithm in games though. 2) Alter the chain length score computation to reduce exploitation. --Noah On Jan 25, 2009, at 7:16 PM, Yanom Mobis wrote: 1) How is pathfinding done? 2)

Re: [pygame] How the get a font size

2009-01-13 Thread Noah Kantrowitz
On Jan 13, 2009, at 12:09 AM, Luca wrote: On Tue, Jan 13, 2009 at 8:37 AM, Noah Kantrowitz n...@coderanger.net wrote: You clearly don't understand how C classes work. Please consult the Python documentation. Thanks you all guys. I perfectly understand the problem, however adding a new

Re: [pygame] How the get a font size

2009-01-12 Thread Noah Kantrowitz
On Jan 12, 2009, at 8:46 PM, James Paige wrote: On Mon, Jan 12, 2009 at 04:54:38PM -0800, Lenard Lindstrom wrote: Hi, James Paige wrote: The only bad thing I can say about it is that it simply doesn't work :( f = pygame.font.Font(None, 12) f.size = 12 Traceback (most recent call

Re: [pygame] How the get a font size

2009-01-11 Thread Noah Kantrowitz
On Jan 11, 2009, at 10:50 AM, Ian Mallett wrote: As far as I know, there's no way to get the size of the font that way. What I do is name the font names in an intuitive way: Font12 = pygame.font.Font(, 12) Font18 = pygame.font.Font(, 18) Font36 = pygame.font.Font(, 36) Ian

Re: [pygame] recommended network API or game examples?

2009-01-09 Thread Noah Kantrowitz
On Jan 9, 2009, at 7:17 PM, Jake b wrote: A while ago I had tried a few different network libs, ( and the native sockets ). I understood how the basic functions were working, but I wasn't sure how to put it all together in a game. ( It would show telnet and echo clients, but, that's not

Re: [pygame] GMArcade.com ~ The Friendly Game Host Community

2009-01-05 Thread Noah Kantrowitz
On Jan 5, 2009, at 9:34 AM, Joe Strout wrote: Matt Kremer wrote: http://GMArcade.com provides Indie game developers with a means to upload and share their games. Our Play Game Online technology is new and improved, allowing all of your games to be played online without saving and keeping

Re: [pygame] Movies in .exe

2009-01-02 Thread Noah Kantrowitz
On Jan 2, 2009, at 5:39 PM, Ian Mallett wrote: Yes, I've gotten it to work that way, but I want the file to be inside the .exe itself, not just in the same folder ;) http://code.google.com/p/pefile/ can access the resource fields of an executable. You will either need to buffer the data

Re: [pygame] @

2008-12-31 Thread Noah Kantrowitz
do this: @foo def bar(): pass you assume that a function foo() already exists. and it creates something like this: def foo(): def bar(): pass pass ? I'm sorry, I just got confused. - On Wed, 12/31/08, Noah Kantrowitz n...@coderanger.net wrote: From: Noah Kantrowitz n

Re: [pygame] @

2008-12-31 Thread Noah Kantrowitz
Python has no such system. Boo is a python-like language that supports hygienic macros. --Noah On Dec 31, 2008, at 1:20 PM, Lin Parkh wrote: While we're on this kind of topic what is the best approach in python to creating code macros? That is ability to write a higher level language (or

Re: [pygame] @

2008-12-31 Thread Noah Kantrowitz
it effectively work that way? --- On Wed, 12/31/08, Noah Kantrowitz n...@coderanger.net wrote: From: Noah Kantrowitz n...@coderanger.net Subject: Re: [pygame] @ To: pygame-users@seul.org Date: Wednesday, December 31, 2008, 1:41 PM No, i has nothing to do with runtime. Decorators are evaluated

Re: [pygame] @

2008-12-31 Thread Noah Kantrowitz
to change how class declarations work. So though there is no mechanism to add new syntax and constructs to the Python language, there are plenty of ways to change how the existing syntax works. Lenard Noah Kantrowitz wrote: Python has no such system. Boo is a python-like language

Re: [pygame] @

2008-12-31 Thread Noah Kantrowitz
Parkh wrote: It is always possible to write game specific languages :-) Like AI languages. - Original Message - From: Noah Kantrowitz n...@coderanger.net To: pygame-users@seul.org Sent: Wednesday, December 31, 2008 1:58 PM Subject: Re: [pygame] @ Python _is_ the scripting language

Re: [pygame] @

2008-12-31 Thread Noah Kantrowitz
Okay, think about the function classmethod(). It takes a single callable as an argument and return a callable. You could write this def make_from_str(cls, data): newobj = cls() newobj.parse(data) return newobj make_from_str = classmethod(make_from_str) inside a class.

Re: [pygame] @

2008-12-31 Thread Noah Kantrowitz
, anchor_x='center', anchor_y='center') @window.event def on_draw(): window.clear() label.draw() pyglet.app..run() --- On Wed, 12/31/08, Noah Kantrowitz n...@coderanger.net wrote: From: Noah Kantrowitz n...@coderanger.net Subject: Re: [pygame] @ To: pygame-users@seul.org Date: Wednesday

Re: [pygame] @

2008-12-30 Thread Noah Kantrowitz
decorator. The short version is that this @foo def bar(): pass is the same as this def bar(): pass bar = foo(bar) The long version is look it up because it gets very complicated and voodoo-ish --Noah On Dec 30, 2008, at 9:55 PM, Yanom Mobis wrote: I was reading some Python code

Re: [pygame] @

2008-12-30 Thread Noah Kantrowitz
On Dec 30, 2008, at 10:30 PM, James Mills wrote: On Wed, Dec 31, 2008 at 12:55 PM, Yanom Mobis ya...@rocketmail.com wrote: I was reading some Python code examples, and i found the @ symbol. What exactly does this operator do? This syntax was introduced in Python 2.4 ? IIRC They are

Re: [pygame] Pygame-Fenix - Using generators as game objects

2008-12-01 Thread Noah Kantrowitz
If you want to look up information about this, the general term is actor-based programming. Existing libraries (neither of which ever seemed that great) include PARLEY and Dramatis. Stackless tasklets are also a very nice way to handle this. --Noah On Dec 1, 2008, at 7:54 AM, Fiona

Re: [pygame] Python pygame in the web

2008-12-01 Thread Noah Kantrowitz
Short answer: No Long answer: Check the ML archives, this is discussed frequently. --Noah On Dec 1, 2008, at 8:07 AM, OsKaR wrote: Is it any way to put python and pygame in a web? I mean to create a game and put it on the web like flash games. Oscar

Re: [pygame] Python pygame in the web

2008-12-01 Thread Noah Kantrowitz
I don't think you read my answer. Did you read my answer? --Noah On Dec 1, 2008, at 8:51 AM, OsKaR wrote: What about web.py or Django? Make this tools possible to embeed a game in a web? 2008/12/1 Noah Kantrowitz [EMAIL PROTECTED] Short answer: No Long answer: Check the ML archives

RE: [pygame] Pygame-Fenix - Using generators as game objects

2008-12-01 Thread Noah Kantrowitz
] On Behalf Of Knapp Sent: Monday, December 01, 2008 10:33 AM To: pygame-users@seul.org Subject: Re: [pygame] Pygame-Fenix - Using generators as game objects On Mon, Dec 1, 2008 at 6:05 PM, Fiona Burrows [EMAIL PROTECTED] wrote: Noah Kantrowitz wrote: If you want to look up

RE: [pygame] Pygame-Fenix - Using generators as game objects

2008-12-01 Thread Noah Kantrowitz
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Knapp Sent: Monday, December 01, 2008 10:54 AM To: pygame-users@seul.org Subject: Re: [pygame] Pygame-Fenix - Using generators as game objects On Mon, Dec 1, 2008 at 7:49 PM, Noah Kantrowitz [EMAIL

Re: [pygame] Pygame CTypes

2008-11-16 Thread Noah Kantrowitz
No, at last I heard it was still too hard to get working at an acceptable level. CTypes is very handy for a lot of things, but it does have some non-trivial downsides, including a good bit of overhead thanks to the ffi. --Noah On Nov 16, 2008, at 4:35 PM, Stuart Axon wrote: I just ran

RE: [pygame] Surfarray question

2008-10-21 Thread Noah Kantrowitz
Why would you store them as arrays? That's pretty non-trivial overhead. --Noah -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Abhinav Lele Sent: Tuesday, October 21, 2008 10:48 AM To: pygame-users@seul.org Subject: [pygame] Surfarray question

Re: [pygame] placing a running program's output on a surface

2008-10-19 Thread Noah Kantrowitz
No, computer graphics don't work this way in any kind of cross- platform manner. If you are only targeting X11, you can try to play with the xembed stuff. I doubt this will work on either end, SDL can't generate more than one window normally, and Fx will probably not like being embedded

Re: [pygame] placing a running program's output on a surface

2008-10-19 Thread Noah Kantrowitz
Basically the short answer to all of this is: NO You would have write a window manager (or at least most of one) from scratch in SDL. I assure you that if you are asking how things like that work, you aren't capable of making one in a useful amount of time. --Noah On Oct 19, 2008, at

Re: [pygame] pygame web plugin

2008-09-11 Thread Noah Kantrowitz
On Sep 10, 2008, at 11:10 PM, Knapp wrote: On Thu, Sep 11, 2008 at 12:33 AM, Greg Ewing [EMAIL PROTECTED] wrote: On Wednesday 10 September 2008 04:31:10 James Mills wrote: step 4. Audit code to be sure it isn't evil. That's nice in theory, but can you honestly say that you meticulously

RE: [pygame] pygame web plugin

2008-09-09 Thread Noah Kantrowitz
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of yanom @linuxmail.org Sent: Tuesday, September 09, 2008 2:55 PM To: pygame-users@seul.org Subject: Re: [pygame] pygame web plugin - Original Message - From: [EMAIL PROTECTED] [EMAIL

RE: [pygame] pygame web plugin

2008-09-09 Thread Noah Kantrowitz
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Mills Sent: Tuesday, September 09, 2008 4:26 PM To: pygame-users@seul.org Subject: Re: [pygame] pygame web plugin On Wed, Sep 10, 2008 at 8:44 AM, Noah Kantrowitz [EMAIL PROTECTED] wrote

Re: [pygame] pygame web plugin

2008-09-07 Thread Noah Kantrowitz
On Sep 7, 2008, at 10:49 AM, Campbell Barton wrote: Im still a bit at a loss as to where the blocking problem is... if I was to sandbox cpython for a pygame heres what Id try. - replace builtins like import, compile, exec, reload through the C api (as with the blender3d example I posted

Re: [pygame] pygame web plugin

2008-09-06 Thread Noah Kantrowitz
On Sep 6, 2008, at 6:21 PM, Greg Ewing wrote: J Dunford wrote: In my experience, the general consensus with sandboxing python is - don't try it. If you think Python sandboxing is easy, you don't understand the problem. Most of the current Python sandboxing concepts use alternate

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread Noah Kantrowitz
PyMike wrote: I vote Solid Snake Games! After Metal Gear Solid! (which is a game) and Python! (which is a snake!) And by is a snake you clearly meant is a British comedy troupe. --Noah On Tue, Aug 19, 2008 at 8:38 PM, Richie Ward [EMAIL PROTECTED] wrote: Not bad, short names are nice :)

RE: [pygame] PyGameDB coming along well

2008-08-20 Thread Noah Kantrowitz
In the interest of seeing this discussion come to an end, I have used the age old technique of the random article button on Wikipedia to divine what the name must be. The name shall be: Hypernucleus Wikipedia has spoken. --Noah -Original Message- From: [EMAIL PROTECTED]

RE: [pygame] Key Presses

2008-08-19 Thread Noah Kantrowitz
Use the .unicode property on the event. --Noah -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nicholas Dudfield Sent: Tuesday, August 19, 2008 6:12 AM To: pygame-users@seul.org Subject: Re: [pygame] Key Presses Ian, In [1]: import pygame

RE: [pygame] Transparency and pygame.draw

2008-08-18 Thread Noah Kantrowitz
No, but someone made bindings for SDL_gfx which does allow for this (and a lot more). Check the list archives. --Noah -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luca Sent: Monday, August 18, 2008 5:28 AM To: pygame-users@seul.org Subject:

RE: [pygame] PyGameDB coming along well

2008-08-15 Thread Noah Kantrowitz
Not to point out the obvious or anything, but why would you not just use pygame.org, which already has a big database of games. Just add an API for getting the metadata you need and be done with it. --Noah -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

RE: [pygame] PyGameDB coming along well

2008-08-15 Thread Noah Kantrowitz
to the repo? Etc. I'm perhaps naive and overly worried, I'm not familiar with how carefully Linux distros (for instance) usually handle this sort of thing. Thanks, Dan On Fri, Aug 15, 2008 at 12:57 PM, Noah Kantrowitz [EMAIL PROTECTED] wrote: Not to point out the obvious

RE: [pygame] 100% CPU FAQ

2008-07-31 Thread Noah Kantrowitz
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Python Nutter Sent: Thursday, July 31, 2008 3:43 PM To: pygame-users@seul.org Subject: Re: [pygame] 100% CPU FAQ I was annoyed by the OP's observations as well. I've converted my program to many

Re: [pygame] how hexcolour arrays works?

2008-07-28 Thread Noah Kantrowitz
Paulo Silva wrote: Stop right now? oh please, just now when i were getting so happy on trying to learn it? what a stimulation from the open-source world... :-(( (i really wanted only to focus in the solutions of doubts like mine one...) If Python doesn't match the way you work, I doubt

RE: [pygame] Re: [OLPC-Games] PyQNet project on Launchpad

2008-07-28 Thread Noah Kantrowitz
, Noah Kantrowitz wrote: [..] https://coderanger.net/svn/school/2007/fall/egd/magnoball/ pygamenet.py . Also a WiP. PyQNet is split over 8 modules, but the actual number of code-lines in the library (excluding the tests) is pretty small (640 incl. comments and docstrings), pygamenet

Re: [pygame] [Pygame] How can I have an accurate timing when I am showing an image?

2008-05-24 Thread Noah Kantrowitz
On May 24, 2008, at 12:08 AM, Brian Fisher wrote: On Fri, May 23, 2008 at 9:15 PM, Noah Kantrowitz [EMAIL PROTECTED] wrote: Anywhere you need that kind of timing accuracy, python is probably not the right tool for the job. I would recommend using plain SDL in C, you will likely find

Re: [pygame] [Pygame] How can I have an accurate timing when I am showing an image?

2008-05-23 Thread Noah Kantrowitz
On May 23, 2008, at 3:38 PM, Francesco Martino wrote: I am using Pygame for building a psychological experiment. The code should do something very easy: it should display an image for a limited amount of time, then show a blank screen and then another image. Images are stored as bitmap files

Re: [pygame] PyOpenGL Screenshots

2008-05-06 Thread Noah Kantrowitz
Ian Mallett wrote: Hello, -I have a project which must be finished by Thursday. The project is a movie, for a presentation, and my solution has been to make a program to render each frame in OpenGL. I can now render each frame individually, but now I face the challenge of turning these

Re: [pygame] The introduction of my Google Summer Code Project

2008-04-28 Thread Noah Kantrowitz
On Apr 28, 2008, at 8:35 PM, 帆 张 wrote: Hello every one: I have proposed to work in the Pygame project in the google summer of code 2008. Fortunately, my application is accepted. My aim is to develop a 2D real-time physics engine for Pygame. The module will be integrated with Pygame

Re: [pygame] The introduction of my Google Summer Code Project

2008-04-28 Thread Noah Kantrowitz
On Apr 28, 2008, at 9:47 PM, 帆 张 wrote: Noah Kantrowitz [EMAIL PROTECTED] 写道: The problem with chipmunk, and by extension box2d, is what exactly? I would rather see the existing bindings improved than someone try writing a new engine. Perhaps make a library that provides a mixin to easily

Re: [pygame] award winning pygames.

2008-03-31 Thread Noah Kantrowitz
Pick a game and I'll give it the Coderanger Game Of The Millifortnight Award. --Noah PS: Awards are worthless, next time try asking for good games. On Mar 31, 2008, at 7:52 PM, Talat Fakhri wrote: Are there any award winning pygame titles? Most of the award winning games I see are NOT

Re: [pygame] Resized Surfaces and Speed

2008-02-23 Thread Noah Kantrowitz
Ian Mallett wrote: How do I crop an image? i.e., make a new surface containing only a part of the pixels of another surface? Either blit from the bigger to the smaller, or use .subsurface(). --Noah signature.asc Description: OpenPGP digital signature

Re: [pygame] #pygame on irc.freenode.net

2008-02-19 Thread Noah Kantrowitz
Lets can the euphemism please. You think some of the #pygame regulars (most often piman) are offensive and crude. You are 100% correct. Different forms of communication have different tones and cultures. This mailing list, for example, is generally quite civil. IRC is a _much_ more casual

Re: [pygame] Per Pixel Alpha

2008-02-09 Thread Noah Kantrowitz
Lenard Lindstrom wrote: Brian Fisher wrote: On Feb 8, 2008 8:20 PM, Lenard Lindstrom [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: What I have noticed is that omitting depth for a SRCAPLHA surface is common practice. It must work on most machines. But it is problematic with

Re: [pygame] When is pygame 1.8 coming out?

2008-01-23 Thread Noah Kantrowitz
On Jan 23, 2008, at 4:24 PM, Brian Fisher wrote: On Jan 23, 2008 12:16 PM, Kamilche [EMAIL PROTECTED] wrote: Well, if there's no windows installer for it, and hasn't been for three years, how supported is it, really? It's too much to expect the average developer to have the same build

Re: [pygame] Mac OS X 10.5, Leopard Support

2007-12-16 Thread Noah Kantrowitz
, 2007 9:28 PM, Noah Kantrowitz [EMAIL PROTECTED] wrote: Attached is a set of macports port files that will allow installing on Leopard. The only weird thing you need to do is add the macports site-packages folder to the sys.path for the system python 2.5. The easiest way to do this is to add

Re: [pygame] Networking?

2007-11-19 Thread Noah Kantrowitz
Not really. There isn't yet a good, lightweight networking library that plays well with pygame. Pyraknet is worth a look, as is Twisted, but both have their own problems. I've got some code I can throw your way, but it still has rough edges. --Noah On Nov 19, 2007, at 2:08 PM, Jason Ward

Re: [pygame] New on the mailing list with a strange FPS behavior

2007-11-12 Thread Noah Kantrowitz
Ghislain Leveque wrote: 2007/11/12, claxo [EMAIL PROTECTED]: On 11 Nov 2007 at 22:41, Ghislain Leveque wrote: Today I've come into a strange behavior with my rendering loop. 3. Memory garbage collection kicks in. you can try to do a explicit garbage collection after

Re: [pygame] Re: manually cutting a picture

2007-11-06 Thread Noah Kantrowitz
For normal jigsaw-ish shapes (read: highly irregular) I would bounce the images through Cairo. If all you need is a simple, repeating cutout you may be able to do it in pure SDL, but it would be tricky. --Noah On Nov 6, 2007, at 12:48 PM, Michael George wrote: Do you want to cut them into

Re: [pygame] more list problems

2007-09-20 Thread Noah Kantrowitz
An idiomatic way would be this: if event.button == 3: rect = [r for r in rect if not r.collidepoint(*event.pos)] --Noah On Sep 20, 2007, at 8:18 PM, Eric Hunter wrote: so I have been able to write pygame.Rect rectangles into rect-type lists. but now I'm trying to delete unwanted

Re: [pygame] Is there some type of hex codes to rgb converter or something?

2007-09-10 Thread Noah Kantrowitz
#abc - #aabbcc - (0xaa, 0xbb, 0xcc) --Noah On Sep 10, 2007, at 7:08 PM, Lamonte Harris wrote: I like using HTML hex, is there a library or something on pygame or python it self to convert hex to rgb

Re: [pygame] duration of song

2007-07-14 Thread Noah Kantrowitz
PyMedia claims to support this, though it mentions you may need to play the file for a second or two to initialize decoding and get the full length. --Noah Dave LeCompte (really) wrote: Ian Mallett [EMAIL PROTECTED] wrote: On 7/14/07, Dave LeCompte (really) [EMAIL PROTECTED] wrote: That

Re: [pygame] Sticky Variables

2007-05-27 Thread Noah Kantrowitz
Kris Schnee wrote: I've run into that sticky variables problem again: code = {.:[],c:[crate]} a = code[.] b = code[.] a ==b True a is b True One solution is: import copy a = copy.copy(code[.]) b = copy.copy(code[.]) a == b True a is b False But is there a better way

Re: [pygame] SVG and Pango support

2007-04-19 Thread Noah Kantrowitz
Marcus von Appen wrote: On, Thu Apr 19, 2007, Noah Kantrowitz wrote: As OLPC is in need of both SVG and Pango support in Pygame, I am looking at making wrappers for SDL_svg and SDL_pango. Rene mentioned that someone has some code for using Cairo, is this online somewhere? Also, how would

Re: [pygame] Calling all game developers - OLPC

2007-04-08 Thread Noah Kantrowitz
Horst JENS wrote: On Fri, 2007-04-06 at 20:02 -0400, Noah Kantrowitz wrote: Calling all game developers! The One Laptop Per Child project needs talented game developers to work on software for the XO laptops. Thanks to a few awesome developers, PyGame is now up and running under Sugar

[pygame] Calling all game developers

2007-04-06 Thread Noah Kantrowitz
(http://mailman.laptop.org/mailman/listinfo/games) and discuss your ideas there. This is a chance to have a major impact on the lives of millions of children, as well as work on a unique platform. If you have any questions please don't hesitate to email me, or ask on the games list. --Noah Kantrowitz

Re: [pygame] Rpg Game ?

2006-11-10 Thread Noah Kantrowitz
I usually just lurk on this list, but this is a pet peeve of mine. On Nov 10, 2006, at 6:01 PM, federico ramirez wrote: Basically php is a programming language only for websites, you cant use it for desktop programming like perl. No, it can be used for whatever you use it for. There are GTK

Re: [pygame] Rpg Game ?

2006-11-10 Thread Noah Kantrowitz
On Nov 10, 2006, at 6:35 PM, Jason Massey wrote: One person doing an RPG is definitely doable. The original Ultima on the Apple II was done by one person, and he didn't have anything like SDL and pygame, not to mention the python programming language itself. Here's a good link, an RPG

Re: [pygame] Vectorial images

2006-11-10 Thread Noah Kantrowitz
On Nov 10, 2006, at 11:44 PM, Nicolas Bischof wrote: Hello!, i wanted to ask is there a way to use vectorial images, hopefully SVG, to make a game in pygame? i want to make a full scalable game. is there a SVG package that con be used with pygame? i´ve searched but i didn't find anything.

[pygame] Mac OS issues

2006-09-22 Thread Noah Kantrowitz
Has anyone else seen problems where when running a pygame app under pythonw, any click (left or right) on the Dock icon will cause the script to lock up, follow about 5 seconds later by a bus error? --Noah

Re: [pygame] Mac OS issues

2006-09-22 Thread Noah Kantrowitz
Yep. That fixed it on here (r950). Thanky :) --Noah On Sep 22, 2006, at 5:47 PM, Bob Ippolito wrote: On 9/22/06, Noah Kantrowitz [EMAIL PROTECTED] wrote: Has anyone else seen problems where when running a pygame app under pythonw, any click (left or right) on the Dock icon will cause