Analogue: A Hate Story is using Pygame too as far as I remember.
2013/2/16 Al Sweigart a...@inventwithpython.com
Hi everyone, I'm compiling a list of professional-quality games made using
Pygame. These don't necessarily have to be commercial games, but games that
have a professional level of
It's already kept by Enet in separate queue which is processed by
Client.step method. Moreover if you don't want network events in Pygame
event queue just don't import pygame_network.events module (it will prevent
generation of any events).
Greetings,
Szymon
2012/7/4 Greg Ewing greg.ew
Hi,
Networking module is finally in state allowing to test it and show
something working, so I wrote new blog post describing changes and showing
features. You can find it here:
http://pygame-networking.blogspot.com/2012/07/gsoc-journal-client-tests.html
Greetings,
Szymon Wróblewski
2012/6/21
object
e.packet_id # packet identifier
e.net # packet type (to allow e.net == echo)
2012/6/21 Radomir Dopieralski pyg...@sheep.art.pl
On Wed, Jun 20, 2012 at 8:02 PM, Szymon Wróblewski blu...@gmail.com wrote:
I focused currently on creating client api and not everything is complete
yet
I added documentation about available events:
http://pygame_network.readthedocs.org/en/latest/source/pygame_network.html#events
2012/6/21 Szymon Wróblewski blu...@gmail.com:
connection.register('echo', ('user', 'msg'))
You would also probably want a separate 'protocol' object on which you
and all methods are classmethods)
- Is it good idea to use threading or even multiprocessing for future
classes that sends and receives data
Any suggestions and thoughts about project are welcome.
Thanks,
Szymon Wróblewski
2012/6/13 Szymon Wróblewski blu...@gmail.com
Hi,
I'm writing network
. The
echo server just echos stuff back to the client.
A bit bigger one perhaps... In the chimp example, how would a remote
player control the fist?
cheers,
On Wed, Jun 20, 2012 at 5:48 PM, Szymon Wróblewski blu...@gmail.comwrote:
Hi,
I made the initial documentation describing the API
-introduction-update.html
Thanks,
Szymon Wróblewski
Float positions would be really nice.
About aggregated sprite class: every sprite could be tree node, with parent
and child nodes, position relative to parent and visibility inherited from
parent.
2012/6/1 Sagie Maoz sa...@maoz.info
Hi guys,
As part of my GSoC project [1], I've been