Re: [pygame] Professional games made with Pygame?

2013-02-16 Thread Szymon Wróblewski
Analogue: A Hate Story is using Pygame too as far as I remember. 2013/2/16 Al Sweigart a...@inventwithpython.com Hi everyone, I'm compiling a list of professional-quality games made using Pygame. These don't necessarily have to be commercial games, but games that have a professional level of

Re: [SPAM: 4.500] Re: [pygame] Easy networking module - feedback needed

2012-07-03 Thread Szymon Wróblewski
It's already kept by Enet in separate queue which is processed by Client.step method. Moreover if you don't want network events in Pygame event queue just don't import pygame_network.events module (it will prevent generation of any events). Greetings, Szymon 2012/7/4 Greg Ewing greg.ew

Re: [pygame] Easy networking module - feedback needed

2012-07-02 Thread Szymon Wróblewski
Hi, Networking module is finally in state allowing to test it and show something working, so I wrote new blog post describing changes and showing features. You can find it here: http://pygame-networking.blogspot.com/2012/07/gsoc-journal-client-tests.html Greetings, Szymon Wróblewski 2012/6/21

Re: [pygame] Easy networking module - feedback needed

2012-06-21 Thread Szymon Wróblewski
object e.packet_id # packet identifier e.net # packet type (to allow e.net == echo) 2012/6/21 Radomir Dopieralski pyg...@sheep.art.pl On Wed, Jun 20, 2012 at 8:02 PM, Szymon Wróblewski blu...@gmail.com wrote: I focused currently on creating client api and not everything is complete yet

Re: [pygame] Easy networking module - feedback needed

2012-06-21 Thread Szymon Wróblewski
I added documentation about available events: http://pygame_network.readthedocs.org/en/latest/source/pygame_network.html#events 2012/6/21 Szymon Wróblewski blu...@gmail.com: connection.register('echo', ('user', 'msg')) You would also probably want a separate 'protocol' object on which you

[pygame] Easy networking module - feedback needed

2012-06-20 Thread Szymon Wróblewski
and all methods are classmethods) - Is it good idea to use threading or even multiprocessing for future classes that sends and receives data Any suggestions and thoughts about project are welcome. Thanks, Szymon Wróblewski 2012/6/13 Szymon Wróblewski blu...@gmail.com Hi, I'm writing network

Re: [pygame] Easy networking module - feedback needed

2012-06-20 Thread Szymon Wróblewski
. The echo server just echos stuff back to the client. A bit bigger one perhaps... In the chimp example, how would a remote player control the fist? cheers, On Wed, Jun 20, 2012 at 5:48 PM, Szymon Wróblewski blu...@gmail.comwrote: Hi, I made the initial documentation describing the API

[pygame] Easy networking module - feedback needed

2012-06-13 Thread Szymon Wróblewski
-introduction-update.html Thanks, Szymon Wróblewski

Re: [pygame] Improved Sprites System - Call for Suggestions

2012-06-01 Thread Szymon
Float positions would be really nice. About aggregated sprite class: every sprite could be tree node, with parent and child nodes, position relative to parent and visibility inherited from parent. 2012/6/1 Sagie Maoz sa...@maoz.info Hi guys, As part of my GSoC project [1], I've been