Re: [pygame] Smooth Scaling for Terrain Generation

2007-06-16 Thread Marius Gedminas
On Sat, Jun 16, 2007 at 12:33:10AM -, [EMAIL PROTECTED] wrote: I fiddled with a different terrain generation algorithm, this one based on using Pygame to do something like Conway's Game of Life. That is, I draw some random shapes of grass on water on a 100x100 image, then iterate each

[pygame] Smooth Scaling for Terrain Generation

2007-06-15 Thread kschnee
I fiddled with a different terrain generation algorithm, this one based on using Pygame to do something like Conway's Game of Life. That is, I draw some random shapes of grass on water on a 100x100 image, then iterate each pixel through a Life-like process to build a grass/sand/water map. The

Re: [pygame] Smooth Scaling for Terrain Generation

2007-06-15 Thread Alex Holkner
[EMAIL PROTECTED] wrote: Is there a way to get a smoothly scaled-up image? That is, if s is sand and w water: www wss sss I don't want the above data to turn into 10x10 blocks of sand and water, but some kind of smooth diagonal. You want the scale2x algorithm and its friends: