[pygame] alpha channel in font-rendered Surfaces

2007-02-15 Thread Goran
Hi, I have a problem when trying to fade-in a text. Using the alpha-channel when blitting in an image works fine, but not a surface generated by Font.render(). Below is a complete example, (using two external files test.png and freesansbold.ttf, replace with your own image and font). I am

Re: [pygame] alpha channel in font-rendered Surfaces

2007-02-15 Thread Marius Gedminas
On Thu, Feb 15, 2007 at 07:40:13AM -0600, Brendan Speer wrote: On 2/15/07, Goran [EMAIL PROTECTED] wrote: I have a problem when trying to fade-in a text. Using the alpha-channel when blitting in an image works fine, but not a surface generated by Font.render(). Surface.convert_alpha