An idiomatic way would be this:
if event.button == 3:
rect = [r for r in rect if not r.collidepoint(*event.pos)]
--Noah
On Sep 20, 2007, at 8:18 PM, Eric Hunter wrote:
so I have been able to write pygame.Rect rectangles into rect-type
lists. but now I'm trying to delete unwanted
Eric Hunter schrieb:
so I have been able to write pygame.Rect rectangles into rect-type
lists. but now I'm trying to delete unwanted rectangles that are
printed to the screen.
when I draw one at a time, I can only delete the last drawn rectangle
before deleting the previous ones. I want to