Re: newie question on opengl performance

2008-07-07 Thread Drew Smathers
On Sat, Jul 5, 2008 at 11:21 AM, altern [EMAIL PROTECTED] wrote: hi all today i am trying to catch up with the newest pyglet API. It looks very nice although a bit weird at the first moment. I am working on this simple example where many instances of an object are rendered on random locs

Re: newie question on opengl performance

2008-07-07 Thread altern
Drew Smathers(e)k dio: On Sat, Jul 5, 2008 at 11:21 AM, altern [EMAIL PROTECTED] wrote: hi all today i am trying to catch up with the newest pyglet API. It looks very nice although a bit weird at the first moment. I am working on this simple example where many instances of an object are

Re: newie question on opengl performance

2008-07-07 Thread altern
How can i limit the framerate? in the previous pyglet release there was some system to limit it with clock.set_fps_limit(12) but this does not seem to work now any more. Or do i need to use my own main loop? I checked the docs on this but I did not understand how to achieve this ah, ok.

newie question on opengl performance

2008-07-05 Thread altern
hi all today i am trying to catch up with the newest pyglet API. It looks very nice although a bit weird at the first moment. I am working on this simple example where many instances of an object are rendered on random locs on screen. On my Desktop this takes almost 80% CPU, i am pretty sure i