On Sat, Jul 5, 2008 at 11:21 AM, altern [EMAIL PROTECTED] wrote:
hi all
today i am trying to catch up with the newest pyglet API. It looks very
nice although a bit weird at the first moment. I am working on this
simple example where many instances of an object are rendered on random
locs
Drew Smathers(e)k dio:
On Sat, Jul 5, 2008 at 11:21 AM, altern [EMAIL PROTECTED] wrote:
hi all
today i am trying to catch up with the newest pyglet API. It looks very
nice although a bit weird at the first moment. I am working on this
simple example where many instances of an object are
How can i limit the framerate? in the previous pyglet release there was
some system to limit it with clock.set_fps_limit(12) but this does not
seem to work now any more. Or do i need to use my own main loop? I
checked the docs on this but I did not understand how to achieve this
ah, ok.
hi all
today i am trying to catch up with the newest pyglet API. It looks very
nice although a bit weird at the first moment. I am working on this
simple example where many instances of an object are rendered on random
locs on screen. On my Desktop this takes almost 80% CPU, i am pretty
sure i