hi all
This is kind of OT but I thought maybe of interest for some people in
the list ... i hope so at least. It is a python library that allows to
control supercollider's (http://en.wikipedia.org/wiki/SuperCollider)
sound engine scsynth. SCSynth is a powerful and highly optimised sound
hi
sorry for off topic question but I could not think a better place to ask
about this issue.
I am looking for a crossplatform MIDI library for Python, after some
research I found few modules, but none of them seem to be really
crossplatform or mature enough. So the question is, anyone knows
Ben Sizer(e)k dio:
On Apr 22, 1:13 pm, altern [EMAIL PROTECTED] wrote:
I am looking for a crossplatform MIDI library for Python, after some
research I found few modules, but none of them seem to be really
crossplatform or mature enough. So the question is, anyone knows of a
crossplatform
hi
i am checking the sound examples but i get this error
import OpenAL
Traceback (most recent call last):
File stdin, line 1, in module
ImportError: No module named OpenAL
I am on ubuntu studio and already installed pyOpenAL
$ sudo apt-get install libalut-dev libalut0 libopenal-dev
hi again
been reading the 1.1 documentation and new features, sounds quite nice.
Any estimations on when would it be ready for development? i read its
still unstable.
thanks!
enrike
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ok, thanks for the explanation!
enrike
Alex Holkner(e)k dio:
On Sat, Jun 28, 2008 at 4:30 PM, altern [EMAIL PROTECTED] wrote:
hi again
been reading the 1.1 documentation and new features, sounds quite nice.
Any estimations on when would it be ready for development? i read its
still
Drew Smathers(e)k dio:
On Sat, Jun 28, 2008 at 2:03 AM, altern [EMAIL PROTECTED] wrote:
hi
i am checking the sound examples but i get this error
import OpenAL
Traceback (most recent call last):
File stdin, line 1, in module
ImportError: No module named OpenAL
I am on ubuntu studio
hi all
today i am trying to catch up with the newest pyglet API. It looks very
nice although a bit weird at the first moment. I am working on this
simple example where many instances of an object are rendered on random
locs on screen. On my Desktop this takes almost 80% CPU, i am pretty
sure i
Drew Smathers(e)k dio:
On Mon, Jul 7, 2008 at 5:16 AM, altern [EMAIL PROTECTED] wrote:
hi
as far as i can see the second example in this page has an error in the code
http://pyglet.org/doc/1.1/programming_guide/using_opengl.html
$ python test.py
Traceback (most recent call last):
File
Drew Smathers(e)k dio:
On Sat, Jul 5, 2008 at 11:21 AM, altern [EMAIL PROTECTED] wrote:
hi all
today i am trying to catch up with the newest pyglet API. It looks very
nice although a bit weird at the first moment. I am working on this
simple example where many instances of an object
How can i limit the framerate? in the previous pyglet release there was
some system to limit it with clock.set_fps_limit(12) but this does not
seem to work now any more. Or do i need to use my own main loop? I
checked the docs on this but I did not understand how to achieve this
ah, ok.
hi
somehow related to this post from last month
http://groups.google.com/group/pyglet-users/browse_thread/thread/8bab298bd8f7f32a/eaaa998b5e973d99?lnk=gstq=schedule_interval#eaaa998b5e973d99
i noticed that CPU usage goes up when the mouse is moved, no matter if
on_mouse_motion is declared or
Ben Sizer(e)k dio:
On Jul 8, 6:02 pm, altern [EMAIL PROTECTED] wrote:
i noticed that CPU usage goes up when the mouse is moved, no matter if
on_mouse_motion is declared or not. In a simple example i am working on
it goes up from 5% to 15%.
That isn't surprising, given
hi
sorry to keep asking questions, but i have couple of days to explore
pyglet so loads of questions keep popping up...
this time i would like to know how to draw circles and arcs. I know i
can do it with OpenGL but is there some pyglet way to do it? I mean some
way so that i can add the
Colin Bean(e)k dio:
On Wed, Jul 9, 2008 at 11:02 AM, altern [EMAIL PROTECTED] wrote:
hi
sorry to keep asking questions, but i have couple of days to explore
pyglet so loads of questions keep popping up...
this time i would like to know how to draw circles and arcs. I know i
can do
Colin Bean(e)k dio:
On Wed, Jul 9, 2008 at 11:02 AM, altern [EMAIL PROTECTED] wrote:
hi
sorry to keep asking questions, but i have couple of days to explore
pyglet so loads of questions keep popping up...
this time i would like to know how to draw circles and arcs. I know i
can do
Colin Bean(e)k dio:
On Wed, Jul 9, 2008 at 11:54 AM, altern [EMAIL PROTECTED] wrote:
Colin Bean(e)k dio:
On Wed, Jul 9, 2008 at 11:02 AM, altern [EMAIL PROTECTED] wrote:
hi
sorry to keep asking questions, but i have couple of days to explore
pyglet so loads of questions keep popping up
Colin Bean(e)k dio:
On Wed, Jul 9, 2008 at 1:25 PM, altern [EMAIL PROTECTED] wrote:
Colin Bean(e)k dio:
On Wed, Jul 9, 2008 at 11:54 AM, altern [EMAIL PROTECTED] wrote:
Colin Bean(e)k dio:
On Wed, Jul 9, 2008 at 11:02 AM, altern [EMAIL PROTECTED] wrote:
hi
sorry to keep asking questions
hi all
i was checking the mailing list archives and i discovered this
http://groups.google.com/group/pyglet-users/browse_thread/thread/57f911bdd0162291/f39cb1e4ca0d81cd?lnk=gstq=primitives#f39cb1e4ca0d81cd
I thought this is really nice, someone has done what i am looking for
and has shared it
Drew Smathers(e)k dio:
On Fri, Jul 11, 2008 at 5:54 AM, altern [EMAIL PROTECTED] wrote:
hi all
i was checking the mailing list archives and i discovered this
http://groups.google.com/group/pyglet-users/browse_thread/thread/57f911bdd0162291/f39cb1e4ca0d81cd?lnk=gstq=primitives
No thanks. I've read the code and you're mostly right - Flavio's code
was basically a reorganization of pieces of yours into a single
module. The LGPL license, should be included with credit given to the
original authors. There was some mention on the page: The code is
inspired in the
i am testing it on linux and i get this error
$ python animation.py
No suitable context:
Generating a default context.
Traceback (most recent call last):
File animation.py, line 1, in module
from pyprocessing import *
File
.
I'd be very much obliged if you could tell me what kind of graphics
board/driver do you use.
Best regards,
--Claudio
On Oct 14, 9:12 am, altern alte...@gmail.com wrote:
i am testing it on linux and i get this error
$ python animation.py
No suitable context:
Generating a default context
, perhaps?
Thanks again,
--Claudio
On Oct 17, 3:25 am, altern alte...@gmail.com wrote:
i downloaded the latest svn, reinstalled it just in case, then run the
python accumfliptest.py
$ python accumfliptest.py
Traceback (most recent call last):
File accumfliptest.py, line 20, in module
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