ction from many other python files (located in
different paths) by creating an object.
Here, This will not throw the error, "Port is already in use" since only one
object is created and shared by other files,
On Tuesday, 24 O
ctober 2017 16:54:31 UTC+5:30, Justin Israel wrote:
>
>
&g
On Tuesday, 24 October 2017 00:59:01 UTC+5:30, Justin Israel wrote:
>
>
>
> On Tue, Oct 24, 2017, 1:32 AM T Obulesu <obul...@gmail.com >
> wrote:
>
>>
>> This is how my code looks like:
>> import socket
>> import select
>>
>> class Cha
les
located in different path.
On Saturday, 21 October 2017 16:33:27 UTC+5:30, Justin Israel wrote:
>
>
>
> On Sat, Oct 21, 2017, 11:06 PM T Obulesu <obul...@gmail.com >
> wrote:
>
>> Hi All,
>>
>> I'm new to python3 and scratching my head to write a prog
Hi All,
I'm new to python3 and scratching my head to write a program for this logic:
classA.py
Class A:
# class for socket communication
basic init method that initializes port, address, connection
method send(message):
# for sending any message through the
using Ethernet cable. If
this is the case, I wnat to change the port to the eth0 and send the
packets
On Thursday, 12 October 2017 15:43:14 UTC+5:30, Justin Israel wrote:
>
>
>
> On Thu, Oct 12, 2017, 9:10 PM T Obulesu <obul...@gmail.com >
> wrote:
>
>> I want to
I want to send some frames defined by me{Example, [0x45,0x43,0x32]} to the
raspberry pi from any machine(Desktop/Laptop/other raspberry pi). But I
want to send those frames over wifi or use wlan0 using python3.4 Any
suggestions?
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I have my python application running on Raspberry Pi and it needs to be
configured every time. Hence I want to access this .config file over online
and configure it exactly like how we can configure our router, but I want
to use only web sockets
--
You received this message because you are
for efficiency- I don't know the
details of what you're doing, but I think it's possible you might have
bigger problems than that with efficiency. Sorry for the length of this
message. I hope some of it at least is useful to you.
Best
T
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this to object-space mode, but I think the re-initialization
might be a little hairy.
Anyway, incomplete as this is, I hope it helps someone at some point ;).
Best
T
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, and callbacks, maybe, to try to sort
of replicate a custom manipulator. Makes me a bit uneasy, but it seems
like the only reasonable thing for us to do at this point, short of
just abandoning this idea.
Thanks again for the confirmation.
Best
T
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on the subject.
Thanks
T
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On Oct 27, 10:35 pm, ArrantSquid arrantsq...@gmail.com wrote:
Ha! I haven't heard that in a LONG time. Gonna tag our only emacs user
with that in the morning. :) I've not tried emacs, but I've heard that
it's fairly powerful. Vim does the job for me (almost literally
sometimes with all the
Emacs, since it's my favorite OS. Too bad it doesn't have a decent
text editor ;). One of these days I am going to have to learn to use
the vi emulation for emacs, but... old habits die hard, and the Emacs
key-bindings (well, my Emacs key-bindings) are burned into my fingers
at this point.
--
are expression nodes so slow? I'm pretty sure that using
the GPU can't solve that, for instance.
Best
T
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On Apr 17, 4:27 pm, Jawabiscuit tradigi...@gmail.com wrote:
This is interesting stuff! Anyone have modules besides pickle they
want to share about?
Well, I would also recommend taking a look at a very Maya specific
module called MRV. It is an extraordinary piece of work, that seems to
have
On Apr 15, 2:55 am, Chad Dombrova chad...@gmail.com wrote:
this is getting a bit off topic, but if you're into ctypes, you should check
out cython. it's a python-like language that allows you to write hybrid
python and c code. it can be used for about any conceivable purpose where
if the classic way will get you what you are looking for.
t nojun...@gmail.com hat am 21. März 2011 um 03:04 geschrieben:
OK! Due to further research, it seems that matching rotations of
different rotation orders is a mathmatical imposibility;
http://en.wikipedia.org/wiki/Rotation_
OK! Due to further research, it seems that matching rotations of
different rotation orders is a mathmatical imposibility;
http://en.wikipedia.org/wiki/Rotation_(mathematics)
So, the question now is;
What would be the scripted plugin code to do 'relative' additive
rotations on one transform from
I'd like to add up all the child rotations of a hierarchy (with
different rotation orders) and output them to the euler rotations of
one node with a scripted python plugin.
It would be similar to decomposing a world matrix, however it would
take account of rotations over 180 degrees and different
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