Re: [Maya-Python] Re: Maya C++ OpenGL linker issues

2023-11-11 Thread Reza Aarabi
Hi No worries As I told you building software is experimental completely About C++ things You should know that you have these directories Include: using for finding header files when you coding and compile code Lib: using when you want to link static libraries in compile time Bin: using when you

Re: [Maya-Python] Re: Maya C++ OpenGL linker issues

2023-11-11 Thread Andrew Golubev
Hey Reza! Thank you for your answer! So, an update from me. Good news - I could build and compile it; thank you so much for your help! What helped is that, as you said, I added pluginEntry and launched the build_plugin() function inside of it. A small thing to notice: I had to return to my

Re: [Maya-Python] Re: Maya C++ OpenGL linker issues

2023-11-09 Thread Reza Aarabi
No problem I add some other info I hope it helps - you don't need to set DEVKIT_LOCATION when you defined them in your env vars or batch file - this is wrong: set(ENV{DEVKIT_LOCATION} "${CMAKE_SOURCE_DIR}/external/devkitBase") - ENV will be used when you defined your env var outside of the

Re: [Maya-Python] Re: Maya C++ OpenGL linker issues

2023-11-08 Thread Andrew Golubev
Hey Reza! Thank you so much for your answer, I really appreciate it! So I tried to do as you said and rework a little my cmake files build. I added pluginEntry.cmake It seems like OpenGL is there (I haven't tested it yet in VisualStudio, by I can see in terminal that there was an ouput that

Re: [Maya-Python] Re: Maya C++ OpenGL linker issues

2023-11-07 Thread Reza Aarabi
Hello My Friend I don't know how did you manage your CMakeLists.txt file and your build system, so it should be related to many things, from Visual Studio version, to debug and release versions of your build ... but specifically about building Qt5 related UIs with *.mll *plugins of maya ( I did