I can’t tell for sure, not without an example of sorts, but it looks like
you’ve got the answer in the question. attributeAffects is how you tell
Maya which attribute should trigger your compute function. What have you
tried so far, and what happens? What did you expect to have happen?
On Thu, 15
Hey there,
I have a batch script that's running through some raw mocap data and
converting it down to different rigs.
When I modify the file in Maya -- bake things down, delete bits of rig, etc
-- opening up another file or creating a new file takes an inordinate
amount of time.
I'm wondering
Hi,
I am trying to add a bunch of buttons and UI elements based of a python
list. My issue is that I would need to refer to them later to see if they
are checked or unchecked. Usually I would assign the button to a variable
and check that specific variable for the state of the checkbox like:
How about something like this?
list = ['potato', 'tomato', 'poop']
boxes = {}
for obj in list:
boxes[obj] = QtWidgets.QCheckBox()
boxes["potato"].checkState()
boxes["tomato"].checkState()
boxes["poop"].checkState()
On Mon, 19 Nov 2018 at 05:54, Jakob Kousholt wrote:
> Hi,
>
> I am trying