Yes, there is a way. you can transfer uvs using transfer attribute. First,
you will need to goto shapeOrig in attribute editor of skinned object and
then uncheck intermediate object in object display. After that, you have to
goto outliner and check shape. now you can see shapes and shape orig
Hi everyone,
I am trying to copy keys from imported rig and paste it to the reference
rig. I have written following code:
``` import pymel.core as pm
# select the ctrls to copy keys
sel = pm.ls("*CTRL")
print(sel)
# get a list of references
refs = pm.listReferences()
reference_namespaces =
and it keep giving me errors.
After closing the other window, it worked as it is supposed to.
Thanks once again :).
On Mon, Jun 28, 2021 at 8:20 PM Justin Israel
wrote:
>
>
> On Mon, Jun 28, 2021 at 11:51 PM Utkarsh Agnihotri
> wrote:
>
>> Hi everyone,
>> I am trying
Hi, everyone,
I am trying to write a custom deformer and it is working well with single
mesh with no inputs like skincluster, blendshape, wrap deformer etc. But
when I try to run it on a mesh with multiple deformers, it throws me a
cycle warning. Can you please tell me how can I avoid this in
to evaluate.
>
> On Mon, 5 Jul 2021 at 12:47, Utkarsh Agnihotri wrote:
>
>> Hi, everyone,
>> I am trying to write a custom deformer and it is working well with single
>> mesh with no inputs like skincluster, blendshape, wrap deformer etc. But
>> when I try to run
Hi,
I am trying to do batch export on a set of files but keep getting
interrupted by following errors
*The gameFbxExporter 'gameExporterPreset1' has no '.ich' attribute.*
Nodes named gameExporterPreset1 are causing the issue. I tried to delete
them after opening the file in script but it is
what about: cmds.file(q=True, l=True)[0]?
>>
>> On Tue, 14 Nov 2023, 23:09 Utkarsh Agnihotri,
>> wrote:
>>
>>> I have a scene with referenced rig e.g. walk.ma. I am trying query the
>>> scene name so that I can export a fbx with same name. How ever, sc
Thank you. This one worked :)
On Wed, Nov 15, 2023 at 4:07 AM Juan Moraga
wrote:
> what about: cmds.file(q=True, l=True)[0]?
>
> On Tue, 14 Nov 2023, 23:09 Utkarsh Agnihotri,
> wrote:
>
>> I have a scene with referenced rig e.g. walk.ma. I am trying query the
>> scen
path to any referenced file in your scene
>
> Is there anything else you are looking for? Can you provide a way to
> reproduce what you are seeing?
>
> On Wed, 15 Nov 2023 at 08:48, Utkarsh Agnihotri
> wrote:
>
>> Hi, no, not for this one. Only file name and path.
>>
e = "gameExporterPreset1"
> cmds.lockNode(node, lock=False)
>
> On Wed, 15 Nov 2023 at 13:48, Utkarsh Agnihotri
> wrote:
>
>> Hi,
>> I am trying to do batch export on a set of files but keep getting
>> interrupted by following errors
>>
>>
Hi,
I am trying to query Maya scene name and path using
main_scene_file = cmds.file(q=True, sceneName=True)
But it doesn't work when there are references in the scene. Does anyone how
can I fix that?
Thanks :)
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and reference the original scene
> cmds.file(new=True, force=True)
> cmds.file("referenceMe.ma", reference=True)
> cmds.file(rename="newScene.ma")
>
> fname = cmds.file(query=True, sceneName=True)assert
> fname.endswith("newScene.ma")
>
>
>
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