I am sure I am late to the party here but with respect to the title of the
thread,
I wanted to make sure that this flag of cmds.ls got a mention.
*orderedSelection*(*os*) *boolean* [image: create]
List objects and components that are currently selected in their order of
selection. This flag
oh man am I glad you posted this. This makes life so much easier!
thanks!
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here is my best attempt to use scriptJob. this command is pretty frustrating.
if you somehow loose the job number that's running I don't think there is a way
to kill the job except to restart maya.
http://pastebin.com/RCvEZSw9
my code its not working right because the variable job name
If you use a class, you can save state about the job id:
http://pastebin.com/Xxq5MWz2
When you create the job, you save a private variable that can be recalled
from the other class methods.
-- justin
On Mon, Feb 11, 2013 at 11:33 AM, Bradon Webb paraporta...@gmail.comwrote:
here is my best
On Thursday, July 30, 2009 3:34:59 PM UTC-5, wilsimar wrote:
thanks.. I think the scriptjob is the easy way.
do you think you can post your code. I'm looking to do the same thing, get a
list of selected edges in the order they are selected. I'm not sure I
understand how to put the script
thanks.. I think the scriptjob is the easy way.
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On Tue, Jul 28, 2009 at 17:49, Paul Molodowitchelron...@gmail.com wrote:
Wilsimar - in short, maya simply doesn't keep track of that. If you
want to, you have to do it yourself, by setting a callback for
whenever the selection is changed, using scriptJob.
Depending upon the situation, it
Wilsimar - in short, maya simply doesn't keep track of that. If you
want to, you have to do it yourself, by setting a callback for
whenever the selection is changed, using scriptJob.
Not the answer you were hoping for, I know...
- Paul
On Tue, Jul 28, 2009 at 3:53 PM,
Another Way, Although not the Cleanest Way, is to Trace Through the Undo
Stack to Figure Which Components Were Selected
On Tue, Jul 28, 2009 at 5:49 PM, Paul Molodowitch elron...@gmail.comwrote:
Wilsimar - in short, maya simply doesn't keep track of that. If you
want to, you have to do it