Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread peet vanpeebles via Ql-Users
(very much a novice) That makes both of us :D I'm glad you got it up and running! :) On Sunday, 12 January 2020, 15:16:16 GMT, Brian Kemmett via Ql-Users wrote: Hello Pete. Update ... I have managed to get your game working ! I realised I had to use the discImage file after a lot of

Re: [Ql-Users] FGPA Anyone (Mister)

2020-01-12 Thread Marcel Kilgus via Ql-Users
I did a lot of work on the MiSTer core a year ago. Because of some Greek guy I happen to know :-P I resurrected it a week or two ago and a few minutes ago I finally put the stuff online: https://www.kilgus.net/ql/mister/ I don't have time to test everything but I'm pretty sure I uploaded the

Re: [Ql-Users] FGPA Anyone (Mister)

2020-01-12 Thread desin via Ql-Users
Am 12.01.20 um 15:58 schrieb Daniel Baum via Ql-Users: Hi Thanks for replying (although I sent the question to the forum). I have since got the Mister core to work with the second SD card. My problem was that I was using a new SDXC card, which apparently is not supported. The problem now

Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread Brian Kemmett via Ql-Users
Hello Pete. Update ... I have managed to get your game working ! I realised I had to use the discImage file after a lot of head-scratching on how to actually use the image. It works perfectly with QeMulator & JS ROM, and with SMSQmulator with SMSQE, apart from the borders screwing up. It was

Re: [Ql-Users] FGPA Anyone (Mister)

2020-01-12 Thread Daniel Baum via Ql-Users
Hi Thanks for replying (although I sent the question to the forum). I have since got the Mister core to work with the second SD card. My problem was that I was using a new SDXC card, which apparently is not supported. The problem now is that it constantly locks up. It is MUCH less stable

Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread desin via Ql-Users
Am 12.01.20 um 11:59 schrieb Daniel Baum via Ql-Users: To add to my previous message, EXing the main executable on QPC2 seemingly allows it to run at any resolution, but without graphics. D. On Sun, Jan 12, 2020 at 12:50 PM Daniel Baum wrote: Hello, Thanks for your effort - I'm looking

Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread Daniel Baum via Ql-Users
To add to my previous message, EXing the main executable on QPC2 seemingly allows it to run at any resolution, but without graphics. D. On Sun, Jan 12, 2020 at 12:50 PM Daniel Baum wrote: > Hello, > > Thanks for your effort - I'm looking forward to playing the game. Text > adventure games have

Re: [Ql-Users] New QL Adventure Game Released

2020-01-12 Thread Daniel Baum via Ql-Users
Hello, Thanks for your effort - I'm looking forward to playing the game. Text adventure games have become extinct in recent years, and I kind of miss them. As for SMSQ/E, the game appears to work well on the Q68 at 512x256 in four colours. In other solutions, the graphics are corrupted. On QPC2