Re: [Ql-Users] Sprites for Games

2008-08-07 Thread George Gwilt
There are sprite drawing programs in the TurboPTR suite. These allow production of simple sprites for mode 4 and 8 as well as sprites for GD2 colours. This includes the production of sprites with degrees of transparency. You can also produce dynamic sprites which alter with time. By

Re: [Ql-Users] Sprites for Games

2008-07-22 Thread sinclairql
and run... Cheers...Ralf From: Norman Dunbar Sent: Monday, July 21, 2008 9:46 PM Subject: Re: [Ql-Users] Sprites for Games I think Digital Precision did something with sprites years ago. Can't remember the name though - or if it was included in the DP 'Package' that was created just before Freddy

Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Ralf Reköndt
Sprite Generator. I still have the version 4 on microdrive. But do not know, if this will load and run... Cheers...Ralf From: Norman Dunbar Sent: Monday, July 21, 2008 9:46 PM Subject: Re: [Ql-Users] Sprites for Games I think Digital Precision did something with sprites years ago. Can't remember

Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Marcel Kilgus
Engstler Karsten wrote: is there any extnsions to SuperBasic or packages for C who provide sprite for game programming on the QL ? Depends on what you need. If sprite drawing is the only thing you need, I'd recommend to simply abuse the PE sprite routines. This way you get colour depth

Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Marcel Kilgus
Ralf Reköndt wrote: Hmm, but I think, it is not so easy to detect collision and similar things, isn't it? That was easy with DP's SSG. That's why I write If sprite drawing is the only thing you need. There is no up-to-date sprite drawing library that I'm aware of. Though collision detection

Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Ralf Reköndt
What has to be converted and why? Old routines...? Cheers...Ralf R. From: Marcel Kilgus The colour conversion of course needs a bit of time and the result is only cached for the very latest sprite (this is so the mouse pointer does not need to be constantly converted). But my laptop for

Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Marcel Kilgus
Ralf Reköndt wrote: What has to be converted and why? Old routines...? Colours. Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm

Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Marcel Kilgus
Ralf Reköndt wrote: What has to be converted and why? Old routines...? P.S.: And as to the why, you usually have your sprites in one bitmap format and the video screen in a different pixel format. Marcel ___ QL-Users Mailing List

Re: [Ql-Users] Sprites for Games

2008-07-22 Thread Malcolm Cadman
the version 4 on microdrive. But do not know, if this will load and run... Cheers...Ralf From: Norman Dunbar Sent: Monday, July 21, 2008 9:46 PM Subject: Re: [Ql-Users] Sprites for Games I think Digital Precision did something with sprites years ago. Can't remember the name though

Re: [Ql-Users] Sprites for Games

2008-07-22 Thread François Van Emelen
Malcolm Cadman schreef: In message [EMAIL PROTECTED], Ralf Reköndt [EMAIL PROTECTED] writes Hi, There is a program called sprted - Editeur Sprit - version 1.20. I don't know the author ... as it is giving insufficient resolution error when I try it on my system. The author is Jérôme

[Ql-Users] Sprites for Games

2008-07-21 Thread Engstler Karsten
Hi, is there any extnsions to SuperBasic or packages for C who provide sprite for game programming on the QL ? If yes, where can I get it, I would like to port some old games I wrote for the QL. Regards Karsten ___ QL-Users Mailing List

Re: [Ql-Users] Sprites for Games

2008-07-21 Thread Norman Dunbar
Engstler Karsten wrote: is there any extnsions to SuperBasic or packages for C who provide sprite for game programming on the QL ? I think Digital Precision did something with sprites years ago. Can't remember the name though - or if it was included in the DP 'Package' that was created

Re: [Ql-Users] Sprites for Games

2008-07-21 Thread Ralf Reköndt
Yes, Super Sprite Generator. I still have the version 4 on microdrive. But do not know, if this will load and run... Cheers...Ralf From: Norman Dunbar Sent: Monday, July 21, 2008 9:46 PM Subject: Re: [Ql-Users] Sprites for Games I think Digital Precision did something with sprites years ago

Re: [Ql-Users] Sprites

2008-03-14 Thread Rich Mellor
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] d.com] On Behalf Of P Witte Sent: 13 March 2008 22:26 To: [EMAIL PROTECTED] Subject: Re: [Ql-Users] Sprites [EMAIL PROTECTED] writes: Hi Wolfgang, OK, I had a look at it. It seems that the sprite

Re: [Ql-Users] Sprites

2008-03-13 Thread Wolfgang Lenerz
On 11 Mar 2008 at 10:35, [EMAIL PROTECTED] wrote: It wasn't Bruce, it was Rich Mellor (via Phoebus) and the link is here http://www.mail-archive.com/[EMAIL PROTECTED]/msg04325.html should you still be interested! OK, I had a look at it. It seems that the sprite definition is not quite

Re: [Ql-Users] Sprites

2008-03-13 Thread norman
Hi Wolfgang, OK, I had a look at it. It seems that the sprite definition is not quite correct: blank_sprite dc.w 1,0 this should be $0100, 0 I think. SNIP Not sure whether that really is important now. Well it might save me problems when I get around to discussing

Re: [Ql-Users] Sprites

2008-03-13 Thread James Hunkins
I am also doing things with this stuff too so any item being clarified will help. jim On Mar 13, 2008, at 9:37 AM, [EMAIL PROTECTED] wrote: Hi Wolfgang, OK, I had a look at it. It seems that the sprite definition is not quite correct: blank_sprite dc.w 1,0 this

Re: [Ql-Users] Sprites

2008-03-13 Thread P Witte
[EMAIL PROTECTED] writes: Hi Wolfgang, OK, I had a look at it. It seems that the sprite definition is not quite correct: blank_sprite dc.w 1,0 this should be $0100, 0 I think. SNIP Not sure whether that really is important now. Well it might save me problems

[ql-users] Sprites for Games

2006-03-16 Thread Engstler Karsten
Hello, is there still an extensions/librarys available who can handle Sprites (moving, collision ) and are fast enough for games ? Regards sycor plastics - die