Also, remember that previous messages to this group, with various technical
details, are archived and are searchable at
http://games.groups.yahoo.com/group/quackle/ . There have been some changes
along the way, though.
There is no documentation at this point. I'll write a general
description and you can feel free to ask for more details
For move generation there are two main techniques, both supported by
quackle, for which the canonical references are:
The World's Fastest Scabble Program, Andrew W. Appel and
Thanks for the further information, i'll consider that and look a bit
more into the code.
Greetings
Michael