[racket-users] Re: dynamic-require of a string

2016-11-19 Thread byrondavies
I was going to post a similar request a few days ago -- until I discovered include. https://docs.racket-lang.org/reference/include.html?q=include#%28form._%28%28lib._racket%2Finclude..rkt%29._include%29%29 On Friday, November 18, 2016 at 5:38:53 PM UTC-7, Dan Liebgold wrote: > I have an odd use

[racket-users] Re: Racket v6.7

2016-10-27 Thread byrondavies
Thank you, Jay McCarthy, for making it possible to create Racket-based apps for Android. This was a necessity for our Global Learning XPRIZE project, and it's working superbly. I really like the capability you provided to develop on the Mac platform, test in a Mac-based simulator, and then

[racket-users] Re: Call for Google Summer of Code Project Suggestions

2016-02-12 Thread byrondavies
Racket -- including a touch-style GUI -- on Android. Please! On Thursday, February 11, 2016 at 1:51:00 PM UTC-7, Leif Andersen wrote: > Hello All, > > We are in the process of submitting a Google Summer of Code > application for Racket. If you have an idea for a self contained > project that

[racket-users] Re: slideshow with viewer input?

2015-10-18 Thread byrondavies
I partly answered my own question. it's entirely possible to have a pop-up, e.g. using gui-utils:get-choice, within the flow of a slide presentation, and have its result control the subsequent slide flow. I was thinking about having questions on the slide screen, with checkboxes or radio

[racket-users] Re: help on coding finite state automata

2015-10-11 Thread byrondavies
Chi, if you have really like finite state automata, you might be interested in a new product from Micron called the Automata Processor (AP) http://www.micronautomata.com. A single chip has (I think) 256K fsa elements operating in massive parallelism. It's particularly designed for things like

Re: [racket-users] Full-screen big-bang

2015-10-02 Thread byrondavies
That's nice to know about enabling the green button, but I think -- for kindergarteners -- I should just take over the whole screen programmatically. To start with, I'm making simple rectangular grid games, which are very easily scalable. The screen is divided into a rectangular grid of cells,