Thanks for the example!
The problem is a bug in `namespace-mapped-symbols` (due to changes
related to the new macro expander). I will push a repair later today.
At Mon, 30 Nov 2015 20:16:44 +0800, WarGrey Gyoudmon Ju wrote:
> Thank you, Matthew.
>
> The project itself is organized as a multi
At Wed, 2 Dec 2015 11:26:05 -0500, Matt Jadud wrote:
> "Dad, when are you going to push that incremental GC? I want to move
> Space Orbs out of alpha..."
Exactly.
And there was a game before Space Orbs. He's been waiting for a couple
of years.
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This is awesome, Matthew. Best Christmas ever!
Neil V.
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Awesome Matthew!
Jay
On Wed, Dec 2, 2015 at 10:44 AM, Matthew Flatt wrote:
> The development version of Racket now supports an incremental
> garbage-collection mode that can eliminate long pauses in a program.
> For example, incremental mode is useful for avoiding pauses in
The development version of Racket now supports an incremental
garbage-collection mode that can eliminate long pauses in a program.
For example, incremental mode is useful for avoiding pauses in games
and animations.
For more information, see
http://goo.gl/rYjTIi
You can try out incremental
Absolutely fantastic! I wonder how often language designers implement features
useful to game developers because of their children.
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I've been working on a new feature for Heresy and I've run into a bug I
cannot even begin to track down the actual cause of.
There's a Github issue here: https://github.com/jarcane/heresy/issues/37
I've tried a few naive solutions, but to be honest I really don't even know
where to start because
As a follow-up for the list, it looks like the issue was resolved
following a discussion on the github issue.
Vincent
On Wed, 02 Dec 2015 03:25:55 -0600,
John Berry wrote:
>
> I've been working on a new feature for Heresy and I've run into a bug I
> cannot even begin to track down the actual
On Wednesday, December 2, 2015 at 10:44:47 AM UTC-5, Matthew Flatt wrote:
> The development version of Racket now supports an incremental
> garbage-collection mode that can eliminate long pauses in a program.
> For example, incremental mode is useful for avoiding pauses in games
> and animations.
I think, always.
Because they like games too.
On Thu, Dec 3, 2015 at 2:35 AM, Jack Firth wrote:
> Absolutely fantastic! I wonder how often language designers implement
> features useful to game developers because of their children.
>
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Ah, right: that code didn't actually save the bitmap itself. How do
you like this code?
Robby
#lang racket/gui
(require (prefix-in - racket/base))
(provide (rename-out [image-data-snip-class snip-class])
image-data-snip%)
(define image-data-snip%
(class image-snip%
(inherit
Short version:
show-scrollbars seems to be forcing my canvas object to call on-paint. The
problem is that on-paint contains calls to show-scrollbars and thus creates an
infinite loop.
Long version:
I have a canvas that displays an image and will enable or disable the
scrollbars based on how
Wow, this is great. I just tried it with one of my games that I made with
big-bang, and the pauses I was having are completely gone, as far as I can
tell. (I was doing quite a bit of copying, so I think the GC was triggering
fairly often.) Thanks a lot for this; it’s definitely a big
On 12/2/2015 7:47 AM, Jay McCarthy wrote:
Hi George,
The output port (and input port) that a response gets is the real
port, meaning that it has a file-descriptor and can be shared across
places. I suggest having one serve/servlet place that does the
dispatching, forwards the port (perhaps
quarta-feira, 2 de Dezembro de 2015 às 13:34:21 UTC, Robby Findler escreveu:
> I think this code is doing what you want.
>
> Robby
>
> #lang racket/gui
>
> (require (prefix-in - racket/base))
> (provide (rename-out [image-data-snip-class snip-class])
> image-data-snip%)
>
> (define
Hi George,
The output port (and input port) that a response gets is the real port,
meaning that it has a file-descriptor and can be shared across places. I
suggest having one serve/servlet place that does the dispatching, forwards
the port (perhaps using response/output if you know the headers
Thanks: I've pushed the syncronization code to the handin repo.
And yes, you're right that `thread` (which is what I think the handin
server uses) doesn't make use of multiple cores. Places sound like the
right construct to use here, but I can already predict one problem:
2htdp/universe depends
I think this code is doing what you want.
Robby
#lang racket/gui
(require (prefix-in - racket/base))
(provide (rename-out [image-data-snip-class snip-class])
image-data-snip%)
(define image-data-snip%
(class image-snip%
(inherit set-snipclass
get-flags set-flags
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