[REBOL] Compatibility REBOL 2.x / REBOL 3.0 ?

2009-03-10 Thread Jedi
Hi all :) A question concerning REBOL 3.0 : Will be all the REBOL 2.x scripts still compatible with REBOL 3.0 ? Especially REBOL/View : REBOL 2.x scripts fully compatible under REBOL 3.= 0 ? Thanks for your answers, Kind regards, S=E9bastien 'Jedi' Jeudy.

[REBOL] Re: Compatibility REBOL 2.x / REBOL 3.0 ?

2009-03-10 Thread Henrik Mikael Kristensen
On Tue, Mar 10, 2009 at 2:37 PM, Jedi rebol...@free.fr wrote: Hi all :) A question concerning REBOL 3.0 : Will be all the REBOL 2.x scripts still compatible with REBOL 3.0 ? Especially REBOL/View : REBOL 2.x scripts fully compatible under REBOL 3.= 0 ? No, there will be very little

[REBOL] Re: Compatibility REBOL 2.x / REBOL 3.0 ?

2009-03-10 Thread Jedi
Hi, No, there will be very little compatibility with regards to REBOL/View and VID scripts. R3 is a redesign from the ground up, keeping only the greatest parts of R2 and building entirely new parts and changing existing ones. As such, the GUI engine is completely rewritten with more

[REBOL] Re: Compatibility REBOL 2.x / REBOL 3.0 ?

2009-03-10 Thread Alan Macleod
I have a large project now almost complete in R2...I can't wait to port it to r3. It needs a major rewrite anyway. (Sloppy code, discovered better ways to do things, new features that only R3 can offer) I would think most scripts in r2 are either small enough to port with no problem or are

[REBOL] Re: Compatibility REBOL 2.x / REBOL 3.0 ?

2009-03-10 Thread Gregg Irwin
Hi Alan, AM I would think most scripts in r2 are either small enough to port with no AM problem or are looking for an excuse to rewrite: tighten up code, add new AM function etc. Not for me. I have production code that is made of large and small scripts, encapped apps, CGIs, and remote