On Wed, 09 May 2007 13:58:42 +0200, Gregg Irwin [EMAIL PROTECTED]=
=20
wrote:
Testing GUIs is not easy. I worked on some ideas with Robert Muench
that work at the level of programmatically inserting data, checking
what value a face has, etc. That doesn't tell you anything about the
Thanks Anton for your help. :) The code provided has given me some new thoughts
on the subject.
I'm using tester.r instead of run.r as I have managed to get it to run, this is
down to my hamfistedness. :)
Cheers,
Sash
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Der kanns mit
Thanks Gregg for the thoughts. I think when I get more to grips with REBOL and
TDD I will be able to make better use of the great info you and others have
provided.
Thanks,
Sash
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Hi Peter,
First thing I realise is from what you wrote is RUnit and run.r are different.
RUnit I gather is a much more complete testing framework.
I will delve deeper to find out how to use RUnit
I like the idea I could at least create objects and interrogate those objects.
I will work
On 5/8/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Hi All,
I'm a newbie to REBOL and TDD/run.r
I like the the concept of TDD. I have read through the case study by the
author of run.r ( a great program)
I can see how the test framework operates on the maths functions presented.
But
Hi Sash,
Well, I guess it's hard to check the output of LAYOUT,
which is a very complicated function, and VIEW, which
rests upon the underlying internal View system.
However, you make some basic checks to see that the
layout was created ok with the button inside at the
right position.
Example:
Hi Sash,
I like the concept of TDD, but I'm not a fan of the xUnit model;
%run.r is an excellent implementation though (IMO).
Testing GUIs is not easy. I worked on some ideas with Robert Muench
that work at the level of programmatically inserting data, checking
what value a face has, etc. That
Hi Sash
I have been using RUnit and TDD development of Rebol scripts and find
it to be a very productive way of working.
Most of the xUnit testing frameworks aren't really designed for testing
GUI's. The general advice seems to be to separate as much of the
program logic as possible from the