[sage-support] Re: [sage-devel] Re: [sage-support] Re: sage and sudoku

2007-02-04 Thread Justin C. Walker
On Feb 4, 2007, at 08:56 , Timothy Clemans wrote: Alec is your code suppose to be able to generate any nth normal magic square? sage: print magicsquare_normal(4) [ 9 15 1 7] [14 4 6 12] [ 3 5 11 13] [ 8 10 16 2] I think his code just deals with odd 'n' (witness the terms (1

[sage-support] Re: [sage-devel] Re: [sage-support] Re: sage and sudoku

2007-02-04 Thread Alec Mihailovs
Oh ok then in the code you should write n = 2*n-1 which means if n is 2 then 3 will be used. That's not the right way - the argument of the function should be the size of the square. If you want to avoid the case of even sizes, that could be done by testing the parity - something like if

[sage-support] Re: [sage-devel] Re: [sage-support] Re: sage and sudoku

2007-02-04 Thread Alec Mihailovs
From: Timothy Clemans [EMAIL PROTECTED] My function clearly stated magicsquare_normal_odd by being called that so its fine and I would just call yours that too. In the docstring I would say computes nth odd normal magic square. This function is for a special case of normal magic squares.

[sage-support] openGL in SAGE

2007-02-04 Thread Timothy Clemans
Just for the heck of it, why is openGL not supported in SAGE? It is cross-platform and is popular. There are several books on it. Heck the Wikipedia on openGL is good. --~--~-~--~~~---~--~~ To post to this group, send email to sage-support@googlegroups.com To

[sage-support] Re: openGL in SAGE

2007-02-04 Thread William Stein
On Sun, 04 Feb 2007 16:20:07 -0800, Timothy Clemans [EMAIL PROTECTED] wrote: Just for the heck of it, why is openGL not supported in SAGE? It is cross-platform and is popular. There are several books on it. Heck the Wikipedia on openGL is good. I don't understand your question exactly.